Re: Linux GUI weirdness

2015-04-06 Thread Raffaele Fragapane
I can't say I find it crippled to be honest, and these days I find it pretty hard to work on WIndows :) CentOS isn't, admittedly, the most complete or attractive desktop system, but still... at least you have a decent windows manager, configurability, performance (considerable difference), better n

Re: Linux distro ?

2015-04-06 Thread Raffaele Fragapane
go for a certified system if licensing is a priority. CentOS or RH, or FC On Mon, Apr 6, 2015 at 9:02 AM, Henry Katz wrote: > Currently serving on Centos 6.5. > > > On 04/05/2015 03:00 PM, Martin wrote: > >> I'm considering using an old machine I have, put some Linux in it and use >> it as a ser

Re: Linux distro ?

2015-04-06 Thread Martin Yara
I though that RH was the only certified one, and I was looking for a cheap option. I'll try with CentOS. Thanks. On Mon, Apr 6, 2015 at 5:29 PM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > go for a certified system if licensing is a priority. CentOS or RH, or FC > > On Mon, Apr 6

RE: Linux distro ?

2015-04-06 Thread Ivan Tay
CentOS 6.2 / Fedora 14 or RedHat 6.2 are certified for Softimage 2015. http://knowledge.autodesk.com/support/softimage/troubleshooting/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Softimage-2015.html From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listpr

Re: Linux distro ?

2015-04-06 Thread Martin Yara
Thanks for the link ! We are still using 2014 and older versions, but since we are using 2015 lic +sub I guess the license manager is the same. We are using stand alone licenses but considering changing them to network lic and setup a server for that purpose. I'm still recollecting info. Thanks,

Re: Linux distro ?

2015-04-06 Thread Tim Leydecker
One thing to be aware of when using standalone licenses is that while on windows, the license transfer utilities, deactivation of a standalone license, activation of a license and all the loggig in, out, management and such work pretty automated and reliable, this does not apply to Linux. Just

Re: test again

2015-04-06 Thread Francisco Criado
456 2015-04-02 4:45 GMT-03:00 Alok Gandhi : > 123 > > -- > --

Re: test again

2015-04-06 Thread Sebastien Sterling
... nop not doing it :P On 6 April 2015 at 14:30, Francisco Criado wrote: > 456 > > 2015-04-02 4:45 GMT-03:00 Alok Gandhi : > >> 123 >> >> -- >> > > > > -- > > >

Re: test again

2015-04-06 Thread Mats Bertil Tegner
2015-04-06 15:34 GMT+02:00 Sebastien Sterling : > ... nop not doing it :P > > On 6 April 2015 at 14:30, Francisco Criado wrote: > >> 456 >> >> 2015-04-02 4:45 GMT-03:00 Alok Gandhi : >> >>> 123 >>> >> Come on lads, this is getting kinda silly... Mats

Re: test again

2015-04-06 Thread Sebastien Sterling
since i have you... Does anyone know the correct method for setting up multiple UV tiling in the render tree ? i only ask cause there used to be an article on it, but it was on XSIbase so gone now. plugging loads of texture files into one shader is easy enough in Maya, i'm sure there is a way of

Re: test again

2015-04-06 Thread Mirko Jankovic
Yea I;ve posted that pic a while ago when I was struggling with that as well. Didn't really used it much but I think this map could help you out. Yea I made a map :) Coordinates weren't a bit logical to me so needed a map to help me out. number of map represents minimum XY maximum XY so

Re: test again

2015-04-06 Thread Sebastien Sterling
Thank you Mirko senpai ! holly shit put that is some tortured logic :P so strange to see somthing that makes less sense in softimage then in maya. thank you for the map i will try this ! On 6 April 2015 at 15:27, Mirko Jankovic wrote: > Yea I;ve posted that pic a while ago when I was struggli

Re: test again

2015-04-06 Thread Sebastien Sterling
does anything else need to be done in addition to this ? On 6 April 2015 at 15:34, Sebastien Sterling wrote: > Thank you Mirko senpai ! > > holly shit put that is some tortured logic :P > > so strange to see somthing that makes less sense in softimage then in maya. > > thank you for the map i wi

