Re: Fabric at Siggraph details

2014-07-30 Thread Sebastien Sterling
OmygodOmygodOmygod ! :-) On 30 July 2014 02:01, Paul Doyle wrote: > we're working to have a setup so we can capture everything with good > audio, so hopefully we will have most/all talks online the week after Sigg > > > On 29 July 2014 20:55, Steven Caron wrote: > >> awesome stuff... won't kno

Re: SI and Houdini

2014-07-30 Thread Jordi Bares
No there is not, I discuss at the beginning the workflow in which I suggest you still use XSI for modelling or a combination of Zbrush and Topogun (or the likes) for a retopology approach as that is the normal workflow. :-/ Jordi Bares jordiba...@gmail.com On 29 Jul 2014, at 23:31, Matt Lind

Re: SI and Houdini

2014-07-30 Thread Sebastien Sterling
Thanks Jordi Bears :) On 30 July 2014 08:32, Jordi Bares wrote: > No there is not, I discuss at the beginning the workflow in which I > suggest you still use XSI for modelling or a combination of Zbrush and > Topogun (or the likes) for a retopology approach as that is the normal > workflow. > >

Re: Fabric at Siggraph details

2014-07-30 Thread Jordi Bares
Looks really interesting… shame I won't be there… would it be possible to record everything for later viewing? thanks Jordi Bares jordiba...@gmail.com On 30 Jul 2014, at 01:20, Paul Doyle wrote: > Hi everyone - Siggraph is approaching at a scary speed, so we'd better start > trying to make s

Re: SI and Houdini

2014-07-30 Thread Cristobal Infante
Polygonal modeling in Houdini does feel a bit clunky and slow, mostly because of the viewpoirt interaction. However there are some really cool procedural modeling tools that I know miss when going back to softimage. The bad news is that you will need a second app to do most of your assets, but thi

uv queries in ice

2014-07-30 Thread Matt Morris
Hi chaps, having a context brain fart. I've got a set of texture coordinates on a mesh, and would like to drive a weightmap by the V values, but am struggling to switch the context of the data from sample to vertex. Would love any pointers in the right direction. cheers, matt -- www.matinai.co

Re: uv queries in ice

2014-07-30 Thread Thomas Volkmann
Hi, probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, but it's hard to tell exactly without seeing what you are doing. I guess you figured that much yourself :) > Matt Morris hat am 30. Juli 2014 um 13:08 geschrieben: > > Hi chaps, having a context brain fart. > > I've go

Re: uv queries in ice

2014-07-30 Thread Eric Mootz
In emTools you have compound called "Per Node to Per Point". Just take a look at it, it's only a few nodes. Am 30.07.2014 13:44, schrieb Thomas Volkmann: Hi, probably you need some NodeToVertex, NodeIndex, VertexToNodes stuff, but it's hard to tell exactly without seeing what you are doing. I

Re: Fabric at Siggraph details

2014-07-30 Thread Paul Doyle
Hi Jordi - yes, we're aiming to record everything. I'm hoping we can get a screen capture but doing everything off of laptops (and people with their damn Macs) makes it tricky - we'll do our best though. Thanks, Paul On 30 July 2014 03:35, Jordi Bares wrote: > Looks really interesting… shame

Simple CrowdFX question

2014-07-30 Thread Ognjen Vukovic
This is going to be really basic so i hope i don't get on anyone's nerves :) How would one get about inserting two or more paths for a crowd to follow, basically just get the pedestrians to lock onto the closest curve from their emitter and stick to it? And then at the end of the curve, or the goa

Re: Simple CrowdFX question

2014-07-30 Thread Ognjen Vukovic
Meh, got it working, just forgot to set the set_emitter_data id's. On Wed, Jul 30, 2014 at 2:13 PM, Ognjen Vukovic wrote: > This is going to be really basic so i hope i don't get on anyone's nerves > :) > > How would one get about inserting two or more paths for a crowd to follow, > basically j

