Not sure there is a way? You can set the original structure path to
anywhere via CustomizeConfigure user paths. However that will set up a
folder structure.
I find from my short time being in Max that users don't tend use that
folder structure and tend to make up their own and save things a
you said willy? - https://www.youtube.com/watch?v=qrBj3u5dPgM - watch at
your own risk :)
On Tue, Apr 28, 2015 at 3:58 PM, Chris Johnson chr...@topixfx.com wrote:
Not sure there is a way? You can set the original structure path to
anywhere via CustomizeConfigure user paths. However that will
Thanks for the info..
About the paragraph... who wrote that s _ _t ? =/
Is not worth the effort? wtf...
Argh, i just... argh!
On Tue, Apr 28, 2015 at 2:53 AM, Stefan Kubicek s...@tidbit-images.com
wrote:
1.) afaik there will be no Softimage 2016.
2.) The Send to functionality only works
Not my experience Perry,
AE was unusable in my opinion until the last couple of versions or so... I
had a hate for that program that ran deep until recent releases, but
improvements recently has made it palatable for me.
The momentum of Adobe since the move to the subscription based model, seems
I never used that send to xyz. It was just too autodesk. I always wondered
why to clutter a menue with somthing that’s basically not more than an export
function.
sven
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tenshi S.
right... one thing though, send to is just a wrapper that automates
calling FBX import/export menu command. You just have to do it
manually when the Sent To option is not available. Same result.
On 28 April 2015 at 03:53, Stefan Kubicek s...@tidbit-images.com wrote:
1.) afaik there will be no
couldn't you just select all objects and add a geoapproximation property ?
- Ronald
On 4/27/2015 12:02, Morten Bartholdy wrote:
I have load of objects to which I need to make the geoapproximation
local and set it at various values, so I am trying to script it.
However if I do one object
Same result
--yeah, it doesn't work ;)
couldn't resist
a
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
Rousseau
Sent: 28 April 2015 13:06
To: softimage@listproc.autodesk.com
Subject: Re:
Well put Perry, exactly my thoughts!
Speaking of Fusion: I had the pleasure of using the free version last week
for 7 consecutive days in a a row, 10 hrs a day. It was blazingly fast
(compared to AE anyway), did not crash once, and the look of the node tree
was pleasing enough to not make
Uh….nope…not here at least.
Von: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] Im Auftrag von Perryharovas
Gesendet: Dienstag, 28. April 2015 12:29
An: softimage@listproc.autodesk.com
Betreff: Re: The shadow over The Foundry
…
I've seen the
Hi All
I was just wondering. Whats the best way to set a project in Max, without
adding any additional default structure folders.
like Maya set project.
This help me navigate to my scene quickly, its a pain going through a big
drive with loads of other jobs.
Have I missed something.
Cheers
FYI,
You can create groups and put GeoApprox properties on them. As long as
all meshes don't have local geo approx, they will use the one in the
group. May help make things easier / quicker?
Eric T.
On 4/28/2015 7:59 AM, Toonafish wrote:
couldn't you just select all objects and add a
And if you have to install into a 3 x 30 seater labs behind a double proxy,
hate turns to anger.
I have heard a lot of what Perry is saying in our Freelance community. South
Africa is AE heavy as for a long time it was the only comp package you could
easily buy. A lot of what I am hearing is
On Apr 29, 2015, at 04:35, Greg Punchatz g...@janimation.com wrote:
I am not sure where all this Adobe hate comes from,…
It starts with the installer…
Andy
I guess the stupid answer is to use instances and have them assigned to
different shaders :-/ But would be cool to know how to do this with
straight particles and no instancing!
On Tue, Apr 28, 2015 at 4:54 PM, Kris Rivel krisri...@gmail.com wrote:
Is it possible to carry some kind of point
cheers
On 28 April 2015 at 21:06, Vladimir Jankijevic v.jankije...@gmail.com
wrote:
you said willy? - https://www.youtube.com/watch?v=qrBj3u5dPgM - watch
at your own risk :)
On Tue, Apr 28, 2015 at 3:58 PM, Chris Johnson chr...@topixfx.com wrote:
Not sure there is a way? You can set the
Is it possible to carry some kind of point data over to the render tree so
I can assign different shaders/materials to specific particles? I have a
bunch of flying cubes...I want some to look like glass, some to look like
metal, etc. I'm hoping to not have multiple clouds. To further complicate
Max doesn't have a built in folder/project maker like XSI (as far as I
know) , so a pre made folder structure which artists copy and rename per
asset or per scene is one way. Blur dev have shared alot of their tools
over the years, so this might help.
https://www.youtube.com/watch?v=nopB5NnLhqM
On Tue, 28 Apr 2015, Max Crow wrote:
Max doesn't have a built in folder/project maker like XSI (as far as I
know) , so a pre made folder structure which artists copy and rename per
asset or per scene is one way. Blur dev have shared alot of their tools
over the years, so this might help.
Maybe you could set some custom integer info to different portions of the
point cloud and use that to mix different shaders in the material?
On Tue, Apr 28, 2015 at 10:57 PM, Kris Rivel krisri...@gmail.com wrote:
I guess the stupid answer is to use instances and have them assigned to
different
just set a custom attribute per particle and use it in the render tree
http://41.media.tumblr.com/e3bfcc0d2df3f0f58f674d529c4bdceb/tumblr_nnjdncxeXe1r3czqwo1_1280.jpg
On 28 April 2015 at 21:54, Kris Rivel krisri...@gmail.com wrote:
Is it possible to carry some kind of point data over to the
There is a chance good things arise from The Foundry being put to the
market.
Personally, I´m not a fan of the recent year´s trends to put all sorts
of flashy sugar coating on
a bundle of applications, force support subscription down the throat
along with swallowing
the deal or now even
1.) afaik there will be no Softimage 2016.
2.) The Send to functionality only works across applications of same
version number, hence from one 2016 app to another,
not from 2016 to one from 2015.
3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be
version 2015, Send to
Affinity Photo is Mac only, so no threat to PS at all.
If they went all platforms, than maybe they might make a little dent.
Krita is starting to get really nice, expecially the 32 bit painting
features are great. But no real threat either.
And as long as they don't have 100% file compatibility
AD owned and produced a lot of stuff over the years. The various
acquisitions you are thinking of in the ME group are a drop in the ocean
that is their arch, viz, CAM/CAE budgets.
Alias was bought for studio and the inlet in industrial CAM they missed at
the time. Maya in and of itself is probably
Totally agree.
This news sickened me and if true, could mean great things for Fusion and
nothing but bad news for the rest.
I've seen the usability and stability of After Effects (AE) decline sharply
over the timeframe that AE has been a rental product. Updates cause problems
instead of
Raffaele, the thing is nothing like Photoshop has risen yet, right? Little
competition there unlike say, MAX. They certainly cemented their position
with applications integration and the acquisition of Macromedia, which had
some overlap with Fireworks and Freehand, even being web-oriented, in tune
Well Affinity Photo is definitely already there and its still in Beta. Pretty
much for a fraction of the cost. Similarly for their Affinity Designer product.
Krita is also catching up very quickly . Adobes issues start at the end of next
year when the first of their 3 year deals becomes due.
28 matches
Mail list logo