Re: Max question

2015-04-28 Thread Chris Johnson
Not sure there is a way? You can set the original structure path to anywhere via CustomizeConfigure user paths. However that will set up a folder structure. I find from my short time being in Max that users don't tend use that folder structure and tend to make up their own and save things a

Re: Max question

2015-04-28 Thread Vladimir Jankijevic
you said willy? - https://www.youtube.com/watch?v=qrBj3u5dPgM - watch at your own risk :) On Tue, Apr 28, 2015 at 3:58 PM, Chris Johnson chr...@topixfx.com wrote: Not sure there is a way? You can set the original structure path to anywhere via CustomizeConfigure user paths. However that will

Re: Softimage Icon Removed from Mudbox?

2015-04-28 Thread Tenshi S.
Thanks for the info.. About the paragraph... who wrote that s _ _t ? =/ Is not worth the effort? wtf... Argh, i just... argh! On Tue, Apr 28, 2015 at 2:53 AM, Stefan Kubicek s...@tidbit-images.com wrote: 1.) afaik there will be no Softimage 2016. 2.) The Send to functionality only works

The shadow over The Foundry

2015-04-28 Thread Greg Punchatz
Not my experience Perry, AE was unusable in my opinion until the last couple of versions or so... I had a hate for that program that ran deep until recent releases, but improvements recently has made it palatable for me. The momentum of Adobe since the move to the subscription based model, seems

RE: Softimage Icon Removed from Mudbox?

2015-04-28 Thread Sven Constable
I never used that send to xyz. It was just too autodesk. I always wondered why to clutter a menue with somthing that’s basically not more than an export function. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tenshi S.

Re: Softimage Icon Removed from Mudbox?

2015-04-28 Thread Luc-Eric Rousseau
right... one thing though, send to is just a wrapper that automates calling FBX import/export menu command. You just have to do it manually when the Sent To option is not available. Same result. On 28 April 2015 at 03:53, Stefan Kubicek s...@tidbit-images.com wrote: 1.) afaik there will be no

Re: Scripting making geoapproximation local?

2015-04-28 Thread Toonafish
couldn't you just select all objects and add a geoapproximation property ? - Ronald On 4/27/2015 12:02, Morten Bartholdy wrote: I have load of objects to which I need to make the geoapproximation local and set it at various values, so I am trying to script it. However if I do one object

RE: Softimage Icon Removed from Mudbox?

2015-04-28 Thread adrian wyer
Same result --yeah, it doesn't work ;) couldn't resist a -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: 28 April 2015 13:06 To: softimage@listproc.autodesk.com Subject: Re:

Re: The shadow over The Foundry

2015-04-28 Thread Stefan Kubicek
Well put Perry, exactly my thoughts! Speaking of Fusion: I had the pleasure of using the free version last week for 7 consecutive days in a a row, 10 hrs a day. It was blazingly fast (compared to AE anyway), did not crash once, and the look of the node tree was pleasing enough to not make

AW: The shadow over The Foundry

2015-04-28 Thread Marc
Uh….nope…not here at least. Von: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] Im Auftrag von Perryharovas Gesendet: Dienstag, 28. April 2015 12:29 An: softimage@listproc.autodesk.com Betreff: Re: The shadow over The Foundry … I've seen the

Max question

2015-04-28 Thread Ben Beckett
Hi All I was just wondering. Whats the best way to set a project in Max, without adding any additional default structure folders. like Maya set project. This help me navigate to my scene quickly, its a pain going through a big drive with loads of other jobs. Have I missed something. Cheers

Re: Scripting making geoapproximation local?

2015-04-28 Thread Eric Thivierge
FYI, You can create groups and put GeoApprox properties on them. As long as all meshes don't have local geo approx, they will use the one in the group. May help make things easier / quicker? Eric T. On 4/28/2015 7:59 AM, Toonafish wrote: couldn't you just select all objects and add a

RE: The shadow over The Foundry

2015-04-28 Thread Angus Davidson
And if you have to install into a 3 x 30 seater labs behind a double proxy, hate turns to anger. I have heard a lot of what Perry is saying in our Freelance community. South Africa is AE heavy as for a long time it was the only comp package you could easily buy. A lot of what I am hearing is

Re: The shadow over The Foundry

2015-04-28 Thread Andy Goehler
On Apr 29, 2015, at 04:35, Greg Punchatz g...@janimation.com wrote: I am not sure where all this Adobe hate comes from,… It starts with the installer… Andy

