I haven't see everything but things (technical tricks) haven't changed
that much. We only have a much brute force approach I think.
And by the way, what would prevent us from making our own SI Love tour
movie ?
Every one in big studio (Animal Logic, Passion Picture, insert name here
) Grabs a DS
Na, you don't have to do that, i can see this is something you needed to
get off your chest. I'm a relatively new Softimage user, there can't be
that many of us every year, i bought this package, i'm still paying it
off...
Sometimes you need to feel that the package you use and enjoy is going
some
"its like holding it in your hand and painting it with a can of spraypaint"
On 25 June 2013 01:57, Andre De Angelis wrote:
> Wow, a real trip down memory lane.
>
> Some fond memories and familiar faces indeed.
>
>
> On Tue, Jun 25, 2013 at 9:22 AM, Stefan Andersson wrote:
>
>> … in a galaxy far
Yes drawing nothing, if the perf is the same, a VBO wouldn't be faster
eitherI guess
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/25 Steven Caron
> draw nothing? i was thinki
draw nothing? i was thinking replacing it with vbos or vertex arrays...
On Mon, Jun 24, 2013 at 10:02 PM, Ahmidou Lyazidi wrote:
> I'll try drawing nothing tonight, but I doubt it's going to change
> anything. The bottleneck seem to be the draw callback itself
>
>
> -
I'll try drawing nothing tonight, but I doubt it's going to change
anything. The bottleneck seem to be the draw callback itself
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/25 Ste
On Mon, Jun 24, 2013 at 8:20 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
>
> That's one of the problems. As a developer myself I have tons of
> uninished, or even finished and unreleased stuff at home which will never
> see the light of public releases because the effort to polish
really? i think there is a pretty decent spread of various plugins
available. i agree with raff, there has never been a better time for
softimage and 3rd party tools/plugins.
On Mon, Jun 24, 2013 at 7:52 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
>
> Yes there has been some epi
Hey guys,
I've run into this issue where if I delete a couple of particles from a
cloud it sometimes makes the whole cloud invisible.
It's a cloud with a couple thousand particles in it that have strands of
varying lengths. The particles and strands are generated by an unsimulated
ice-tree.
When
How do I give a custom compound a unique ProgID ? I gave the compound a
name, that doesn't change the progID which remains; XSIRTCOMPOUND, most
likely there is a method ?
::Christopher::
But FX is where you NEED those third parties, because if you don't have
polygonyzer, or a fluid system, or a rendering engine, there is no way you
can work your way towards shot completion by hacking thru, or working
around, the software in other ways.
Other fields are hard to serve, and historical
Hello Raff, yes i have seen "the maya "app store" presentation" but i
wasn't referring to it specifically, i actually share your sentiments
regarding its current implementation, i was just reflecting that it might
one day become a business model and that the only positive development I
could see co
The one thing that the last one does not do unless I missed it in the video
is have the scene be saved in folder like the rendered pictures do. That
would be awesome! But it does look very good non the less. Bravo to the
Dev. :-)
On Jun 14, 2013 10:15 AM, "adrian wyer"
wrote:
> ** ** ** ** ** **
I don't think I've -ever- seen more third party support for Softimage than
there is these days to be honest.
Don't get me wrong, the general sentiment of the post I can agree with to
some extent, more support and more choice is always a good sign, but saying
there's no 3rd party support for Soft?
"Call me whatever you want (sticks and stones.etc) I fail to see what
is grande about Fabric Engine !"
I think Chris that regardless off your doubts concerning the uses of Fabric
engine, surely even you can appreciate that they are taking the time to
develop this for softimage, i can't imagine
Wow, a real trip down memory lane.
Some fond memories and familiar faces indeed.
On Tue, Jun 25, 2013 at 9:22 AM, Stefan Andersson wrote:
> … in a galaxy far far away…. softimage was loved and respected :)
>
> http://www.youtube.com/watch?v=LiGsOLBUyDs
>
> and with a few familiar faces, fun to
@_@;;;
On Tue, Jun 25, 2013 at 11:28 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> Holy shit, Kim with colour in his hair?!
> That can't be 99, must be at the latest the second half of the seventies.
>
>
> On Tue, Jun 25, 2013 at 9:22 AM, Stefan Andersson wrote:
>
>> … in a galax
Holy shit, Kim with colour in his hair?!
That can't be 99, must be at the latest the second half of the seventies.
On Tue, Jun 25, 2013 at 9:22 AM, Stefan Andersson wrote:
> … in a galaxy far far away…. softimage was loved and respected :)
>
> http://www.youtube.com/watch?v=LiGsOLBUyDs
>
> and w
Agreed x 1
On Tue, Jun 25, 2013 at 11:22 AM, Stefan Andersson wrote:
> … in a galaxy far far away…. softimage was loved and respected :)
>
> http://www.youtube.com/watch?v=LiGsOLBUyDs
>
> and with a few familiar faces, fun to see :)
>
> regards
> stefan
>
>
>
> *Stefan Andersson | Digital Janitor
… in a galaxy far far away…. softimage was loved and respected :)
http://www.youtube.com/watch?v=LiGsOLBUyDs
and with a few familiar faces, fun to see :)
regards
stefan
Stefan Andersson | Digital Janitor
blog | showreel | twitter | LinkedIn | Instagram
cell SE: +46-736268850
cell UK: +44-7513
I use AF, nothing for Toxik
::Christopher::
>
> If you have access to After Effects this should do it:
> http://fnordware.blogspot.com/2012/05/opencolorio-for-after-effects.html
>
>
>
> -Nick Breslow
>
>
>
> *From:*softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.a
i am still an opengl noob but maybe don't use fixed function calls? the
data set is very small so you might find the results negligible but might
be interesting to know for certain?
On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi wrote:
> That's why I thought custom primitives would be faster, b
If you have access to After Effects this should do it:
http://fnordware.blogspot.com/2012/05/opencolorio-for-after-effects.html
-Nick Breslow
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher
Sent: Sunday, June 23, 2013 4:21
Hey Julian,
a few minutes ago I had a look at your scene. Great setup for the null.
Easy and fast! Thanks for that.
Andreas
On 6/16/2013 6:27 PM, Julian Johnson wrote:
Not sure how helpful this is but it shows how to drive the kinematics
of a 'Follower' null with a spring constraint acting o
Can see that's going to get people's attention. Seriously impressive stuff!
Look forward to seeing it working with soft too.
Would love to see a fight off, basic rig and splice rig framerates :)
On 24 June 2013 13:34, Paul Doyle wrote:
> Hi guys – we’re pretty stoked to tell you that we have b
Hi guys – we’re pretty stoked to tell you that we have branch-based
multi-threading working in the Maya graph. Our expectation is that we will
also be able to do this in Softimage, so we're pretty excited - we have to
get through Siggraph before we can start on it, but it should only be a
week or t
That's why I thought custom primitives would be faster, but apparently the
SDK overhead defeat my expectations...
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/24 Raffaele Fragapan
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