Well in my opinion you're going to benefit greater from putting in more
effort to learn the internals of systems so when you get Klink backs from
the director you're going to be able to customize as needed. Also you may
enable your artists to get away from cookie cutter looks
On Jul 21, 2013 11:42 AM, "Andy Moorer" <andymoo...@gmail.com> wrote:

> I think Cinema4D is a great example of the effectiveness of spoon-feeding
> newbies on basic techniques that give them results. C4D has very capable
> artists flocking to it, these are people who are intimidated by DCCs and
> yet who have a lot to offer... Designers and other creatives, Zbrush
> artists and so on.
>
> They have a perception that C4D is easy to use (despite every 3d DCC
> requiring effort to learn) and that perception is enough to get them to go
> the next step, viewing easy to find tutorials, in which immediately useful
> stuff is shown with emphasis on how easy it is.
>
> The result - a fast growing userbase of artists, and those
> art-oriented-people drive a great many jobs.
>
> I see designers who do very complex work in C4D who are -still- afraid to
> try other tools, because what they see are mid to high level workflows
> straight off the bat.
>
> Which is more likely to still be a product in 3-5 years, C4D or Softimage?
> Is this "cater to the newbies" strategy one worth adopting? It seems very
> effective...
>
> Sent from my iPad
>
> On Jul 18, 2013, at 4:25 PM, Matt Lind <ml...@carbinestudios.com> wrote:
>
> What’s missing is the tutorials from AD covering the usage of the
> application.****
>
> ** **
>
> There are introductory tutorials for really, really basic stuff.  There is
> reference for properties and such, which is often vague and sparse, or
> self-referential.  However, there is a big void in the middle on how to
> best use features.  ****
>
> ** **
>
> Yes there are plenty of materials on the internet, but large majority is
> from 3rd parties, and many of those tutorials deal with whiz bang
> features.  The problem we’ve had here is the 3rd party stuff really
> doesn’t address the features we need to use, and there’s nothing from AD on
> the topics either.  Or, if found, the tutorials are so basic they’re not
> useful.****
>
> ** **
>
> Long story short, it depends on the type of work you do.  For film/video,
> there’s a lot of stuff out there.  For games and other markets, you have to
> scrape the barrel pretty good to get anything of substance.****
>
> ** **
>
> Matt
>
>

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