Yep, I'm using it. Experimenting with it a lot, and I have several ideas to
improve. I'll contact Miquel, when he'll have time :D
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin
Sent: Thursday, January 23, 2014 7:39 PM
Thanks Mirko,
I already tried to modify the envelopes afterwards but it didn't work,the
main problem is right at the first envelope stage,where the mouth operator
choose which vertex are assigned to upper and lower teeth
With the mouth controls showned in the videos they give you control on the
Hey folks
I have a rig based upon the man_guide.
My animator created some fancy fighting movement involving full body turns. The
animation must be loopable, so the first and last frame must be the same.
However, when the last turn is made, and he tries to copy the pose from the
first frame to
With loads of Softimage goodness!
http://www.youtube.com/watch?v=6N9jr0FqYMk
Really looking forward to this, Will done Animal Logic!
Sofronis Efstathiou
Postgraduate Framework Leader and BFX Competition and Festival Director
Computer Animation Academic Group
National Centre for Computer
Hello,
I have very basic scripting knowledge and need a little help. I have an Eye
Fix shape that I would like to blend on and off as another controller
reaches a value of 1. I'd prefer to use an expression instead of a 'link
with' as I would like to multiply the result by another condition. But
I'm guessing you need the rest of the values to be interpolated? (As
in... what if Slider == .6?)
On 27/01/2014 10:34 AM, Will Sharkey
wrote:
Hello,
I have very basic scripting knowledge and need a little
help. I
I'd export the Excel spreadsheet as CSV. You can parse CSV using
Python pretty easily.
-ben
On Mon, Jan 27, 2014 at 10:01 AM, Szabolcs Matefy szabol...@crytek.com wrote:
So, I have a bunch of Excel files describing connections between models,
textures, etc. I created a visual tool to check if
Yeah, I would need the values interpolated. I could do it in ICE but I
thought it would be nice to keep it as a simple expression.
Thanks for the help.
On Mon, Jan 27, 2014 at 3:47 PM, Emilio Hernandez emi...@e-roja.com wrote:
Yes you can do it with expressions.
It is a nested conditional.
Nice!! Great work, animals. :)
On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou
sefstath...@bournemouth.ac.uk wrote:
With loads of Softimage goodness!
http://www.youtube.com/watch?v=6N9jr0FqYMk
Really looking forward to this, Will done Animal Logic!
Sofronis Efstathiou
It will work faster in ICE with the described method as you bypass the
shape manager, or the animaton mixer. And go direct to the cluster to grab
the point data as you are direclty adding the point positions. You can
also drive the point positions with a weightmap as well, multiplying the
output
It depends also if you want to share this thing on other characters or just
this one.
If its just for this one I would suggest to go with Expressions
If you want to share between different characters its better to use ICE,
expose the values you want to control and its done ;)
2014-01-27 Will
That won't be a simple _expression_, but it is possible. You would
need two linear interpolations as expressions. I believe Emilio
already proposed something.
On 27/01/2014 11:09 AM, Will Sharkey
wrote:
Yeah, I would need the values
Yup! http://docs.python.org/2/library/csv.html
On Mon, Jan 27, 2014 at 10:07 AM, Ben Houston b...@exocortex.com wrote:
I'd export the Excel spreadsheet as CSV. You can parse CSV using
Python pretty easily.
-ben
On Mon, Jan 27, 2014 at 10:01 AM, Szabolcs Matefy szabol...@crytek.com
Thanks guys, I will go for the vbscript for now, the rest of the script is
ready, and written in vbscript. I promise I'll move to python...:)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Monday, January 27, 2014
view attributes
On Mon, Jan 27, 2014 at 9:38 AM, Eugen Sares sof...@mail.sprit.org wrote:
Hi,
when you right click on the maximize icon of a viewport, you get a popup
with 'horizontal', 'vertical' etc.
Are these things scriptable?
