A polygon node, or polynode for short, a polygon corner. So every polygon has
as many nodes as vertices, and every vertex is associated with as many nodes as
polygons that it shares.
In the context of UV editing, they are also sometimes called texture sampling
points, or sample points for short
http://xsisupport.com/2011/05/08/whats-a-polynode/
On Tue, Mar 15, 2016 at 3:19 PM, Olivier Jeannel
wrote:
> Can someone explain what is a Polynode ? That's one I don't know when and
> why it should be used for.
>
> On Tue, Mar 15, 2016 at 5:32 PM, Fabian Schnuer Gohde
> wrote:
>
>> Thank you a
Can someone explain what is a Polynode ? That's one I don't know when and
why it should be used for.
On Tue, Mar 15, 2016 at 5:32 PM, Fabian Schnuer Gohde
wrote:
> Thank you all. afterwards I also came accross this in case someone else
> comes across the thread in the future:
> http://xsisupport
Thank you all. afterwards I also came accross this in case someone else
comes across the thread in the future:
http://xsisupport.com/2013/03/13/finding-degenerate-polygons-by-area/
Best regards,
Fabian
On 15 March 2016 at 02:10, Matt Lind wrote:
> You already have the polygon node ids. You can
Sneaky, I like it. Thank you.
-F
On 15 March 2016 at 12:56, Morten Bartholdy wrote:
> That would then be the excellent tip of the day - thanks Luc-Eric!
>
>
> Cheers
> Morten
>
>
>
> > Den 14. marts 2016 klokken 16:21 skrev Luc-Eric Rousseau
> > :
> >
> >
> > If you're the kind of person that's
That would then be the excellent tip of the day - thanks Luc-Eric!
Cheers
Morten
> Den 14. marts 2016 klokken 16:21 skrev Luc-Eric Rousseau
> :
>
>
> If you're the kind of person that's using "Classic Shell" you should
> probably not upgrade to windows 10.
> Just leave that machine on window
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