Hi Sandy,
We could repro at our end.
Sorry for the inconvenience.
We'll log a defect.
Regards,
Chris
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: Monday, July 22, 2013 1:51 PM
To: s
Hey guys,
Thank you all who responded first of all. I had a crazy week and didn't get
a chance to stop and attempt to understand your suggestions until today,
which is why I didn't reply sooner.
I concur with Julian; great tip Grahame! Thanks for that.
And thank you Julian and Leonard for sendin
Chris,
I am using the Crosswalk > Import FBX to come in and export fbx with
nulls off the crowdFX tools to export.
Thanks
Sandy
On 2013/07/22 4:02 AM, Chris Chia wrote:
Hi Sandy,
Were you using File > Import and Export FBX option?
Regards,
Chris
Hello Min,
We are using 2014 SP2 and the export fbx with nulls off the crowdFX
tools. It is completely ignoring the FPS set in the scene and in our
Softimage prefs! If we then leave that check off, then the keys
correspond to 30fps and thus do not line up where they did before on the
timeli
Hi Sandy,
Were you using File > Import and Export FBX option?
Regards,
Chris
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pingo van der
Brinkloev
Sent: Sunday, July 21, 2013 5:42 PM
To: softimage@listproc
The scene's framerate should be exported with 2014 SP2 (and most other
versions...)
During import, in the import options, if you want the frame rate from the file,
you need to check the "Animation tab > Timeline >Frame Rate" option.
The default value for it is unchecked, to prevent making change
I wasn't imply you suggested Soft becomes C4D :)
I'm suggesting that if you drag in the MCD by its heels and it becomes the
majority of your user base, then the development will have to cater to
those and gradually lose the more technical userbase, in an infinite cycle
that leaves you with C4D and
Has anyone tested the Fabric Engine hair in production? It had some nice
features like the "volume modelling"?
Worth a try.
On Jul 21, 2013 9:09 PM, "Sebastien Sterling"
wrote:
> SI still needs a viable hair system, in the form of an updated
> version/replacement of the old or a 3rd party plugin
Whoa, hold on. I'm not suggesting Softimage try to become C4D... I'm just
pointing out that they have done a great job of gaining new users by
eliminating the fear of the learning curve and by putting effort into smoothing
the barriers for new untechnical artists.
But not hobbyists, artists, on
SI still needs a viable hair system, in the form of an updated
version/replacement of the old or a 3rd party plugin
, ICE solutions are great, but there difficult to style without a proper
comb interface.
Peregrine Yeti is still one of the best ways of doing hair i've seen.
On 22 July 2013 00:19
Isner's page on quaternions is still up, and it's still more than OK if you
haven't bumped into it:
http://www.isner.com/tutorials/quatSpells/quaternion_spells_14.htm
Personally I've never quite understood the struggle with quaternions and
rotations, I think most of it comes from the fact people a
In all honesty, if Soft was to go down the route C4D went in the last four
years I'd move away from it in a hurry.
This isn't some kind of mis-placed elitism, it's more that the appeal to
the MCD of the app becomes more apparent each version, and while it's very
fast and practical at doing many sma
Well in my opinion you're going to benefit greater from putting in more
effort to learn the internals of systems so when you get Klink backs from
the director you're going to be able to customize as needed. Also you may
enable your artists to get away from cookie cutter looks
On Jul 21, 2013 11:42
Thanks guys for many helps
I am trying it with Kristinka now, and will try Melena too.
Thank you
Daniel
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Monday, July 22, 2013 5:56 AM
To: softimage@listproc.autodesk
I recently had to properly understand rotations on a low level and an
article written by you would have been awesome.
On Jul 21, 2013 9:19 PM, "Alok Gandhi" wrote:
> Thanks for your kind words Andy. I am planning a few more. This gives me
> opportunity to ask people here which concepts, areas of
When Softimage became XSI, I thought the learning curve went from
easy to hard, but once I gritted my teeth, and decided to learn XSI,
I was convinced it was worth the extra effort to learn a "new" package.
Now that ICE has been added, What little ICE I have learned has
made my 3D work easier.
I w
Thanks very much for doing this. I look forward to testing it when I get back
from holiday in a week.
