Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-29 Thread Pierre Schiller
I know there´s a similar video on VIMEO about this setup (and with the same lizard) regarding the outline via ICE. Does anyone knows what the video is named? or what´s the name of the user channel on vimeo? https://www.youtube.com/watch?v=JXAPS754_qM Btw: seems to me, from the blender video, they

Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-29 Thread Eugene Flormata
for the inside lines the UVs are square patches where the border may have a black line with a buncha textures that have straight black lines, there's no texture scaling in the screen so it maintains resolution the whole time if i recall correctly from the video On Thu, Oct 29, 2015 at 12:56 PM, E

Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-29 Thread Eugene Flormata
that's for the outline On Thu, Oct 29, 2015 at 12:55 PM, Christian Freisleder wrote: > hey, > > to me it looks like it's a mesh clone with a push and inverted Normals > with Backsides transparent. Black constant material on it. > But I might be wrong. ;) > > Christian > > > > On 29/10/2015 20:2

Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-29 Thread Christian Freisleder
hey, to me it looks like it's a mesh clone with a push and inverted Normals with Backsides transparent. Black constant material on it. But I might be wrong. ;) Christian On 29/10/2015 20:24, Pierre Schiller wrote: Hello and good day. I came across this video: https://www.youtube.com/watch?v

Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-29 Thread Pierre Schiller
Hello and good day. I came across this video: https://www.youtube.com/watch?v=D4T1cDJryOI Which basically shows how the guys on blender are making the realtime outline for a character like Guilty Gear´s game conference exposed. My question is regarding the method the guys on GG used to make the ou

Re: Softimage 2015 latest vs 2013 SP1?

2015-10-29 Thread Pierre Schiller
Guys, did y´all read we didn´t get FBX 2015 on this SP? that sucks!! we are stuck with FBX 2014 exports At least that has shape-transfer for other apps; but FBX2015 on SP2 would´ve really nailed it. :( On Thu, Oct 29, 2015 at 3:59 AM, Stephan Haitz wrote: > What I would be interested in: Is

Re: OT:Houdini indie render solution

2015-10-29 Thread anto
Blender hairs are sort of frozen particle trail,  while particles are activated as an modifier on mesh. This allows some nice workflows, let's say to use hair brushes over cached particle simulation - but, does not allow to get imported curves as hair guides. Maybe it's possible to find some scr

Re: Softimage 2015 latest vs 2013 SP1?

2015-10-29 Thread Stephan Haitz
What I would be interested in: Is there any difference regarding the stability of SI2013 (SP1), SI2014 (SP2) or SI 2015 (SP2)? In general and in special parts? Any experience/opinion anyone? regards Stephan Am 28.10.2015 um 12:05 schrieb Sven Constable: Just check the online docs for new fea