Thanks,
Eugen
--
Sure, via scripting.
http://www.softimageblog.com/archives/11
https://groups.google.com/d/msg/xsi_list/gPqYAoWSmxs/ibndWVBJ9UMJ
On Mon, Jan 27, 2014 at 10:01 AM, Szabolcs Matefy szabol...@crytek.comwrote:
So, I have a bunch of Excel files describing connections between models,
textures, etc.
So, I have a bunch of Excel files describing connections between models,
textures, etc. I created a visual tool to check if the right elements are
paired, but I need to read excel cells. Is it possible?
Cheers
Szabolcs
___
This message contains confidential information and is intended only
Hi,
when you right click on the maximize icon of a viewport, you get a popup
with 'horizontal', 'vertical' etc.
Are these things scriptable?
Thanks,
Eugen
---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz
ist aktiv.
http://www.avast.com
Ok, thanks! = )
-- Originalnachricht --
Von: Stephen Blair stephenrbl...@gmail.com
An: softimage@listproc.autodesk.com
Gesendet: 27.01.2014 15:53:10
Betreff: Re: UI layout commands scriptable?
view attributes
On Mon, Jan 27, 2014 at 9:38 AM, Eugen Sares sof...@mail.sprit.org
wrote:
Oh, man... this brought up so many memories... I always loved the
Soft UI!! (Call me grandpa) :-D
http://www.youtube.com/watch?v=RlxVJXXyPiY
--
Yup that is the time when I fell in love with this insanity.
Two grandpas here :)
2014-01-27 Sergio Mucino sergio.muc...@modusfx.com
Oh, man... this brought up so many memories... I always loved the Soft
UI!! (Call me grandpa) :-D
http://www.youtube.com/watch?v=RlxVJXXyPiY
--
Sergio
great stuff, I'll try both but I might just go down the ICE route.
Thanks again.
On Mon, Jan 27, 2014 at 4:19 PM, Emilio Hernandez emi...@e-roja.com wrote:
It will work faster in ICE with the described method as you bypass the
shape manager, or the animaton mixer. And go direct to the
Bought that one, and the XSI:Fundamentals video
David Gallagher made for Softimage XSI.
I'm pretty sure I have the Ed Harris XSI Lighting tapes lying
around some too...
God... i'm getting old. LOL!
Rob
\/-\/\/
On
I'd go the ice route as well, not least because you can add an fcurve node
to control the amount of influence over the 0 - 1 range, so its a link with
but without the keys or curves appearing in the character's dopesheet/ae.
On 27 January 2014 16:56, Will Sharkey willjshar...@gmail.com wrote:
Hi all,
New subscriber here, been struggling with an RD problem for a few days now.
Running a Lagoa sim with the ultimate aim of creating ice cubes,
floating in a liquid within a glass. Currently I have the liquid and a
particle representing the ice cube together as parts of a multi-phase
Haha. I still have the VHS tapes somewhere, collecting dust. And two SGI
Indigos for some nerdy reasons :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
Hernandez
Sent: Monday, January 27, 2014 5:51 PM
To:
is animal logic still very much an XSI house ? i'm sure they use all of
course, but happy feet the owls of gahoul... ?
On 27 January 2014 16:13, Alan Fregtman alan.fregt...@gmail.com wrote:
Nice!! Great work, animals. :)
On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou
I particularly liked the water sim at the end.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Monday, January 27, 2014 12:02 PM
To: softimage@listproc.autodesk.com
Subject: Re: The Lego Movie: Behind the
Fantastic work… wow…
Jordi Bares
jordiba...@gmail.com
On 27 Jan 2014, at 12:56, Sofronis Efstathiou sefstath...@bournemouth.ac.uk
wrote:
With loads of Softimage goodness!
http://www.youtube.com/watch?v=6N9jr0FqYMk
Really looking forward to this, Will done Animal Logic!
Sofronis
Lego Animation Rigging were done in Softimage. Same with Walking With
Dinosaurs. Lighting and Rendering in Maya with RenderMan (If I remember
correctly).
Eric T.
On Monday, January 27, 2014 12:02:27 PM, Sebastien Sterling wrote:
is animal logic still very much an XSI house ? i'm sure they
It depends on how you want to interpolate. As the relation may not be
necessarily linear, there could be infinitely many ways in which the
interpolation can happen.
