Fuel3D

2013-08-05 Thread Eugen Sares
To whom it may concern, these guys are creating some sort of portable photo-based high res 3D-scanner: http://www.fuel-3d.com/

RE: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-05 Thread Matt Lind
I think the 'age of the platform' assessment will be restricted to film/video as I see a fork in the road developing between games and film/video pipelines. Actually, it's already been happening for many years. Traditionally games have borrowed film/video tools for 3D work because needs were s

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-05 Thread Raffaele Fragapane
Why Fanboi, and why conspiracy? I consider Paul and Co. to be smart enough to know that that is EXACTLY what they should be shooting for. AD knows it themselves IMO, as does SideFX, and the Foundry, and many others. The writing couldn't be plainer on all walls that the industry is shifting again.

RE: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-05 Thread Matt Lind
And to throw some fanboi conspiracy theory gas into the flames: If you integrate with all the DCC apps, you’ve essentially built up the trust with all the user bases and have the ability to suck them into your DCC of the future to reduce any and all risk of switching a production pipeline to ano

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-05 Thread Paul Doyle
Not with the current engineering resources available to us - we've geared the team for building a platform. Building a complete DCC is something that requires a lot of investment and a much broader team. Building one that's competitive with the incumbent solutions is a whole other matter. Even i

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-05 Thread Raffaele Fragapane
No they don't, not quite yet. DCC is for digital content creation, Fabric currently is a platform, a DCC development base, but you can't model, rig, or edit function curves with a high level interface yet. The solid framework with an eye to the future part is what they provide, which is no small f

RE: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-05 Thread Matt Lind
I think Paul is asking more along the lines of a finished application tailored to an end user complete with user interface and extensions. That's an entirely different level of development than a library which can be used to make tools. Matt From: softimage-boun...@listproc.autodesk.com [

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-05 Thread Eric Thivierge
On Mon, Aug 5, 2013 at 9:38 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > not that you would want or need to Paul, but do you reckon the fabric > engine team could create a current generation DCC ? no follow up question > or tricks i'm just curious. They have. A current generat

Re: Force Soft to open on a specific monitor?

2013-08-05 Thread Rares Halmagean
Your using 3 monitors might be contributing to the problem. Have you tried testing with a dual setup? Just toggled my cintiq as the primary and virtual 'left side' display. SI opens up on the cintiq and it works under dual layout just fine. You might try matching the resolution on your monitors

Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-05 Thread Sebastien Sterling
not that you would want or need to Paul, but do you reckon the fabric engine team could create a current generation DCC ? no follow up question or tricks i'm just curious. On 4 August 2013 17:40, Paul Doyle wrote: > It depends how we approach it. I'm confident in our ability to find a > model t

Re: Force Soft to open on a specific monitor?

2013-08-05 Thread Alan Fregtman
For what it's worth: Winkey+Shift+Left/Right Arrow = move active window to left/right monitor. On Mon, Aug 5, 2013 at 7:32 PM, Paul Griswold < pgrisw...@fusiondigitalproductions.com> wrote: > The tablet counts as my 3rd monitor. I've read several cintiq users with > the same issue & the solut

Re: Force Soft to open on a specific monitor?

2013-08-05 Thread Paul Griswold
The tablet counts as my 3rd monitor.  I've read several cintiq users with the same issue & the solution was the same.  The tablet must be the primary display. Maybe it only shows up with a dual monitor plus tablet configuration? I've got the latest drivers for everything, so I'm not sure how t

Re: Force Soft to open on a specific monitor?

2013-08-05 Thread Rares Halmagean
I don't have this problem. I use a wacom cintiq 21ux with windows 7 set as secondary monitor using nvidia driver. Might be an issue with the display driver, tablet driver or a combination. On 8/5/2013 4:50 PM, Paul Griswold wrote: That's the problem. In order for Windows to recognize a tablet

Re: Force Soft to open on a specific monitor?

2013-08-05 Thread Paul Griswold
That's the problem. In order for Windows to recognize a tablet/monitor, it must be the primary monitor. Softimage wants to always open on the primary monitor, but if it's the tablet, Softimage defaults to 1440x900 and refuses to resize, even when I drag it to another screen. If I make my 24" the

Re: Force Soft to open on a specific monitor?

2013-08-05 Thread Luc-Eric Rousseau
you need to make the monitor you want the primary monitor, in the control panel. you can drag and drop the monitor in the right order afterward in that applet Le 2013-08-05 16:58, "Paul Griswold" a écrit : > Is there a switch that can be set to get Softimage to open on a specific > monitor? > > I

Re: Stranded....

