I wonder how many people had to look up who Stibitz was :)
On Tue, Oct 15, 2013 at 5:28 PM, olivier jeannel wrote:
> This is not "these days", it's "once upon a time" :)
>
> Le 15/10/2013 06:52, Raffaele Fragapane a écrit :
>
> Where's Kim Aldis when you need him?
> His first computer was, alle
Mine wasn't that far back. I started out on a Panasonic that had two 8inch
Floppy drives and then moved on to the Sperry IT (which was my Dads but I was
given a whole 2MB partition (of the 20MB dish drive) to myself . Think it ran
POV Ray but rather badly.
Kind regards
Angus
From: Raffael
1 :)
Le 15/10/2013 09:34, Raffaele Fragapane a écrit :
I wonder how many people had to look up who Stibitz was :)
On Tue, Oct 15, 2013 at 5:28 PM, olivier jeannel
mailto:olivier.jean...@noos.fr>> wrote:
This is not "these days", it's "once upon a time" :)
Le 15/10/2013 06:52, Raffae
I posted this elsewhere but it is also likely of interest here
I've been hearing about this for a while, it is nice to see it finally released:
http://graphics.pixar.com/usd/
Here is the USD Google Group mailing list:
https://groups.google.com/forum/#!forum/usd-interest
--
Best regards,
B
Hi there!
May I introduce myself shortly. My name is Jakob Schindegger and I am a motion
graphics designer who likes to develope new looks and also likes to code (still
on a low level though)
I was always interested in NPR Rendering, especially silhouette edge drawing.
So I took on the challen
Cant stress how great it would be to have a standard for this ;)
On 2013/10/15 11:38 AM, "Ben Houston" wrote:
>I posted this elsewhere but it is also likely of interest here
>
>I've been hearing about this for a while, it is nice to see it finally
>released:
>
>http://graphics.pixar.com/us
Just imagine from those days with KB limit to the current 2GB limit...
Salute to all for surviving all these crap issues in technology. Lol
Chris
On 15 Oct, 2013, at 3:34 PM, Raffaele Fragapane
wrote:
> I wonder how many people had to look up who Stibitz was :)
>
>
> On Tue, Oct 15, 2013 a
My Dad is a programmer and he worked mainly on mainframes.
That had to flowchart everything and only had two compiles. i.e. One to find
the bugs, and on the second one it had to work (because the mainframe time was
that expensive)
I seem to recall his one accounting package he wrote was about 1
I had to google Stibitz :)
On Tue, Oct 15, 2013 at 9:34 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:
> I wonder how many people had to look up who Stibitz was :)
>
>
> On Tue, Oct 15, 2013 at 5:28 PM, olivier jeannel
> wrote:
>
>> This is not "these days", it's "once upon a tim
Actually my first contact with 3D graphics was the flight simulator for
that Apple II plus... It was a biplane with a grid as the ground, a line
to the left representing the mountains. And haha, when the first mouse
came out, my first CGI ever was the cover art of Judas Priest's "Screaming
for Ve
Hi,
can someone confirm that image_lookup node is not working properly? If I
tried switch srgb to linear in my clip and it always gives me same wrong
result. On other hand Image node works as expected.
Because I need control uv coords in specific way so Image_lookup is only
one possibility.
I've
I had this with RedShift, I thought it was redshift...
A Color Correction node in between, and it was good.
Le 15/10/2013 15:20, Ales Dlabac a écrit :
Hi,
can someone confirm that image_lookup node is not working properly? If
I tried switch srgb to linear in my clip and it always gives me same
I think the better expression is "finally mentioned publicly." The source
code has not released, yet.
Everyone tweet @pixarsrenderman and @DisneyPixar that you want USD
released. :p
On Tue, Oct 15, 2013 at 6:03 AM, Angus Davidson
wrote:
> Cant stress how great it would be to have a standard fo
Welcome to the list Jakob!
