Re: doritos revisited

2015-06-30 Thread Pierre Schiller
it´s been a glitch since 2012. Updated when I updated the Nvidia card drivers. Let us know how it went. Cheers. On Mon, Jun 29, 2015 at 4:40 PM, phil harbath wrote: > I am doing the doritos method for the first time on a character and I > am running into an issue with the clone and its weights

Re: SI 2014

2015-06-30 Thread Stefan Kubicek
If I remember correctly, SI shipping with ECS 2016 is SI 2015 SR2 (service release 2), which is the same as SP1 (apart from the name). That is: No bug fixes or feature additions. Sorry about. 2016 apparently is listed as part of the Entertainment Creation Suite which we have. I’m guessi

Re: PyQt For Softimage, PySide current status?

2015-06-30 Thread Eric Thivierge
Totally understandable. :) On Tuesday, June 30, 2015 4:32:13 PM, Steven Caron wrote: Time and energy... I like anuska's PR I just would need to properly merge it with beta 5, then rebuild PySide support back on top. If you want to just modify the code to just work for PySide, that might not be

RE: SI 2014

2015-06-30 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sorry about. 2016 apparently is listed as part of the Entertainment Creation Suite which we have. I’m guessing it is probably the same as 2015 like what they did to Sketchbook last year with 2013/2014? Does anyone know? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMI

Re: PyQt For Softimage, PySide current status?

2015-06-30 Thread Steven Caron
Time and energy... I like anuska's PR I just would need to properly merge it with beta 5, then rebuild PySide support back on top. If you want to just modify the code to just work for PySide, that might not be horrible. Start from the beta 5 tag On Tue, Jun 30, 2015, 1:19 PM Eric Thivierge wrot

Re: PyQt For Softimage, PySide current status?

2015-06-30 Thread Eric Thivierge
OK that's fine for me I'll have a gander when I get home. I saw there were also some open pull requests so was wondering if there was something in those that was essential too. Thanks Steve On Tuesday, June 30, 2015 4:11:31 PM, Steven Caron wrote: I mostly works, the loading of ui files isn't

Re: PyQt For Softimage, PySide current status?

2015-06-30 Thread Steven Caron
I mostly works, the loading of ui files isn't working as well as PyQt *written with my thumbs On Jun 30, 2015 10:52 AM, "Eric Thivierge" wrote: > Just drudging this topic back up. Is there a build out there with the > PySide support? I see that there is a Qt package in the git repo but not > sur

Re: SI 2014

2015-06-30 Thread Leoung O'Young
We are using 2015 and so far hasn't run into any show stoppers. although we have switched to Redsfift as a renderer. We haven't upgrade to SP1 On 30/06/2015 3:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: I’m running Soft 2014. I am experiencing a lot of render crashes where Mental Ray

Re: SI 2014

2015-06-30 Thread Mirko Jankovic
I dont think that you can update to 2016, maybe 2015 SP1? :) On Tue, Jun 30, 2015 at 9:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > I’m running Soft 2014. I am experiencing a lot of render crashes where > Mental Ray is being purposely disabled by the software. >

SI 2014

2015-06-30 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I'm running Soft 2014. I am experiencing a lot of render crashes where Mental Ray is being purposely disabled by the software. I can update to: 2014 SP1 2014 SP2 2015 2016 Whats the best choice? What is everyone having the least issues with? Thanks -- Joey Ponthieux LaRC Information Technol

PyQt For Softimage, PySide current status?

2015-06-30 Thread Eric Thivierge
Just drudging this topic back up. Is there a build out there with the PySide support? I see that there is a Qt package in the git repo but not sure that ever made it into an xsiaddon. Thanks, -- Eric Thivierge Rigging Lead

RE: nice to see soft still hitting big

2015-06-30 Thread Manuel Huertas Marchena
Very nice spot! really liked the subtle damage details on both characters turntables ... an additional lookdev & lighting breakdown will be awesome ;) great stuff! cheers -Manu IMDB | Portfolio | Vimeo | Linkedin > Date: Tue, 30 Jun 2015 06:15:15 +0200 > From: nagv...@gmail.com > To: sof

Re: OT: images from unreal engine

2015-06-30 Thread Francisco Criado
Hi Nico, didn´t check perceptio´s status, last thing i knew is that next shipping would start on July 8... We already prepared two different vr apps for mocap and waiting for it to finish implementation! F. 2015-06-30 9:13 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>: > Saw that a couple of d

Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-30 Thread Mario Reitbauer
Well ACS is only partly useable. It is like the Max Biped system. As soon as you want to do something more special you might run into limitations. I would love to see an application actually making a real good modular based guide system like gear (but even more advanced). 2015-06-30 13:00 GMT+01

Re: OT: images from unreal engine

2015-06-30 Thread Nicolas Esposito
Saw that a couple of days ago, absolutely amazing! Its incredible what can be achieved with UE4. PS: Francisco looks like we wont get our stuff until September...I'm so pissed :( 2015-06-30 14:01 GMT+02:00 Francisco Criado : > Amazing stuff done by Koola: > > https://www.flickr.com/photos/996466

OT: images from unreal engine

2015-06-30 Thread Francisco Criado
Amazing stuff done by Koola: https://www.flickr.com/photos/99646627@N03/19207611066/ link to video: https://www.youtube.com/watch?v=_nLGoqqDc0w --

Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-30 Thread Toonafish
Modo is nice, if you like bugs and crashes 801 was less then stable, but with 901 I feel like a beta tester. It's been like this for so many releases, I've kind of given up on Modo. -Ronald On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic wrote: > Also keep in mind it is not part of modo

Re: cam alembic from maya issue

2015-06-30 Thread Mirko Jankovic
Hey got the issue solved. Kinda. Exporting with exocortex crate worked fine and got everything transferred properly. Exporting with AD pipeline cache made problems... On the other hand some other exports works better with AD exporter, like on cahracter was ahving smoe weird offsets between head an

Re: cam alembic from maya issue

2015-06-30 Thread Mario Reitbauer
Try keying all parameters in maya to force the right values getting exported in alembic. Also I am quite sure you can change the values manually by deleting the alembic operator which is driving that value. 2015-06-30 10:47 GMT+01:00 Mirko Jankovic : > Hello, > I have bunch of cameras exported fr

cam alembic from maya issue

2015-06-30 Thread Mirko Jankovic
Hello, I have bunch of cameras exported from maya as alembic along with the rest of scene, characters, env... Issue is that when rendered in Softimage as standard HD image it gives squashed output. Creating new camera inside SI and putting at same position renders fine. Seems like there is issue w