Re: Fabric at Siggraph details

2014-07-30 Thread Juhani Karlsson
The recording sounds good! I`m looking foward to see what you guys have done lately : ) Neato, - J On 30 July 2014 15:05, Paul Doyle wrote: > Hi Jordi - yes, we're aiming to record everything. I'm hoping we can get a > screen capture but doing everything off of laptops (and people with their >

RE: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Nick Angus
Hi Ivan, I got it working after some mucking around by using a cached version of the strands and using the 'cage deform' node from Paul's tools. Works like a charm as long as you aren't doing dynamics! Let me know if you need a scene file or a diagram etc... Cheers, Nick

Re: uv queries in ice

2014-07-30 Thread Matt Morris
Thanks Eric, that did the job! Appreciate the help :) On 30 July 2014 12:52, Eric Mootz wrote: > In emTools you have compound called "Per Node to Per Point". > Just take a look at it, it's only a few nodes. > > Am 30.07.2014 13:44, schrieb Thomas Volkmann: > > Hi, > > probably you need some

Re: Fabric at Siggraph details

2014-07-30 Thread Andy Goehler
On Jul 30, 2014, at 14:05, Paul Doyle wrote: > …(and people with their damn Macs)… Instead of criticizing peoples excellent taste for hardware and operation system, get to work on those ‘damn’ rounded rectangles :-) May the hexagon be with you. Andy

Re: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Ivan Vasiljevic
Hi Nick, Thanks for reply. When setting up fuzz for animation it automatically set's up "cage strands"(if that's what you were thinking of under "cage deform"?) compound. So yes it's in my setup. I am also caching strands and not simulating them. It is so not predictable for me. Sometimes it works

Re: Fabric at Siggraph details

2014-07-30 Thread Paul Doyle
#Windows4Life #NonUniformScalingIsBestScaling etc etc :) On 30 July 2014 09:11, Andy Goehler wrote: > On Jul 30, 2014, at 14:05, Paul Doyle wrote: > > > …(and people with their damn Macs)… > > Instead of criticizing peoples excellent taste for hardware and operation > system, get to work on th

Re: Fabric at Siggraph details

2014-07-30 Thread Christopher Crouzet
Sounds like we'll never have Splice on Mac! :) On 30 July 2014 09:17, Paul Doyle wrote: > #Windows4Life #NonUniformScalingIsBestScaling etc etc :) > > > On 30 July 2014 09:11, Andy Goehler wrote: > >> On Jul 30, 2014, at 14:05, Paul Doyle wrote: >> >> > …(and people with their damn Macs)… >>

Re: Fabric at Siggraph details

2014-07-30 Thread Paul Doyle
I might ask Rob Pieke to release his build :) I think we'll get it in for 2.0, but it's still going to be limited due to OGL nonsense: https://groups.google.com/d/msg/creationplatform/N-jhukVLdxk/hRt66k42H6cJ On 30 July 2014 09:20, Christopher Crouzet wrote: > Sounds like we'll never have Splic

Re: Fabric at Siggraph details

2014-07-30 Thread Christopher Crouzet
Provocation 1 - 0 Paul :) Awesome news and best luck for the Siggraph! On 30 July 2014 09:28, Paul Doyle wrote: > I might ask Rob Pieke to release his build :) I think we'll get it in for > 2.0, but it's still going to be limited due to OGL nonsense: > https://groups.google.com/d/msg/creation

Re: My second step in Houdini

2014-07-30 Thread Max Evgrafov
I have done rig of Alien. Now i will try animate it http://www.youtube.com/watch?v=4qRagQTsE4E&feature=youtu.be 2014-07-15 12:58 GMT+04:00 Max Evgrafov : > To do face rig i used shapes and bones. > > I want do animation test to understand can i use houdini for character > animation. the main ad

Re: uv queries in ice

2014-07-30 Thread Eric Mootz
my pleasure, glad I could help! Am 30.07.2014 15:05, schrieb Matt Morris: Thanks Eric, that did the job! Appreciate the help :) On 30 July 2014 12:52, Eric Mootz > wrote: In emTools you have compound called "Per Node to Per Point". Just take a look at it, it

Re: SI and Houdini

2014-07-30 Thread Cristobal Infante
One thing I would say is refreshing about Houdini, it has yet to crash on me when rendering ;) On 30 July 2014 10:10, Cristobal Infante wrote: > Polygonal modeling in Houdini does feel a bit clunky and slow, mostly > because of the viewpoirt interaction. However there are some really cool > pro

Re: Cinema 4D an option?