That looks promising, I've been playing with the very same idea for over two
years now but never had a production to actually use it on, hence no time to
develop it past the concept stage. Good luck sorting out the ramaining issues,
I'm looking forward to the first p
I came across this link:
http://gfxspeak.com/2013/10/02/autodesk-sales-strategy-includes-discontinuing-upgrade-purchases/
So what happened to the "rental" sales model?
David R.
Jakob, I´d love to try your ICE compound with this:
https://vimeo.com/76961204
It´s a recent project of mine and I was wondering what other parameters I´d
need to config
correctly before the "right" npr arrives for this style.
I´d gladly provide you the head of the model so you can toy around wit
Did you read the whole thing?
>From the article:
*"The plan is to shift customers away from single product purchases toward
suites, and to move from buying perpetual licenses to acquiring software on
long-term subscription or short-term rental."*
On Tue, Oct 15, 2013 at 1:56 PM, David Rivera <
It is this article and the current Softimage cross-grade offer that make me
decide to take the jump to the Ultimate Suite. I am glad I did, I can now
test plugins and shaders on the three platforms and do other things as
well. And enough money left for some nice plugins or apps too.
AD may have a
uhm, isn't he idea behind this model to cut any development costs by three
thirds in particular and sell all three as one package for a higher price?
And make it sound a good deal because costumers will get three tools instead
of one even they don't need one or two of them? Maybe I do not comprehen
Of course I meant one third of the costs for every tool, not three. And I
used "thirds" as a term incorrectly. It was lost in translation. Sorry about
that.
sven
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent
But strangely accurate ;-)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Tuesday, October 15, 2013 1:53 PM
To: softimage@listproc.autodesk.com
Subject: RE: Autodesk´s Sales model
Of course I meant one third of t
it also seems to be selling a lot of insider shares recently whilst buying
0 - with Carl Bass (the boss) shedding 40,000 recently.. not that I am a
markets speculator - but I wonder what that means if anything?
http://seekingalpha.com/article/1746722-insiders-are-selling-autodesk?source=email_rt
I see the feature list year by year and well… I am very disappointed on
Autodesk's way of handling quite a few products, starting from Softimage,
Motion Builder, Mudbox, etc…
my 2 cents
Jordi Bares
jordiba...@gmail.com
On 15 Oct 2013, at 21:33, "Sven Constable" wrote:
> uhm, isn't he idea be
Is it possible to transfer the charcters back to Max and Maya and retain
the ability to have them textured properly in both apps?
Thanks everyone
--
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janima
Autodesk is for some reason following Adobe's footsteps quite
accurately. Adobe started selling suites... Adesk did. Adobe goes
rental... Adesk follows. I really can't tell how positive or not the
change will be, and what it will mean for the future of the tools...
I gues
And if not, can a plugin-based SCOP do so?
Any help appreciated. Trying to make my scripted operator pretty. :p
Cheers,
-- Alan
Aren't runtime scops deprecated?
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Tuesday, October 15, 2013 3:44 PM
To: XSI Mailing List
Subject: Can a runtime SCOP define a PPGLayout?
And if not, can a plugi
is this it for maya ?
http://www.autodesk.com/products/autodesk-maya/buy
On 15 October 2013 23:48, Sergio Mucino wrote:
> Autodesk is for some reason following Adobe's footsteps quite accurately.
> Adobe started selling suites... Adesk did. Adobe goes rental... Adesk
> follows. I really can't
Since when and why?
On Tue, Oct 15, 2013 at 6:48 PM, Matt Lind wrote:
> Aren’t runtime scops deprecated?
>
> ** **
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>
> Matt
>
> ** **
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> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ala
When people start to wonder why ADSK is doing something in a particular
way, I always think of this: http://www.youtube.com/watch?v=mkJ-Uy5dt5g
I find it sadly illuminating, if also illustrative of the challenges
they've set themselves.
On Tue, Oct 15, 2013 at 7:06 PM, Sebastien Sterling <
se
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