Thanks for the 2D Pan/Zoom and camera attribute menu button.
I´m sorely missing that in 2015. (not to mention that the functionality
of the camera tools>2D Pan/Zoom seems broken or erratic in my current
2015 scene,
probably due to that scene´s size, compared to setting it in the AE´s 2D
pan/zoo
Nah, SI3d's spreadsheet was slick. Supported expression querys for quick
filtering. It was used daily. XSI's had update issues & had to write .querys
outside of the software. Rarely used. But the Explorer made it less necessary.
XSI has it to the same extent.
sven
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Derek Jenson
Sent: Saturday, June 06, 2015 2:10 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #227
The SI3d spreadsheet
The SI3d spreadsheet was great as well.
I was able to work faster in SI3D too.
While the XSI tools are more complete and robust, the workflow regressed
such as stuttering during animation loop playback, selection model for
working with keys in the FCurve editor (probably my biggest single gripe),
and having to press the stop/play bu
Luc-Eric, you mean that Maya LT2016 was your doing along with your team? :D
If so, There´s a LOT I´d like to thank you for bringing sanity and order to
those menues! (specifically the UV menu).
:D
Cheers.
On Fri, Jun 5, 2015 at 3:10 PM, Luc-Eric Rousseau
wrote:
> Andre here says at least 20 de
I still use ZOP navigation whenever I fire up Softimage. I never got used to
the S key – tried to a few times but quickly fell back into old habits every
time.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: F
Hi, I came across CGru which is an opensource .py script/code for noding
machines into a farm.
I found this as setup instruction for installing it into softimage:
http://cgru.sourceforge.net/afanasy/plugins/xsi/doc/setup.html
Here´s some more info:
http://cgru.info/software/xsi
https://www.youtub
BTW: a colleague of mine is still using the P-O-Z keys for navigating in
XSI. I don't understand this but hell if he's used to it, why not :)
That's me! Someone once said "O" is for old :)
On Fri, Jun 5, 2015 at 3:32 PM, Derek Jenson
wrote:
> The combo hot keys made Soft 3D fast. That feature n
The combo hot keys made Soft 3D fast. That feature never made it to XSI.
Andre here says at least 20 dev worked on ICE, so you're going to hear
that kind of stuff a lot.
I'm not considered as one of the dev working on bifrost, btw, I'm
the team leader and lead architect of the Maya UI. My present
contribution to bifrost was creating the architecture that allows
bifro
Maya says has an ICE team (Luc-Éric, and maybe 1 other?), Houdini says
has an ICE team, Fabric says has an ICE team (putting it, and
"Softimage" in big in their presentations which also recently featured a
familiar well known typically Softimage voice (Mr.Mootz) talking about
"compounds" like h
Oh well, the good old soft|3D. Even it may sound strange: I remember I worked
faster in Soft|3D in certain disciplines or in an overall workflow than in XSI
even nowadays. I can't tell exactly what was faster. Maybe because of the MMB
clicks worked seperatly across modules. Or maybe I used key
SOFTIMAGE|3D "DRAGONFLY" screenshot
http://wp.me/powV4-3d9
and from last week:
Friday Flashback #226
i am 4. power. Playbill for the #SOFTIMAGE|XSI 4.0 north american launch
tour
http://wp.me/powV4-3d5
The people mentioned at the time of the EOL as working on Bifrost are
still working on Bifrost. Whether it's the SDK, caching, geometry,
etc, they're working on various things and mixing their experience and
new things.
On 5 June 2015 at 12:00, Pierre Schiller wrote:
> Hi everyone, long ago befo
Hi !
First time posting a question here in ... euh ... 10 years. I have a
question for you guys. It is possibly not doable easily but I still have
to ask if by any chance someone out here knows.
I need to generate a large amount of curves branching from a random
location on a geometry to ano
Hello good people!
We are having issues getting cached files that are flagged for "UVW per
node " to display correctly with the reader. No matter how it is flagged
while caching it displays as if it were "UVW per point" which in our case
looks wrong and stretchy at the edges.
Any ideas how to fi
Well some key ice developer went to Fabric.
2015-06-05 18:00 GMT+02:00 Pierre Schiller :
> Hi everyone, long ago before EOL, there was a post mentioning that some of
> the Maya team technicians included ex-softimage ICE technicians. Could
> anyone comment on that?
> I know there was an official p
Hi everyone, long ago before EOL, there was a post mentioning that some of
the Maya team technicians included ex-softimage ICE technicians. Could
anyone comment on that?
I know there was an official post long ago, and I believe they did mention
they were the ones who brought naiad to become "bifros
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