2014-07-30 Thread Cristobal Infante
Arnold announced for C4D: http://www.maxon.net/en/news/press-releases/singleview/article/solid-angle-and-maxon-to-reveal-arnold-for-cinema-4d-at-siggraph.html On 16 March 2014 20:06, Sebastien Sterling wrote: > Quite sure a lot of things are faster with 7 titans... > > > On 16 March 2014 19:45

Rendermap SSS albedo

2014-07-30 Thread Christian Freisleder
hey list, is there a way to get a albedo map from a mr sss shader? Rendermap/ultimapper seems to just support the old mr phong, blinn ... shaders. any ideas??? Cheers Christian

Re: Fabric at Siggraph details

2014-07-30 Thread Jordi Bares
Screenium or Camtasia are your friends. ;-) thanks so much Jordi Bares jordiba...@gmail.com On 30 Jul 2014, at 13:05, Paul Doyle wrote: > Hi Jordi - yes, we're aiming to record everything. I'm hoping we can get a > screen capture but doing everything off of laptops (and people with their >

Re: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Busty kelp
If you cache, (strandsize, strand position, strand colour) then apply the cache before the cage, getting rid of the fuzz compound entirely as you won't need it once styling is done, Then it will won't flicker and should be generally faster too. Sent from my iPad > On 30 Jul 2014, at 14:13, Iv

RE: Cinema 4D an option?

2014-07-30 Thread Sam Bowling
Just wondering if anyone has done any real character animation in C4D. I bought version 9 when I dumped Lightwave and the character animation tools were pretty much crap (which is why I own Softimage now). I heard they updated them a while back, but I can’t really find any tutorials or even exam

Re: Rendermap SSS albedo

2014-07-30 Thread James De Colling
there was a sss shader a while ago we used to do rendermaps with, cant remember exactly but it bypassed/ignored the lightmap input and was normal shader input. kin or something is all I rememeber. cheers, james, On Thu, Jul 31, 2014 at 4:45 AM, Christian Freisleder wrote: > hey list, > >

RE: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Nick Angus
Yes that is exactly the advice I followed and it worked every time after that! Thanks Paul From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Busty kelp [p...@bustykelp.com] Sent: 31 July 2014 08:44 To: softimage@

RE: Cinema 4D an option?

2014-07-30 Thread Sam Bowling
I’m not so sure this guy is professional but it gives a decent overview of setting up a very basic rig. Looks much better than the mess that you have to deal with in Modo. http://www.youtube.com/watch?v=Hs8AfIIy6HU From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@l

Re: Cinema 4D an option?

2014-07-30 Thread Sergio Mucino
I'll be curious Sam. How do you find Modo messy for rigging? Genuine question. Cheers! Sergio Muciño. Sent from my iPad. > On Jul 30, 2014, at 10:18 PM, "Sam Bowling" wrote: > > I’m not so sure this guy is professional but it gives a decent overview of > setting up a very basic rig. Looks muc

Re: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Jason S
On 07/30/14 21:58, Nick Angus wrote: - hide quoted text - Yes that is exactly the advice I followed and it worked every time after that! Thanks Paul

Re: Rendermap SSS albedo

2014-07-30 Thread Christian Freisleder
hey James, thanks for the info. Do you remember if you baked the lighting into it as well, or did it work without the lighting too. I get a fine rendermap, but I always get the lighting baked into as well. It seems to ignore the drop down list where you can choose between "color and illuminat