2013-08-05 Thread Alan Fregtman
You could get an If node and then an "Equal To" node. Then get a "Get Point ID" node, plug it to the First input of the Equal To, then in that node, set Second to the point index to look for. It will output a boolean (orange) output, which you feed to the Condition input of the If node. Then in th

Force Soft to open on a specific monitor?

2013-08-05 Thread Paul Griswold
Is there a switch that can be set to get Softimage to open on a specific monitor? I just added a Cintiq-like cheap Chinese tablet and Softimage keeps opening on it. The problem is, when I drag it back to the proper monitor, it doesn't realize that my resolution is 1920x1200 and so when I go fulls

RE: Stranded....

2013-08-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
OK. I follow this, and can move the strand position. But its moving both strands. How do I isolate the reposition for only one of the strands? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center

Re: Stranded....

2013-08-05 Thread Rob Chapman
get strandposition > + (add) turbulize (offset) > set strandposition On 5 August 2013 22:31, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > Rob, > > I'm trying to avoid geometry. > > The offset sounds like a good idea, but not yet sure how that would be done. > I think it would have to always

RE: Stranded....

2013-08-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Rob, I'm trying to avoid geometry. The offset sounds like a good idea, but not yet sure how that would be done. I think it would have to always be offset in the direction of the camera correct? I'm seeing consistent artifacts at this point which looks to be spatial disagreement along the camer

Re: Stranded....

2013-08-05 Thread Rob Chapman
well Joey, if you are going to get funky you may as well use custom geometry instances. this way the geometry lofted along the strand (a separate grid positioned in space is exactly the shape / position / offset from each curve you want it to be. for efficiency though Strands would be preferred an

Re: Parenting nulls: "traditional method" or via ICE

2013-08-05 Thread Nicolas Esposito
Solution found I'm using the expression editor to link the values and simply add the multiply/divide by value that I want The trick is to assign everything locally, so I can use just a moving null and a driven null, and I simply multiply the local position of the moving null by a certain amount, so

Stranded....

2013-08-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Hi yall, I can currently apply multiple overlapping strands on the same curve, but I get render artifacts where they reside in the same space. Are there any tricks to prevent that? Ultimately I would like one strand to be wider than the other and different colors, but on the same curve in the

Re: Car-setup

2013-08-05 Thread olivier jeannel
There is Craft 4-Wheeler Free on their site but I don't know if it will work for softimage. Le 05/08/2013 20:54, Alan Fregtman a écrit : Yep, that. It used to come included in the Softimage installer. Not sure what happened. Maybe their deal with AD fell through? On Mon, Aug 5, 2013 at 2:52

Re: Car-setup

2013-08-05 Thread Alan Fregtman
Yep, that. It used to come included in the Softimage installer. Not sure what happened. Maybe their deal with AD fell through? On Mon, Aug 5, 2013 at 2:52 PM, David Barosin wrote: > Maybe this? > > http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage > > > > O

Re: Car-setup

2013-08-05 Thread David Barosin
Maybe this? http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage On Mon, Aug 5, 2013 at 2:49 PM, olivier jeannel wrote: > I was wondering about Rob Wuijster suggestion : * > "**Softimage 2012/13? came with a 3rd party addon for this. It was a > separate instal

Re: Car-setup

2013-08-05 Thread olivier jeannel
I was wondering about Rob Wuijster suggestion : / "//Softimage 2012/13? came with a 3rd party addon for this. It was a separate install/plugin. Not sure if this is still the case.//"/ Was he talking about a car setup pluggin ? Le 05/08/2013 20:28, Alan Fregtman a écrit : I would guess he means

Re: Car-setup

2013-08-05 Thread Alan Fregtman
I would guess he means the one from Andy Nicholas in his car rig tutorial that Jeremie Passerin linked to in his response (also first response to this thread)... http://www.andynicholas.com/?p=1549 On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel wrote: > What free pluggin ? > > Le 11/07/2013 1

Re: Car-setup

2013-08-05 Thread olivier jeannel
What free pluggin ? Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit : This is great guys. Awesome tutorial and a free plugin. How cool is that? And yes good idea about the pre blurred wheel. Cheers! Pingo On 09/07/2013, at 18.31, Andy Jones wrote: One tip is to make sure you've got

Re: Parenting nulls: "traditional method" or via ICE

2013-08-05 Thread Eric Thivierge
Well it depends on if you want to blend the NullB object's transform parameters or just have an offset from NullA. Also depends on if you're talking global or local and also depends on where and how you are using this. If this is going to be a common thing you need in a rig all over the place

