Re: OT Maya: ncache hell

2015-02-18 Thread Gerbrand Nel
On 19/02/2015 05:51, Tim Leydecker wrote: I was thinking more along the lines of asking Autodesk to implement additional cache editing as a feature BWHAHAHAHAHA!!! N-everything is old man, they're not going to fix anything. Just wait 7 more years, bifrost might be ready then. In the meantime, th

Re: OT Maya: ncache hell

2015-02-18 Thread Tim Leydecker
Hi Adrian, thanks for the explanation of your approach. Yes, that sounds like a lot of work. I was thinking more along the lines of asking Autodesk to implement additional cache editing as a feature, e.g. be able to retime and reanimate existing cached data as if working with a keyframed cha

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread John Clausing
Silly conversations are so much better with Brad in them :) Sent from my iPhone > On Feb 18, 2015, at 8:12 PM, Bradley Gabe wrote: > > Sorry John, you didn't hear. I fixed Ebola a while ago. However, Autodesk > bought out the technology and has discontinued it in favor of only supporting > t

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread Bradley Gabe
Sorry John, you didn't hear. I fixed Ebola a while ago. However, Autodesk bought out the technology and has discontinued it in favor of only supporting their Hanta virus cure. No worries, if you do contract Ebola, you can just use the Hanta treatment. Granted, it doesn't effectively treat Ebol

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread Eric Turman
Nope, did not forget about Ultimapper, I used it the other week and yes it is a bit of a goofy name. Soft has a handful of goofy names...Direct *X* *S*oft*I*mage being one of them, but more often than not the names in Soft are more straight forward and reasonable than its surviving counterparts.

RE: OT Maya: ncache hell

2015-02-18 Thread Adrian Graham
I've written scripts that do this: - generate a null for each particle emitted - move the null to the updated particle location on each frame - keyframe the null after moving it - rinse and repeat So you end up with a big mess of nulls and keyframes, and not much else you do with them. I suppos

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread Steven Caron
how easily we forget... On Wed, Feb 18, 2015 at 3:12 PM, Luc-Eric Rousseau wrote: > not as awesome as baking some maps with the Ultimapper and the > gigapolygone core in XSI. > > On Wed, Feb 18, 2015 at 6:08 PM, Eric Turman wrote: > > I hear that tubosmooth is better than superchargersmooth but

Re: OT Maya: ncache hell

2015-02-18 Thread Tim Leydecker
Hi Adrian, would there be a way to plot/bake an nCache to keyframes per particle and then use the "natural" interpolation happening between keyframes to get better retiming results? One could then always re-export to a new cache? If not, that may be an idea to suggest as a feature request?

Re: fbxreview

2015-02-18 Thread Eugene Flormata
yah no problem, it's more out of curiosity than anything. just to put cool models on phone really haha On Wed, Feb 18, 2015 at 3:19 PM, Francisco Criado wrote: > Hi Eugene, sorry for the poor reply, forgot to said i use it for simple > asset reviewing, the materials i use are basic materials, si

Re: fbxreview

2015-02-18 Thread Francisco Criado
Hi Eugene, sorry for the poor reply, forgot to said i use it for simple asset reviewing, the materials i use are basic materials, since i do the shading work on Unreal. What exactly do you want to export? F. 2015-02-18 20:13 GMT-03:00 Eugene Flormata : > thanks? any materials to read for maintai

Re: fbxreview

2015-02-18 Thread Eugene Flormata
thanks? any materials to read for maintaining textures and stuff? just wanting to try stuff on iphone app version not sure how to use the Dx11 shaders On Wed, Feb 18, 2015 at 2:29 PM, Francisco Criado wrote: > Hi Eugene, > i´m using it with 2013 and 2014 binary and ascii formats and works like a

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread Luc-Eric Rousseau
not as awesome as baking some maps with the Ultimapper and the gigapolygone core in XSI. On Wed, Feb 18, 2015 at 6:08 PM, Eric Turman wrote: > I hear that tubosmooth is better than superchargersmooth but not as good as > hypersmooth, megasmooth, ultrasmooth, or ribbed-for-her-pleasure-smooth :P >

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread Eric Turman
I hear that tubosmooth is better than superchargersmooth but not as good as hypersmooth, megasmooth, ultrasmooth, or ribbed-for-her-pleasure-smooth :P On Wed, Feb 18, 2015 at 4:45 PM, Chris Johnson wrote: > Want some silly names...try out max...why subdivide when you cab > "turbosmooth"!!! > >

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread Chris Johnson
Want some silly names...try out max...why subdivide when you cab "turbosmooth"!!! On Feb 17, 2015 1:23 PM, "Eric Thivierge" wrote: > Why isn't Render Tree good? It's a tree of nodes for rendering... > > Same with ICE Tree. > > Eric T. > > On 2/17/2015 1:16 PM, Rob Wuijster wrote: > > Should have

Re: fbxreview

2015-02-18 Thread Francisco Criado
Hi Eugene, i´m using it with 2013 and 2014 binary and ascii formats and works like a charm, with and without animation. Hope it helps. F. 2015-02-18 19:15 GMT-03:00 Eugene Flormata : > anyone know how to export fbx files to be read into this? > > http://area.autodesk.com/products/features/fbx >

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread Rob Chapman
Oh! I thought he was working on my longevity tablets On 18 Feb 2015 20:01, "john clausing" wrote: > > i feel absolutely comfortable blaming Brad.not just for the "cool > names", but for virtually everything. > dangit Brad.why haven't you fixed Ebola yet > > sheeesh > On Wednesday, Febru

fbxreview

2015-02-18 Thread Eugene Flormata
anyone know how to export fbx files to be read into this? http://area.autodesk.com/products/features/fbx

Re: "Nulls" used in Maya.....thoughts?

