RE: GEAR question

2014-01-27 Thread Szabolcs Matefy
Yep, I'm using it. Experimenting with it a lot, and I have several ideas to improve. I'll contact Miquel, when he'll have time :D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin Sent: Thursday, January 23, 2014 7:39 PM

Re: Facerobot little help

2014-01-27 Thread Nicolas Esposito
Thanks Mirko, I already tried to modify the envelopes afterwards but it didn't work,the main problem is right at the first envelope stage,where the mouth operator choose which vertex are assigned to upper and lower teeth With the mouth controls showned in the videos they give you control on the

Gear rotation question

2014-01-27 Thread Szabolcs Matefy
Hey folks I have a rig based upon the man_guide. My animator created some fancy fighting movement involving full body turns. The animation must be loopable, so the first and last frame must be the same. However, when the last turn is made, and he tries to copy the pose from the first frame to

The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Sofronis Efstathiou
With loads of Softimage goodness! http://www.youtube.com/watch?v=6N9jr0FqYMk Really looking forward to this, Will done Animal Logic! Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition and Festival Director Computer Animation Academic Group National Centre for Computer

Expression For Shape Blend

2014-01-27 Thread Will Sharkey
Hello, I have very basic scripting knowledge and need a little help. I have an Eye Fix shape that I would like to blend on and off as another controller reaches a value of 1. I'd prefer to use an expression instead of a 'link with' as I would like to multiply the result by another condition. But

Re: Expression For Shape Blend

2014-01-27 Thread Sergio Mucino
I'm guessing you need the rest of the values to be interpolated? (As in... what if Slider == .6?) On 27/01/2014 10:34 AM, Will Sharkey wrote: Hello, I have very basic scripting knowledge and need a little help. I

Re: Can I read Excel cells within Softimage?

2014-01-27 Thread Ben Houston
I'd export the Excel spreadsheet as CSV. You can parse CSV using Python pretty easily. -ben On Mon, Jan 27, 2014 at 10:01 AM, Szabolcs Matefy szabol...@crytek.com wrote: So, I have a bunch of Excel files describing connections between models, textures, etc. I created a visual tool to check if

Re: Expression For Shape Blend

2014-01-27 Thread Will Sharkey
Yeah, I would need the values interpolated. I could do it in ICE but I thought it would be nice to keep it as a simple expression. Thanks for the help. On Mon, Jan 27, 2014 at 3:47 PM, Emilio Hernandez emi...@e-roja.com wrote: Yes you can do it with expressions. It is a nested conditional.

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Alan Fregtman
Nice!! Great work, animals. :) On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou sefstath...@bournemouth.ac.uk wrote: With loads of Softimage goodness! http://www.youtube.com/watch?v=6N9jr0FqYMk Really looking forward to this, Will done Animal Logic! Sofronis Efstathiou

Re: Expression For Shape Blend

2014-01-27 Thread Emilio Hernandez
It will work faster in ICE with the described method as you bypass the shape manager, or the animaton mixer. And go direct to the cluster to grab the point data as you are direclty adding the point positions. You can also drive the point positions with a weightmap as well, multiplying the output

Re: Expression For Shape Blend

2014-01-27 Thread Nicolas Esposito
It depends also if you want to share this thing on other characters or just this one. If its just for this one I would suggest to go with Expressions If you want to share between different characters its better to use ICE, expose the values you want to control and its done ;) 2014-01-27 Will

Re: Expression For Shape Blend

2014-01-27 Thread Sergio Mucino
That won't be a simple _expression_, but it is possible. You would need two linear interpolations as expressions. I believe Emilio already proposed something. On 27/01/2014 11:09 AM, Will Sharkey wrote: Yeah, I would need the values

Re: Can I read Excel cells within Softimage?

2014-01-27 Thread Alan Fregtman
Yup! http://docs.python.org/2/library/csv.html On Mon, Jan 27, 2014 at 10:07 AM, Ben Houston b...@exocortex.com wrote: I'd export the Excel spreadsheet as CSV. You can parse CSV using Python pretty easily. -ben On Mon, Jan 27, 2014 at 10:01 AM, Szabolcs Matefy szabol...@crytek.com

RE: Can I read Excel cells within Softimage?

2014-01-27 Thread Szabolcs Matefy
Thanks guys, I will go for the vbscript for now, the rest of the script is ready, and written in vbscript. I promise I'll move to python...:) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Monday, January 27, 2014

Re: UI layout commands scriptable?

2014-01-27 Thread Stephen Blair
view attributes On Mon, Jan 27, 2014 at 9:38 AM, Eugen Sares sof...@mail.sprit.org wrote: Hi, when you right click on the maximize icon of a viewport, you get a popup with 'horizontal', 'vertical' etc. Are these things scriptable? Thanks, Eugen --

Re: Can I read Excel cells within Softimage?

