Re: ICE team went to Maya (2011)

2015-06-05 Thread Tim Leydecker
Thanks for the 2D Pan/Zoom and camera attribute menu button. I´m sorely missing that in 2015. (not to mention that the functionality of the camera tools>2D Pan/Zoom seems broken or erratic in my current 2015 scene, probably due to that scene´s size, compared to setting it in the AE´s 2D pan/zoo

RE: Friday Flashback #227

2015-06-05 Thread Derek Jenson
Nah, SI3d's spreadsheet was slick. Supported expression querys for quick filtering. It was used daily. XSI's had update issues & had to write .querys outside of the software. Rarely used. But the Explorer made it less necessary.

RE: Friday Flashback #227

2015-06-05 Thread Sven Constable
XSI has it to the same extent. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Derek Jenson Sent: Saturday, June 06, 2015 2:10 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #227 The SI3d spreadsheet

RE: Friday Flashback #227

2015-06-05 Thread Derek Jenson
The SI3d spreadsheet was great as well.

RE: Friday Flashback #227

2015-06-05 Thread Matt Lind
I was able to work faster in SI3D too. While the XSI tools are more complete and robust, the workflow regressed such as stuttering during animation loop playback, selection model for working with keys in the FCurve editor (probably my biggest single gripe), and having to press the stop/play bu

Re: ICE team went to Maya (2011)

2015-06-05 Thread Pierre Schiller
Luc-Eric, you mean that Maya LT2016 was your doing along with your team? :D If so, There´s a LOT I´d like to thank you for bringing sanity and order to those menues! (specifically the UV menu). :D Cheers. On Fri, Jun 5, 2015 at 3:10 PM, Luc-Eric Rousseau wrote: > Andre here says at least 20 de

RE: Friday Flashback #227

2015-06-05 Thread Grahame Fuller
I still use ZOP navigation whenever I fire up Softimage. I never got used to the S key – tried to a few times but quickly fell back into old habits every time. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: F

CGru (open source render farm)

2015-06-05 Thread Pierre Schiller
Hi, I came across CGru which is an opensource .py script/code for noding machines into a farm. I found this as setup instruction for installing it into softimage: http://cgru.sourceforge.net/afanasy/plugins/xsi/doc/setup.html Here´s some more info: http://cgru.info/software/xsi https://www.youtub

Re: Friday Flashback #227

2015-06-05 Thread Greg Punchatz
BTW: a colleague of mine is still using the P-O-Z keys for navigating in XSI. I don't understand this but hell if he's used to it, why not :) That's me! Someone once said "O" is for old :) On Fri, Jun 5, 2015 at 3:32 PM, Derek Jenson wrote: > The combo hot keys made Soft 3D fast. That feature n

RE: Friday Flashback #227

2015-06-05 Thread Derek Jenson
The combo hot keys made Soft 3D fast. That feature never made it to XSI.

Re: ICE team went to Maya (2011)

2015-06-05 Thread Luc-Eric Rousseau
Andre here says at least 20 dev worked on ICE, so you're going to hear that kind of stuff a lot. I'm not considered as one of the dev working on bifrost, btw, I'm the team leader and lead architect of the Maya UI. My present contribution to bifrost was creating the architecture that allows bifro

Re: ICE team went to Maya (2011)

2015-06-05 Thread Jason S
Maya says has an ICE team (Luc-Éric, and maybe 1 other?), Houdini says has an ICE team, Fabric says has an ICE team (putting it, and "Softimage" in big in their presentations which also recently featured a familiar well known typically Softimage voice (Mr.Mootz) talking about "compounds" like h

RE: Friday Flashback #227

2015-06-05 Thread Sven Constable
Oh well, the good old soft|3D. Even it may sound strange: I remember I worked faster in Soft|3D in certain disciplines or in an overall workflow than in XSI even nowadays. I can't tell exactly what was faster. Maybe because of the MMB clicks worked seperatly across modules. Or maybe I used key

Friday Flashback #227

2015-06-05 Thread Stephen Blair
SOFTIMAGE|3D "DRAGONFLY" screenshot http://wp.me/powV4-3d9 and from last week: Friday Flashback #226 i am 4. power. Playbill for the #SOFTIMAGE|XSI 4.0 north american launch tour http://wp.me/powV4-3d5

Re: ICE team went to Maya (2011)

2015-06-05 Thread Luc-Eric Rousseau
The people mentioned at the time of the EOL as working on Bifrost are still working on Bifrost. Whether it's the SDK, caching, geometry, etc, they're working on various things and mixing their experience and new things. On 5 June 2015 at 12:00, Pierre Schiller wrote: > Hi everyone, long ago befo

Selecting Edge Loops in python script

2015-06-05 Thread David Raymond
Hi ! First time posting a question here in ... euh ... 10 years. I have a question for you guys. It is possibly not doable easily but I still have to ask if by any chance someone out here knows. I need to generate a large amount of curves branching from a random location on a geometry to ano

UV issues with emTopolizer2

2015-06-05 Thread Greg Punchatz
Hello good people! We are having issues getting cached files that are flagged for "UVW per node " to display correctly with the reader. No matter how it is flagged while caching it displays as if it were "UVW per point" which in our case looks wrong and stretchy at the edges. Any ideas how to fi

Re: ICE team went to Maya (2011)

2015-06-05 Thread Mario Reitbauer
Well some key ice developer went to Fabric. 2015-06-05 18:00 GMT+02:00 Pierre Schiller : > Hi everyone, long ago before EOL, there was a post mentioning that some of > the Maya team technicians included ex-softimage ICE technicians. Could > anyone comment on that? > I know there was an official p

ICE team went to Maya (2011)

2015-06-05 Thread Pierre Schiller
Hi everyone, long ago before EOL, there was a post mentioning that some of the Maya team technicians included ex-softimage ICE technicians. Could anyone comment on that? I know there was an official post long ago, and I believe they did mention they were the ones who brought naiad to become "bifros