Re: test again

2015-04-06 Thread Mirko Jankovic
hope it still apply, it's bin a while.. yea strange. looks like reversed coordinate system, with minus going riight and up and plus going down and left. just could't wrap my head around without map :) On Mon, Apr 6, 2015 at 4:34 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Tha

Re: test again

2015-04-06 Thread Mirko Jankovic
as I recall no, just need to have good coordinates sorted out when blending. but again this was like couple years ago On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > does anything else need to be done in addition to this ? > > On 6 April 2015 at 15:34,

Re: test again

2015-04-06 Thread Sebastien Sterling
i managed to get both tiles for the face working, but the other side is all washed out compared to the other side. On 6 April 2015 at 15:41, Mirko Jankovic wrote: > as I recall no, just need to have good coordinates sorted out when > blending. > but again this was like couple years ago > > On Mo

Re: test again

2015-04-06 Thread Sebastien Sterling
also i think i have to turn wrap in U and wrap in V off ? On 6 April 2015 at 15:51, Sebastien Sterling wrote: > i managed to get both tiles for the face working, but the other side is > all washed out compared to the other side. > > On 6 April 2015 at 15:41, Mirko Jankovic > wrote: > >> as I re

Re: Linux distro ?

2015-04-06 Thread Francisco Criado
Few years ago, i had to implement several Softimage licenses for a studio, and decided to go with Centos as os. In that moment the official speech from Autodesk was that they only supported RH and after a couple of meetings and deploys i could show to the reseller that it was easier to deploy Softi

Re: test again

2015-04-06 Thread Tim Leydecker
disable wrap on your textures or you´ll cover everything with each other over and over. The logic is to enter the values you´d need to move the UV shell from it´s current UV tile into the 0-1 range. E.g. "this tile needs to go -1 quadrant to the left and 0 down to end up in UV 0-1." it´s a n

Re: test again

2015-04-06 Thread Sebastien Sterling
cheers yes i think i got the hang of it now, that grid is a life saver, the lack of documentation on this is disconcerting. thanks Tim ;) On 6 April 2015 at 15:58, Tim Leydecker wrote: > disable wrap on your textures or you´ll cover everything with each other > over and over. > > The logic is

Re: Softimage 2015 - 400 usd?? what?

2015-04-06 Thread Stephan Haidacher
a county commissioner selling softimage for 400 bucks? seems legit :D --stephan On 4/2/2015 5:28 PM, Pierre Schiller wrote: Hi, just crossed this url: http://shellyoquinn.com/autodesk-softimage-2015-64-bit/ Is this a real re-sale and real price? Thanks. David.

Re: Softimage 2015 - 400 usd?? what?

2015-04-06 Thread Francisco Criado
Error 404...strange... 2015-04-06 16:36 GMT-03:00 Stephan Haidacher : > a county commissioner selling softimage for 400 bucks? > seems legit :D > > --stephan > > On 4/2/2015 5:28 PM, Pierre Schiller wrote: > > Hi, just crossed this url: > http://shellyoquinn.com/autodesk-softimage-2015-64-

Re: Linux GUI weirdness

2015-04-06 Thread Steven Caron
Hey Simon Any chance you can share some of your configuration info for Softimage on Linux? *written with my thumbs On Apr 4, 2015 10:44 PM, "Simon van de Lagemaat" wrote: > We had the same problem and found out the font that Soft was searching > for, it was something odd. I'll find out what it

Re: Softimage 2015 - 400 usd?? what?

2015-04-06 Thread Jason S
A paragraph of that page from google cache, : Korea received enormous amounts hydrocarbon the greater microsoft windows vista ultimate with sp2 64bit leave but she refuses. TV cabinets will normally starting this

Re: Linux GUI weirdness

2015-04-06 Thread Jason S
On 04/05/15 23:45, Steven Caron wrote: [...] softimage is on its last leg, there will be a time in the future where it won't matter. Maybe but it's it's good leg! And ICE acts as a pretty good prothetic limb :) And I doubt that time in the future, would be anytime soon, But for beyond XSI, I