2014-01-27 Thread Stephen Blair
Sure, via scripting. http://www.softimageblog.com/archives/11 https://groups.google.com/d/msg/xsi_list/gPqYAoWSmxs/ibndWVBJ9UMJ On Mon, Jan 27, 2014 at 10:01 AM, Szabolcs Matefy szabol...@crytek.comwrote: So, I have a bunch of Excel files describing connections between models, textures, etc.

Can I read Excel cells within Softimage?

2014-01-27 Thread Szabolcs Matefy
So, I have a bunch of Excel files describing connections between models, textures, etc. I created a visual tool to check if the right elements are paired, but I need to read excel cells. Is it possible? Cheers Szabolcs ___ This message contains confidential information and is intended only

UI layout commands scriptable?

2014-01-27 Thread Eugen Sares
Hi, when you right click on the maximize icon of a viewport, you get a popup with 'horizontal', 'vertical' etc. Are these things scriptable? Thanks, Eugen --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com

Re[2]: UI layout commands scriptable?

2014-01-27 Thread Eugen Sares
Ok, thanks! = ) -- Originalnachricht -- Von: Stephen Blair stephenrbl...@gmail.com An: softimage@listproc.autodesk.com Gesendet: 27.01.2014 15:53:10 Betreff: Re: UI layout commands scriptable? view attributes On Mon, Jan 27, 2014 at 9:38 AM, Eugen Sares sof...@mail.sprit.org wrote:

Blast from the past

2014-01-27 Thread Sergio Mucino
Oh, man... this brought up so many memories... I always loved the Soft UI!! (Call me grandpa) :-D http://www.youtube.com/watch?v=RlxVJXXyPiY --

Re: Blast from the past

2014-01-27 Thread Emilio Hernandez
Yup that is the time when I fell in love with this insanity. Two grandpas here :) 2014-01-27 Sergio Mucino sergio.muc...@modusfx.com Oh, man... this brought up so many memories... I always loved the Soft UI!! (Call me grandpa) :-D http://www.youtube.com/watch?v=RlxVJXXyPiY -- Sergio

Re: Expression For Shape Blend

2014-01-27 Thread Will Sharkey
great stuff, I'll try both but I might just go down the ICE route. Thanks again. On Mon, Jan 27, 2014 at 4:19 PM, Emilio Hernandez emi...@e-roja.com wrote: It will work faster in ICE with the described method as you bypass the shape manager, or the animaton mixer. And go direct to the

Re: Blast from the past

2014-01-27 Thread Rob Wuijster
Bought that one, and the XSI:Fundamentals video David Gallagher made for Softimage XSI. I'm pretty sure I have the Ed Harris XSI Lighting tapes lying around some too... God... i'm getting old. LOL! Rob \/-\/\/ On

Re: Expression For Shape Blend

2014-01-27 Thread Matt Morris
I'd go the ice route as well, not least because you can add an fcurve node to control the amount of influence over the 0 - 1 range, so its a link with but without the keys or curves appearing in the character's dopesheet/ae. On 27 January 2014 16:56, Will Sharkey willjshar...@gmail.com wrote:

Lagoa Sim Question

2014-01-27 Thread Stephen Bell
Hi all, New subscriber here, been struggling with an RD problem for a few days now. Running a Lagoa sim with the ultimate aim of creating ice cubes, floating in a liquid within a glass. Currently I have the liquid and a particle representing the ice cube together as parts of a multi-phase

RE: Blast from the past

2014-01-27 Thread Sven Constable
Haha. I still have the VHS tapes somewhere, collecting dust. And two SGI Indigos for some nerdy reasons :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: Monday, January 27, 2014 5:51 PM To:

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Sebastien Sterling
is animal logic still very much an XSI house ? i'm sure they use all of course, but happy feet the owls of gahoul... ? On 27 January 2014 16:13, Alan Fregtman alan.fregt...@gmail.com wrote: Nice!! Great work, animals. :) On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou

RE: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Grahame Fuller
I particularly liked the water sim at the end. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: Monday, January 27, 2014 12:02 PM To: softimage@listproc.autodesk.com Subject: Re: The Lego Movie: Behind the

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Jordi Bares
Fantastic work… wow… Jordi Bares jordiba...@gmail.com On 27 Jan 2014, at 12:56, Sofronis Efstathiou sefstath...@bournemouth.ac.uk wrote: With loads of Softimage goodness! http://www.youtube.com/watch?v=6N9jr0FqYMk Really looking forward to this, Will done Animal Logic! Sofronis

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Eric Thivierge
Lego Animation Rigging were done in Softimage. Same with Walking With Dinosaurs. Lighting and Rendering in Maya with RenderMan (If I remember correctly). Eric T. On Monday, January 27, 2014 12:02:27 PM, Sebastien Sterling wrote: is animal logic still very much an XSI house ? i'm sure they

Re: Expression For Shape Blend

2014-01-27 Thread Alok Gandhi
It depends on how you want to interpolate. As the relation may not be necessarily linear, there could be infinitely many ways in which the interpolation can happen. Take a look at my drawing http://imgur.com/bM8Gx2H to see what I mean. I suggest an fcurve into the expression will be of great use

Re: Expression For Shape Blend

2014-01-27 Thread Emilio Hernandez
Yeah. ICE, ICE, Baby. 2014-01-27 Matt Morris matt...@gmail.com I'd go the ice route as well, not least because you can add an fcurve node to control the amount of influence over the 0 - 1 range, so its a link with but without the keys or curves appearing in the character's dopesheet/ae.