2015-02-18 Thread Cesar Saez
Have the ability to write scripts is not a bad thing at all! Just do it once (graphically, by pointing and clicking), copy the log into your script editor and drag it to a shelf (or you can invest on yourself by understanding and cleaning up the log). On Thu, Feb 19, 2015 at 2:43 AM, john clausin

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread john clausing
i feel absolutely comfortable blaming Brad.not just for the "cool names", but for virtually everything.dangit Brad.why haven't you fixed Ebola yet sheeesh On Wednesday, February 18, 2015 2:54 PM, Ed Harriss wrote: #yiv3992397248 #yiv3992397248 -- filtered {panose-1:2 4 5 3 5

RE: Maya thinks they're clever....and that's the problem

2015-02-18 Thread Ed Harriss
You know all those “cool” names? Well, it’s Brad’s fault. (Isn’t it always?) Long live Outliner Cheese and Directed Acyclic Monkeys! Ed

Re: Aw: OT Maya: ncache hell

2015-02-18 Thread Adrian Graham
Er, let’s pretend you guys never saw that... From: Ben Beckett mailto:nebbeck...@gmail.com>> Reply-To: "softimage@listproc.autodesk.com" mailto:softimage@listproc.autodesk.com>> Date: Wednesday, February 18, 2015 at 5:19 AM To: "softimage@listproc.autodes

Re: Unspecified error

2015-02-18 Thread Mirko Jankovic
I have administrative privilegs as well BUT still if run as administrator it doesnt work, can;t see anything from network. but again that may not be the case here On Wed, Feb 18, 2015 at 6:39 PM, Leoung O'Young wrote: > I am doing everything as a user with administrative privileges. > I have no

Re: "Nulls" used in Maya.....thoughts?

2015-02-18 Thread Jeremie Passerin
mgear has a module to create curve that look like the null icons in Softimage. On 18 February 2015 at 09:01, Mario Reitbauer wrote: > Try this here: > > http://creaturerigs.com/downloads/tools/ > > > The curve tools are nice for creating controlers in a fast and simple way. > > 2015-02-18 17:09

Re: Unspecified error

2015-02-18 Thread Leoung O'Young
I am doing everything as a user with administrative privileges. I have no problem accessing the server via the windows file explorer or Softimage But when I linked the workgroup under softimage"preference" "data management" the BA shaders plugin doesn't get installed in win 8.1 Not sure if th

Re: "Nulls" used in Maya.....thoughts?

2015-02-18 Thread Mario Reitbauer
Try this here: http://creaturerigs.com/downloads/tools/ The curve tools are nice for creating controlers in a fast and simple way. 2015-02-18 17:09 GMT+01:00 Eric Thivierge : > Not out of the box. You need a plug-in for that. :) But people do have > tools already built that have predefined 3D

Re: Setting User Normals from tool

2015-02-18 Thread Leonard Koch
There is a setting in the other options category of the 2015 documentation called Exact Words. It makes the search return only results that have that exact word in them and not ones where the searchterm is a part of the word. So something like "SetUserNormals" or "CreateUserNormals" will be rejecte

Re: Setting User Normals from tool

2015-02-18 Thread Steven Caron
2014... I cant remember what other filters I might have had on. I actually got the scripting entries and not the c++ *written with my thumbs On Feb 17, 2015 11:11 PM, "Leonard Koch" wrote: > When I search for UserNormals I don't get anything. I have to explicitly > search for CreateUserNormals f

Re: "Nulls" used in Maya.....thoughts?

2015-02-18 Thread Eric Thivierge
Not out of the box. You need a plug-in for that. :) But people do have tools already built that have predefined 3D shapes that you just click a button and it creates the object for you. No scripts needed. Eric T. On 2/18/2015 10:43 AM, john clausing wrote: sorry, i was unclear i can make a c

Re: Setting User Normals from tool

2015-02-18 Thread Daniel Brassard
Maybe CClusterPropertyBuilder::AddUserNormal ClusterProperty::SetValues

Re: "Nulls" used in Maya.....thoughts?

2015-02-18 Thread john clausing
sorry, i was unclear i can make a curve circle, but it won't be "3d" like the sphere icon null is in Softimage, unless i duplicate and rotate the duplicate 90 degreesi can make a curve box, but i won't be "3d" like the box icon null is in Softimage... not a huge deal, but if there's an easy w

Re: "Nulls" used in Maya.....thoughts?

2015-02-18 Thread Eric Thivierge
I'm not sure what you mean by curves are 2d. You can draw curves to be more than just flat shapes. If you look around for some rigging tools (cgMonks comes to mind), there are some tools to create curve control objects. I saw this video yesterday that may help too in terms of creating control

"Nulls" used in Maya.....thoughts?

2015-02-18 Thread john clausing
hey y'all, i typically (in Soft) set up a translational and rotational hierarchy with nulls and make the icons look like a "box" and "sphere" with Soft's ability to change the look of the nullsscaling too. then, i'm free to select these in any window and animate.. the closest analog to t

Re: Aw: OT Maya: ncache hell

2015-02-18 Thread Ben Beckett
Maya 2016! On 18 February 2015 at 04:23, Adrian Graham wrote: > Hey guys, the best way to retime nCaches is in the Trax editor. Select the > cached node and open the editor. You’ll see a bar representing the length > of your cache on disk. You can expand/compress this bar to achieve the > retimi

Re: Unspecified error

2015-02-18 Thread Mirko Jankovic
one thing that may or may not have anything to with this is installing or running SI as administrator. what happened to me couple times is if you have setup network paths and access details as user and run SI as administrator it doesn't see any network stuff. A bit had to explain but... For example