Re: Maya Rigging Online courses

2014-11-26 Thread David Gallagher
AnimSchool is awesome ;) iAnimate is more geared toward gaming, if that's relevant for you. Dave G (CEO of AnimSchool) Email me with any questions. On 11/26/2014 7:09 PM, Sofronis Efstathiou wrote: Hi all, I’m trying to get my head around the rigging tools in Maya, and need a quick boost i

Re: softimage 2015 heads up

2014-11-26 Thread Angus Davidson
Great. Thanks On 2014/11/27, 7:16 AM, "Jill Ramsay (Contractor)" wrote: >We are targeting first week of December for first customer download. >Would have been sooner but we found a last-minute regression. > >Hope this helps, >Jill > >-Original Message- >From: softimage-boun...@listproc.a

RE: softimage 2015 heads up

2014-11-26 Thread Jill Ramsay (Contractor)
We are targeting first week of December for first customer download. Would have been sooner but we found a last-minute regression. Hope this helps, Jill -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill R

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Shuting Chang
Hi Tim, Great feedback! I’ll definitely take this into consideration in our UI interaction revamping work. I will pass this to animation team too. Thank you, shuting From: Tim Crowson mailto:tim.crow...@magneticdreams.com>> Reply-To: "softimage@listproc.autodesk.com

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Shuting Chang
Hi Daniel, It is normal that you didn’t realize that as the naming is not intuitive at all. The dock back experience here is also not good. Those are the issues we identified and will fix soon. Softimage users really help us to learn those issues faster, so I’d say thank you for being here to s

Re: Maya Rigging Online courses

2014-11-26 Thread Angus Davidson
We are still undecided as to how we are going to handle rigging next year in Maya What we are going to do is remove rigging from the lighting and rendering stage by exporting the animations out as Alembics and then only having to render those. Having your rig break while rendering was way to co

Re: Maya Rigging Online courses

2014-11-26 Thread Eric Thivierge
You should look into RiggingDojo as well. http://www.riggingdojo.com Eric Thivierge http://www.ethivierge.com On Wed, Nov 26, 2014 at 9:09 PM, Sofronis Efstathiou < sefstath...@bournemouth.ac.uk> wrote: > Hi all, > > > > I’m trying to get my head aro

Maya Rigging Online courses

2014-11-26 Thread Sofronis Efstathiou
Hi all, I'm trying to get my head around the rigging tools in Maya, and need a quick boost in terms of knowledge - I need to support a ton of rigs my students are creating after Christmas. Any recommendations? I would prefer not to have a course aimed at beginners, just something that can intr

RE: softimage 2015 heads up

2014-11-26 Thread Jill Ramsay (Contractor)
Sorry, stand by and I will try to get you a more accurate ETA. No opaqueness intended! Jill -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephan Haidacher Sent: November-26-14 6:24 PM To: softimage@listpro

Re: softimage 2015 heads up

2014-11-26 Thread Stephan Haidacher
s, when is it coming, Autodesk? a tiny bit more transparency wouldn't hurt. --stephan On 11/26/2014 6:02 PM, Rob Chapman wrote: ..and I see from that previous thread there was no other indication than 'its coming'

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Francois Lord
I disagree. They own the software, yes, but that doesn't mean they know what the users actually like in it. There is a ton of features in Softimage that I never use. The way I understood Shuting's questions was this: "Now that you guys have played with Maya, how would you make the Outliner bet

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Eric Thivierge
Man, I was really hoping we could go one thread without bashing on the AD person who posted in the first place. Shuting is being very helpful and I know for a fact is listening. Having met in person, she doesn't deserve any type of abuse / criticism. For those of us who do care about continuing

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Sven Constable
Due to all respect to you as a developer (assuming you are) and to all fellow people on the list that gave constructive answers to that question but ADSK owned(!) Softimage for about six years. Wasn't that enough time to get a clue about the functionality of the software. ADSK had time to investiga

Re: OT: Visiting London in January, anybody wanna meet for beers?