Re: Convert curve to linear

2013-08-05 Thread Alan Fregtman
Glad to help! :) On Mon, Aug 5, 2013 at 12:14 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Alan, > > ** ** > > THANKS! This turned out to be extraordinarily useful! > > ** ** > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Servic

RE: Convert curve to linear

2013-08-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Alan, THANKS! This turned out to be extraordinarily useful! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and

Re: Nike Evolution and a community thank you

2013-08-05 Thread Kris Rivel
Nice work guys...spot looks fantastic...gorgeous. Kris On Fri, Aug 2, 2013 at 7:31 PM, Sylvain Lebeau wrote: > o yeah! > very nice looking piece!!! loved it! And very nice breakdown Andy, very > informative. > > hat's off > > sly > > *Sylvain Lebeau // SHED** > *V-P/Visual effects s

RE: Curve hull points in ICE?

2013-08-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Thanks! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other p

Re: Curve hull points in ICE?

2013-08-05 Thread Ciaran Moloney
GetData : PointPosition. Depending on the context in which you need to use the data, it may be useful to use 'Build Array from Set' after getting the attribute. On Mon, Aug 5, 2013 at 4:08 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > In Soft, when you have a curv

Re: Parenting nulls: "traditional method" or via ICE

2013-08-05 Thread Eric Thivierge
Local or Global Y? Eric Thivierge === Character TD / RnD Hybride Technologies On August-05-13 11:06:00 AM, Nicolas Esposito wrote: NullA is the parent of NullB since I need NullB to "follow" NullA with the ability to modulate the actual NullB "offset/translation amount" to NullA

RE: Curve hull points in ICE?

2013-08-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
In Soft, when you have a curve selected, then select Point, the points(CVs) on the hull, not the curve. To see the NURBS hull you can display it with "eyeball -> NURBS Hull" in the viewport. Knots reside on the curve, while CVs(Point) reside on the hull. -- Joey Ponthieux LaRC Information Techn

Re: Parenting nulls: "traditional method" or via ICE

2013-08-05 Thread Nicolas Esposito
NullA is the parent of NullB since I need NullB to "follow" NullA with the ability to modulate the actual NullB "offset/translation amount" to NullA 2013/8/5 Alan Fregtman > Is NullA a child of NullB, or is NullB the parent and NullA the child? > > > > On Mon, Aug 5, 2013 at 10:49 AM, Nicolas E

Re: Curve hull points in ICE?

2013-08-05 Thread Alan Fregtman
Hi Joey, Do you mean curve knots? (CVs?) Maybe I haven't worked enough with NURBS but I don't remember curves in Softimage having "hulls"? On Mon, Aug 5, 2013 at 10:57 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Is there a way to get a list of all the hull point

Curve hull points in ICE?

2013-08-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Is there a way to get a list of all the hull points on a curve in ICE? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the

Re: Parenting nulls: "traditional method" or via ICE

2013-08-05 Thread Alan Fregtman
Is NullA a child of NullB, or is NullB the parent and NullA the child? On Mon, Aug 5, 2013 at 10:49 AM, Nicolas Esposito <3dv...@gmail.com> wrote: > Hi everyone, > Sorry for the previous empty thread, I was just checking if everything > worked properly > > I'm developing a custom workflow in or

Parenting nulls: "traditional method" or via ICE

2013-08-05 Thread Nicolas Esposito
Hi everyone, Sorry for the previous empty thread, I was just checking if everything worked properly I'm developing a custom workflow in order to get static and animated meshes to some game engines ( UDK, Unity 3D ) and I'm having some problems with the parenting options Basically this is the situ

RE: OT: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
8MB of ram was exactly our maximum limit on Cubicomp in 1988. This was on a Compaq 386(DX or DXII? can't remember) and was 2 years prior to 3DS R1. Granted this Compaq was several times more expensive than anything available to the general public. And yes, we were still hacking config.sys and a

[no subject]

2013-08-05 Thread Nicolas Esposito

Re: NURBS improvements petition

2013-08-05 Thread Ahmidou Lyazidi
I don't know a japanese specific list, but if so, you can try on this side. --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2013/8/5 Cristobal Infante > Signed, good luck ;) > > > On 1 Aug

Re: NURBS improvements petition

2013-08-05 Thread Cristobal Infante
Signed, good luck ;) On 1 August 2013 12:55, Eugen Sares wrote: > I'm giving this one more bump, so maybe there's one or the other willing > to support this, too. So far it's 50. > > Before any of you "major" users start stomping the "minor" ones into the > ground with the usual argument that