In all honesty, if Soft was to go down the route C4D went in the last four years I'd move away from it in a hurry. This isn't some kind of mis-placed elitism, it's more that the appeal to the MCD of the app becomes more apparent each version, and while it's very fast and practical at doing many small things, it's growing sclerotically dysfunctional at the bigger picture and it's developed an extremely narrow sighted user-base.
There's also a big Apple factor to its success in that field unrelated to the situation you outline that shouldn't be left out of the picture. C4D is more likely to still be a product in three years, for sure, but it's lost all chances to become a platform. ZBrush I don't believe should feature in the comparison and context at all, it's a singular, field defining blip in history that has little to nothing in common with the availability of education or its target, and it results from a singular and very left field vision to begin with. I can't say I have seen such complex work done in C4D by all these amazing artists either. I've seen a lot of small bits recombined any and every way, sure, but most of it is painfully obvious as a form of thinking particles kit bashing. Compared to the original FX work done in Soft, Maya or Houdini for commercials and titles (IE: G-Star Raw work by Glassworks) it's way below par. They've seriously pigeonholed themselves, but they have done so in a very profitable niche they have now almost cornered. More After Effects than 3D DCC. On Mon, Jul 22, 2013 at 4:42 AM, Andy Moorer <andymoo...@gmail.com> wrote: > I think Cinema4D is a great example of the effectiveness of spoon-feeding > newbies on basic techniques that give them results. C4D has very capable > artists flocking to it, these are people who are intimidated by DCCs and > yet who have a lot to offer... Designers and other creatives, Zbrush > artists and so on. > > They have a perception that C4D is easy to use (despite every 3d DCC > requiring effort to learn) and that perception is enough to get them to go > the next step, viewing easy to find tutorials, in which immediately useful > stuff is shown with emphasis on how easy it is. > > The result - a fast growing userbase of artists, and those > art-oriented-people drive a great many jobs. > > I see designers who do very complex work in C4D who are -still- afraid to > try other tools, because what they see are mid to high level workflows > straight off the bat. > > Which is more likely to still be a product in 3-5 years, C4D or Softimage? > Is this "cater to the newbies" strategy one worth adopting? It seems very > effective... > > Sent from my iPad > >