2014-11-26 Thread Rob Chapman
yes! am sure we all owe a few. what nationality beer do you prefer? will see you there for sure mr Fregtman. with bells on. I'm gonna be in London (UK) between the 6th and 11th of January. >> >> I know quite a few friendly names in this list work there; would anyone >> fancy meeting for some be

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Eugene Flormata
I like the functions in XSI where you can type formulas into input boxes or like how you can arrange things with a function L(20,40) and your selected objects would arrange themselves between 20-40 evenly spaced or like time, when I'm on frame 154 and I just want to go 1 sec more, I'd just append

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Andy Goehler
Great point. For all the love fest that the Explorer gets I wish this had been implemented all along. So many Softimage users are so tied to the Explorer because it offers alot, but also because the schematic view is so lame. > On Nov 26, 2014, at 18:18, Ponthieux, Joseph G. (LARC-E1A)[LITES] >

Re: OT: Visiting London in January, anybody wanna meet for beers?

2014-11-26 Thread Meng-Yang Lu
I heard Kings Arms is good. There's 2. I'll let you figure out which one is the good one. ;) On Wed, Nov 26, 2014 at 12:21 PM, Alan Fregtman wrote: > Hey guys, > > I'm gonna be in London (UK) between the 6th and 11th of January. > > I know quite a few friendly names in this list work there; w

Re: Lipsync from Facerobot - Help getting animation values

2014-11-26 Thread Luc-Eric Rousseau
The command GetPhonemeFromSpeechClip will help you get the data out of the speech clip (which is a clip on the animation mixer). Does that help? http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_cmds/GetPhonemeFromSpeechClip.html On Wed, Nov 26, 2014 at 10:45 AM, Nicolas

OT: Visiting London in January, anybody wanna meet for beers?

2014-11-26 Thread Alan Fregtman
Hey guys, I'm gonna be in London (UK) between the 6th and 11th of January. I know quite a few friendly names in this list work there; would anyone fancy meeting for some beers one of those nights maybe? (It'll be my first time there, too, so I don't know what pubs are good.)

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Shuting Chang
Hi Gerbrand, I totally hear your voice and echo your feelings. Project H is looking into consistency across Maya. On the other hand, Maya’s node give the software flexibility. I think our work is to make the flexibility more manageable by studying why XSI is good usability-wise, instead of repl

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Shuting Chang
Hi Eric, Thanks for your feedbacks. I just want to let you know that I am listening and documenting the requests you mentioned. For the transient explorer view, we are building something similar, the form is still under discussion. I will give update when we achieve something testable. Shuting

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
OUTLINER Right click context allowing the execution of commands specific to an object. >From right click context the ability to execute or add or delete operators. >From right click context the ability to isolate all objects parented under the >highlighted object, connected to, or associated i

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Tim Crowson
Also, can Maya do multiple AEs at once? If so, is there any mechanism like XSI's drag-n-drop for driving one parameter with another? It's the same as setting as an expression, but is just a shortcut to get it set up. You LMB-click on the animation widget and drag it to another similar widget in

Re: softimage 2015 heads up

2014-11-26 Thread Rob Chapman
thanks folks, looks like we are going to wait for SP1 to arrive then, and I see from that previous thread there was no other indication than 'its coming' fingers crossed.. Rob

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Tim Crowson
Definitely want to echo Eric's points. I don't subscribe to the general 'make it like XSI' statement as it's far too vague to be actionable, so Eric's specific suggestions sound spot on to me. Also, one of the things I miss from XSI is the ability access to more commands from /the context menu

Re: softimage 2015 heads up

2014-11-26 Thread Emilio Hernandez
2015 here as well. --- Emilio Hernández VFX & 3D animation. On Wed, Nov 26, 2014 at 10:05 AM, Sidi, Daniel wrote: > Yes, Soft 2015 is currently used in production over here at Sky. > > Cheers. > > Dan > > > -- >

RE: softimage 2015 heads up

2014-11-26 Thread Sidi, Daniel
Yes, Soft 2015 is currently used in production over here at Sky. Cheers. Dan From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Rob Chapman [tekano@gmail.com] Sent: 26 November 2014 15:20 To: softimage@list

Re: softimage 2015 heads up

2014-11-26 Thread Cristobal Infante
Hi Rob, >From a previous thread earlier this month it is clear that 2015 SP1 is on the works. So I think it would be sensible to not switch until then. C

Lipsync from Facerobot - Help getting animation values

2014-11-26 Thread Nicolas Esposito
Hi guys, I'm trying to transfer some phonemes shapes from FaceRobot to Maya. Main purpouse would be to extract all the phonemes from FaceRobot ( while setting the lipsync ), transfer all the meshes to Maya, set them as BlendShapes and be able to animated them via SDKs automatically, in order to hav

softimage 2015 heads up

2014-11-26 Thread Rob Chapman
hello all, if possible, wouldnt mind just a quick count on who is using this in production yet, still on 2014 SP2 here (with several in-house QFE's on top) wondering if anyone has switched over yet and what version.. is there a SP version number for this or..? is it worth switching bug wise or a