Take a look at my drawing http://imgur.com/bM8Gx2H to see what I mean.
I suggest an fcurve into the expression will be of great use
Yeah. ICE, ICE, Baby.
2014-01-27 Matt Morris matt...@gmail.com
I'd go the ice route as well, not least because you can add an fcurve node
to control the amount of influence over the 0 - 1 range, so its a link with
but without the keys or curves appearing in the character's dopesheet/ae.
Wow, same here. Secrets of Softimage was such a great video.
Thanks for the link.
I feel old too! ;)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Monday, January 27, 2014 12:09 PM
To:
I left Animal probably 1/3 of the way into Lego after I finished on WWD
and I didn't see any stop motion going on from that side of the studio.
Not sure what was done after I left. If you wait like 3-4 hours Raf
should be awake and have downed a nice Australian coffee and will be
able to shed
I'm curious about the facial mouth curve setup. I heard there was some
fancy stuff there, and there's a bit of it in the video, plus a moment
where they show part of the facial expression library.
Can Raff or someone involved talk about that a little? :)
On Mon, Jan 27, 2014 at 1:11 PM, Eric
From what I've seen around the web, the director has been going around
saying it's a mixed of stop-motion and CGI. Are there any frames that
are actually stop motion?
On Mon, Jan 27, 2014 at 10:13 AM, Alan Fregtman alan.fregt...@gmail.com wrote:
Nice!! Great work, animals. :)
Oohh Ahmidou. where are you? :P
On Monday, January 27, 2014 1:18:39 PM, Alan Fregtman wrote:
I'm curious about the facial mouth curve setup. I heard there was some
fancy stuff there, and there's a bit of it in the video, plus a moment
where they show part of the facial expression library.
Great work. Excited about this! My children were sure this was a
stop-motion movie. (heh)
On 1/27/2014 8:13 AM, Alan Fregtman wrote:
Nice!! Great work, animals. :)
On Mon, Jan 27, 2014 at 7:56 AM,
If you want your particle to be the ice cube then you can you not just set the
instance shape as your ice cube?
Date: Mon, 27 Jan 2014 16:59:50 +
From: ste...@interferencepattern.com
To: softimage@listproc.autodesk.com
Subject: Lagoa Sim Question
Hi all,
New subscriber here,
are you guys related :P ? Welcome to the list Stephen.
On 27 January 2014 19:35, gareth bell garethb...@outlook.com wrote:
If you want your particle to be the ice cube then you can you not just
set the instance shape as your ice cube?
Date: Mon, 27 Jan 2014 16:59:50 +
From:
Nice!
2014-01-27 Alok Gandhi alok.gandhi2...@gmail.com
It depends on how you want to interpolate. As the relation may not be
necessarily linear, there could be infinitely many ways in which the
interpolation can happen.
Take a look at my drawing http://imgur.com/bM8Gx2H to see what I
ha - yeah. graham too...
Date: Mon, 27 Jan 2014 19:57:41 +0100
Subject: Re: Lagoa Sim Question
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
are you guys related :P ? Welcome to the list Stephen.
On 27 January 2014 19:35, gareth bell garethb...@outlook.com wrote:
You can use the ICE - Kinematics - Effects - Deform Objects by Particles
Then all you need to do is edit the ICE tree and match the Index
parameter of the Transform From Array compound to match the ID of the
particle you want it to follow.
-Mathieu
On 27/01/2014 1:35 PM, gareth bell wrote:
Hey everyone,
We are having a recurring problem here that I have just learned to live
with, but am hoping maybe someone can shed some light on it for me.
Importing of referenced models has always been slow in Softimage, but
around 2013 it got much slower for us.
This is with extremely
dont forget me :) ill buy several as well
On Wed, Jan 22, 2014 at 6:53 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
I'm on it :)
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
Hi Enrique,
If you have a consistent repro case, you can forward it to me and we'll
investigate if something is broken from 2013.
Thanks!
Min Rui
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero
Sent: Tuesday,
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