I did get something that works, by stripping back the 'calculate envelope
weights' compound to the core maths, but I'm keen to see anything else.
Paul
On 21 Jul 2013, at 04:03, David Barosi
Not so long ago XSI was known because you could be up and running quickly.
But ice is another story...
Le 21/07/2013 20:42, Andy Moorer a écrit :
I think Cinema4D is a great example of the effectiveness of
spoon-feeding newbies on basic techniques that give them results. C4D
has very capable ar
Thanks for your kind words Andy. I am planning a few more. This gives me
opportunity to ask people here which concepts, areas of 3D mathematics are
most difficult to master so that I can try to cover them up at my blog.
The ones that I have in mind are :
1. Rotations - What the hell are quaternio
The other day I was walking through a light rain and a puddle lept up on me out
of nowhere and drooled all over me. It smelled awful. Stupid puddles.
I suggest making puddles with ICE.
> ahh you mean Poodle! a type of fancy dog!
>
>
> On 21 July 2013 14:18, Daniel Kim wrote:
>> Hi
>>
Alok since you bring it up I am reminded to belatedly thank you for this
article - it's a fantastic read, and your blog is a personal favorite.
Sent from iGadget
On Jul 17, 2013, at 10:47 AM, Alok Gandhi wrote:
> You can have a look at my blog post:
> http://alokgandhi.com/blog/2012/05/28/ba
I think Cinema4D is a great example of the effectiveness of spoon-feeding
newbies on basic techniques that give them results. C4D has very capable
artists flocking to it, these are people who are intimidated by DCCs and yet
who have a lot to offer... Designers and other creatives, Zbrush artists
+2 for Kristinka. It has a fur ICE node. Haven't tried it but worth to
test.
2013/7/21 Ognjen Vukovic
> +1 for Kristinka... definitely might be what you are looking for.
> But all i can say is that your going to have a lot of fun working on this.
> :)
>
> On 7/21/13, Sebastien Sterling wrote
+1 for Kristinka... definitely might be what you are looking for.
But all i can say is that your going to have a lot of fun working on this. :)
On 7/21/13, Sebastien Sterling wrote:
> You could try the melena method, which if i understand it, consists of
> using the traditional method of hair as
You could try the melena method, which if i understand it, consists of
using the traditional method of hair as a guide system for the custom ICE
plugin "Melena" made by studio Nest, which can be found browsing the plugin
list of "rray" the softimage plugin hub
to save time i will link you directly
This may help get what you need...
http://www.matkovic.com/anto/kristinka-hair.html
On Sun, Jul 21, 2013 at 8:18 AM, Daniel Kim wrote:
> Hi
>
> I need a help for hair.
> I need to make hair for Puddle. I've been trying with SI hair tool, but I
> am not sure if there are any better choice for mak
ahh you mean Poodle! a type of fancy dog!
On 21 July 2013 14:18, Daniel Kim wrote:
> Hi
>
> I need a help for hair.
> I need to make hair for Puddle. I've been trying with SI hair tool, but I
> am not sure if there are any better choice for making hair like a puddle.
> If anyone know hair
Hi
I need a help for hair.
I need to make hair for Puddle. I've been trying with SI hair tool, but I am
not sure if there are any better choice for making hair like a puddle.
If anyone know hair plug in or something else to make puddle hair which is
beautiful, curly, and short hair, please let
This is a good observation Adrian,
Cinefex should go more into detail.
P
On 19/07/2013, at 11.49, adrian wyer wrote:
> agree that they are better kept in the office, great reference and good
> reading while waiting for simulations/renders
>
> if you want back issues, i get mine from ebay, t
Hey Sandy, recently had this problem myself. I just focused on how many frames
I needed.
In my case I needed 10 secs in PAL = 250 frames. So I retained the 30 fps (that
fbx loves) in softimage untill I comped.
Still very annoying!
Cheers
Pingo
On 20/07/2013, at 09.54, Sandy Sutherland wro
Hi steven,
Too bad you can't be there.
Indeed, I made a KL extension to access Arnold API (very inspired by Helge
first work on Stage) . While traveling to Siggraph I
added more options to control shadows quality directly from XSI. Working
really well :). Very tired now, time to go to bed :p
On J
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