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Sidi, Daniel
well, there is only one thing to say now... O. M. G. How did I not know that??? Thanks for pointing it out ;o) From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Luc-Eric Rousseau [luceri...@gmail.com] Sent: 26

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Luc-Eric Rousseau
If the outliner is docked in the viewport, the command to open a new one is in the menu Panels->Tear Off Copy. This works for any other panel. On Wed, Nov 26, 2014 at 8:33 AM, Sidi, Daniel wrote: > Thanks Gareth. > > I thought there might be one since nobody had asked about it in this > thread.

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Sidi, Daniel
Thanks Gareth. I thought there might be one since nobody had asked about it in this thread. Many thanks for letting me know. Dan From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of gareth bell [garethb...@outlook

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread gareth bell
Fulfilling the Maya mantra "there's a script for that": Add this to a hotkey for multiple outliners (I use it on 8): tearOffCopyItemCmd outlinerPanel outlinerPanel1; From: sefstath...@bournemouth.ac.uk To: softimage@listproc.autodesk.com Date: Wed, 26 Nov 2014 12:01:52 + Subject: RE: Need you

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Sofronis Efstathiou
Hey, Thanks for asking! Much of what had been said here I agree with 100 % - bullet points for me would be: * A range of filters that are pertinent to what attribute I want to inspect (materials, animated parameters etc) * A more holistic view of the Maya scene - Why do we ne

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Sidi, Daniel
Please can we have more than one Outliner open. When I moved from Maya to Soft I realised that it was extremely useful to have more then one Explorer open (passes, materials, objects, etc). I know you can drag the bottom of the Outliner up to view a different part of the outliner, but some func

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread adrian wyer
oh yeah totally forgot the F3 popup mini explorer!! i've worn the text off my F3 key through over use a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Peter Agg Sent: 26 November 2014 10:50 To: softimage@listproc.au

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Peter Agg
Generally I find the Outliner kinda okay in isolation - there's a lot of filters, you can drag and drop (although there's one option that stops you being able to... I can't remember what it is now), the lack of good context menus for things like sets is very annoying and slows me down, but that's t

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread adrian wyer
Eric hit most of the salient points, however one thing i would add is selection modes it's massively intuitive and productive being able to select a hierarchy with middle click add to this the drag and drop features in the softimage explorer (for both parenting and copying materials/propert

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Cristobal Infante
Also I think we need to be realistic and what is achievable, saying "make it like the xsi explorer" it's just unrealistic I think... On 26 November 2014 at 10:40, Cristobal Infante wrote: > Hi Shuting, thanks for requesting our feedback. > > As discussed on the "more maya.." thread I would like

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Cristobal Infante
Hi Shuting, thanks for requesting our feedback. As discussed on the "more maya.." thread I would like to see improvements on the way sets and character set or organized. - Firstly and hopefully and easy one, I would like to able to select a set and "Add selected objects" - "Remove selected object

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Javier Vega
Well, for me the idea is that Outliner will the most close to the XSI Explorer, just that. The XSI Explorer is one of the most productive tools. Thank you for ask our opinion. Enviado desde mi iPhone Javier Vega www.zao3d.com http://blog.zao3d.com Teléfono: 616 647 357 Santa Coloma de Gramenet

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Gerbrand Nel
You can do this with the copy button at the bottom, but its not what we are used to. On 26/11/2014 12:02, Marco Peixoto wrote: A nice addition would an option to LOCK the Attribute editor like we can with Softimage PPGs so it wont change when selecting another object. On Wed, Nov 26, 2014 at 1

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Marco Peixoto
A nice addition would an option to LOCK the Attribute editor like we can with Softimage PPGs so it wont change when selecting another object. On Wed, Nov 26, 2014 at 10:54 AM, Ivan Vasiljevic wrote: > 110% to what Mirko is saying, outliner and node editor, just not even > close to explorer/rende

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Ivan Vasiljevic
110% to what Mirko is saying, outliner and node editor, just not even close to explorer/render tree + passes and those are things that make me fill like home when working in XSI. On Wed, Nov 26, 2014 at 8:48 AM, Mirko Jankovic wrote: > Again +1 as well for "make it like SI" > It is not overstate