RE: Blast from the past

2014-01-27 Thread Ed Harriss
Wow, same here. Secrets of Softimage was such a great video. Thanks for the link. I feel old too! ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Monday, January 27, 2014 12:09 PM To:

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Eric Thivierge
I left Animal probably 1/3 of the way into Lego after I finished on WWD and I didn't see any stop motion going on from that side of the studio. Not sure what was done after I left. If you wait like 3-4 hours Raf should be awake and have downed a nice Australian coffee and will be able to shed

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Alan Fregtman
I'm curious about the facial mouth curve setup. I heard there was some fancy stuff there, and there's a bit of it in the video, plus a moment where they show part of the facial expression library. Can Raff or someone involved talk about that a little? :) On Mon, Jan 27, 2014 at 1:11 PM, Eric

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Luc-Eric Rousseau
From what I've seen around the web, the director has been going around saying it's a mixed of stop-motion and CGI. Are there any frames that are actually stop motion? On Mon, Jan 27, 2014 at 10:13 AM, Alan Fregtman alan.fregt...@gmail.com wrote: Nice!! Great work, animals. :)

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Eric Thivierge
Oohh Ahmidou. where are you? :P On Monday, January 27, 2014 1:18:39 PM, Alan Fregtman wrote: I'm curious about the facial mouth curve setup. I heard there was some fancy stuff there, and there's a bit of it in the video, plus a moment where they show part of the facial expression library.

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread David Gallagher
Great work. Excited about this! My children were sure this was a stop-motion movie. (heh) On 1/27/2014 8:13 AM, Alan Fregtman wrote: Nice!! Great work, animals. :) On Mon, Jan 27, 2014 at 7:56 AM,

RE: Lagoa Sim Question

2014-01-27 Thread gareth bell
If you want your particle to be the ice cube then you can you not just set the instance shape as your ice cube? Date: Mon, 27 Jan 2014 16:59:50 + From: ste...@interferencepattern.com To: softimage@listproc.autodesk.com Subject: Lagoa Sim Question Hi all, New subscriber here,

Re: Lagoa Sim Question

2014-01-27 Thread Sebastien Sterling
are you guys related :P ? Welcome to the list Stephen. On 27 January 2014 19:35, gareth bell garethb...@outlook.com wrote: If you want your particle to be the ice cube then you can you not just set the instance shape as your ice cube? Date: Mon, 27 Jan 2014 16:59:50 + From:

Re: Expression For Shape Blend

2014-01-27 Thread Emilio Hernandez
Nice! 2014-01-27 Alok Gandhi alok.gandhi2...@gmail.com It depends on how you want to interpolate. As the relation may not be necessarily linear, there could be infinitely many ways in which the interpolation can happen. Take a look at my drawing http://imgur.com/bM8Gx2H to see what I

RE: Lagoa Sim Question

2014-01-27 Thread gareth bell
ha - yeah. graham too... Date: Mon, 27 Jan 2014 19:57:41 +0100 Subject: Re: Lagoa Sim Question From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com are you guys related :P ? Welcome to the list Stephen. On 27 January 2014 19:35, gareth bell garethb...@outlook.com wrote:

Re: Lagoa Sim Question

2014-01-27 Thread Mathieu Leclaire
You can use the ICE - Kinematics - Effects - Deform Objects by Particles Then all you need to do is edit the ICE tree and match the Index parameter of the Transform From Array compound to match the ID of the particle you want it to follow. -Mathieu On 27/01/2014 1:35 PM, gareth bell wrote:

Importing of Models Deathly Slow

2014-01-27 Thread Enrique Caballero
Hey everyone, We are having a recurring problem here that I have just learned to live with, but am hoping maybe someone can shed some light on it for me. Importing of referenced models has always been slow in Softimage, but around 2013 it got much slower for us. This is with extremely

Re: [Pool] Any interest for a grease pencil tool?

2014-01-27 Thread Enrique Caballero
dont forget me :) ill buy several as well On Wed, Jan 22, 2014 at 6:53 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: I'm on it :) --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com

RE: Importing of Models Deathly Slow

2014-01-27 Thread Min Rui Tan
Hi Enrique, If you have a consistent repro case, you can forward it to me and we'll investigate if something is broken from 2013. Thanks! Min Rui From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero Sent: Tuesday,