Re: multiple shaders on one cloud

2015-04-28 Thread Kris Rivel
I guess the stupid answer is to use instances and have them assigned to different shaders :-/ But would be cool to know how to do this with straight particles and no instancing! On Tue, Apr 28, 2015 at 4:54 PM, Kris Rivel krisri...@gmail.com wrote: Is it possible to carry some kind of point

Re: Max question

2015-04-28 Thread Ben Beckett
cheers On 28 April 2015 at 21:06, Vladimir Jankijevic v.jankije...@gmail.com wrote: you said willy? - https://www.youtube.com/watch?v=qrBj3u5dPgM - watch at your own risk :) On Tue, Apr 28, 2015 at 3:58 PM, Chris Johnson chr...@topixfx.com wrote: Not sure there is a way? You can set the

multiple shaders on one cloud

2015-04-28 Thread Kris Rivel
Is it possible to carry some kind of point data over to the render tree so I can assign different shaders/materials to specific particles? I have a bunch of flying cubes...I want some to look like glass, some to look like metal, etc. I'm hoping to not have multiple clouds. To further complicate

Re: Max question

2015-04-28 Thread Max Crow
Max doesn't have a built in folder/project maker like XSI (as far as I know) , so a pre made folder structure which artists copy and rename per asset or per scene is one way. Blur dev have shared alot of their tools over the years, so this might help. https://www.youtube.com/watch?v=nopB5NnLhqM

Re: Max question

2015-04-28 Thread Joe Laffey
On Tue, 28 Apr 2015, Max Crow wrote: Max doesn't have a built in folder/project maker like XSI (as far as I know) , so a pre made folder structure which artists copy and rename per asset or per scene is one way. Blur dev have shared alot of their tools over the years, so this might help.

Re: multiple shaders on one cloud

2015-04-28 Thread Ognjen Vukovic
Maybe you could set some custom integer info to different portions of the point cloud and use that to mix different shaders in the material? On Tue, Apr 28, 2015 at 10:57 PM, Kris Rivel krisri...@gmail.com wrote: I guess the stupid answer is to use instances and have them assigned to different

Re: multiple shaders on one cloud

2015-04-28 Thread Rob Chapman
just set a custom attribute per particle and use it in the render tree http://41.media.tumblr.com/e3bfcc0d2df3f0f58f674d529c4bdceb/tumblr_nnjdncxeXe1r3czqwo1_1280.jpg On 28 April 2015 at 21:54, Kris Rivel krisri...@gmail.com wrote: Is it possible to carry some kind of point data over to the

Re: The shadow over The Foundry

2015-04-28 Thread Tim Leydecker
There is a chance good things arise from The Foundry being put to the market. Personally, I´m not a fan of the recent year´s trends to put all sorts of flashy sugar coating on a bundle of applications, force support subscription down the throat along with swallowing the deal or now even

Re: Softimage Icon Removed from Mudbox?

2015-04-28 Thread Stefan Kubicek
1.) afaik there will be no Softimage 2016. 2.) The Send to functionality only works across applications of same version number, hence from one 2016 app to another, not from 2016 to one from 2015. 3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be version 2015, Send to

Re: The shadow over The Foundry

2015-04-28 Thread Rob Wuijster
Affinity Photo is Mac only, so no threat to PS at all. If they went all platforms, than maybe they might make a little dent. Krita is starting to get really nice, expecially the 32 bit painting features are great. But no real threat either. And as long as they don't have 100% file compatibility

Re: The shadow over The Foundry

2015-04-28 Thread Raffaele Fragapane
AD owned and produced a lot of stuff over the years. The various acquisitions you are thinking of in the ME group are a drop in the ocean that is their arch, viz, CAM/CAE budgets. Alias was bought for studio and the inlet in industrial CAM they missed at the time. Maya in and of itself is probably

Re: The shadow over The Foundry

2015-04-28 Thread Perryharovas
Totally agree. This news sickened me and if true, could mean great things for Fusion and nothing but bad news for the rest. I've seen the usability and stability of After Effects (AE) decline sharply over the timeframe that AE has been a rental product. Updates cause problems instead of

Re: The shadow over The Foundry

2015-04-28 Thread pedro santos
Raffaele, the thing is nothing like Photoshop has risen yet, right? Little competition there unlike say, MAX. They certainly cemented their position with applications integration and the acquisition of Macromedia, which had some overlap with Fireworks and Freehand, even being web-oriented, in tune

Re: The shadow over The Foundry

2015-04-28 Thread Angus Davidson
Well Affinity Photo is definitely already there and its still in Beta. Pretty much for a fraction of the cost. Similarly for their Affinity Designer product. Krita is also catching up very quickly . Adobes issues start at the end of next year when the first of their 3 year deals becomes due.