A polygon node, or polynode for short, a polygon corner. So every polygon has 
as many nodes as vertices, and every vertex is associated with as many nodes as 
polygons that it shares.

In the context of UV editing, they are also sometimes called texture sampling 
points, or sample points for short. In Maya, they are called vertex faces, and 
in Max they are called face vertices.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Tuesday, March 15, 2016 3:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: polygon area sum for normalizing texel density

Can someone explain what is a Polynode ? That's one I don't know when and why 
it should be used for.

On Tue, Mar 15, 2016 at 5:32 PM, Fabian Schnuer Gohde 
<list....@gohde.no<mailto:list....@gohde.no>> wrote:
Thank you all. afterwards I also came accross this in case someone else comes 
across the thread in the future: 
http://xsisupport.com/2013/03/13/finding-degenerate-polygons-by-area/

Best regards,
Fabian

On 15 March 2016 at 02:10, Matt Lind 
<speye...@hotmail.com<mailto:speye...@hotmail.com>> wrote:
You already have the polygon node ids.  You can drill down into the triangles 
collection of the polygonmesh object to get access to the triangulated mesh.  
From there, just sum the triangles for each polygon as the node ids will match 
the triangle index ids.  You can alternately ignore node indices and iterate 
via polygon index property on each triangle.

Matt

--- Original Message ---

From: 
softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>
Sent: March 14, 2016 12:00 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Softimage Digest, Vol 88, Issue 56

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Today's Topics:

   1. Re: XSI and Window 10, the bright future (Luc-Eric Rousseau)
   2. polygon area sum for normalizing texel density
      (Fabian Schnuer Gohde)


----------------------------------------------------------------------

Message: 1
Date: Mon, 14 Mar 2016 11:21:36 -0400
From: Luc-Eric Rousseau <luceri...@gmail.com<mailto:luceri...@gmail.com>>
Subject: Re: XSI and Window 10, the bright future
To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>"
        
<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
Message-ID:
        
<cap7dfks-ghsz-y97rj6jljkayv4atvq3qijpdudtaesxq6-...@mail.gmail.com<mailto:cap7dfks-ghsz-y97rj6jljkayv4atvq3qijpdudtaesxq6-...@mail.gmail.com>>
Content-Type: text/plain; charset=UTF-8

If you're the kind of person that's using "Classic Shell" you should
probably not upgrade to windows 10.
Just leave that machine on windows 7 until it dies, and you'll get
windows 10 on the next PC.

There is a way, however,  you can keep your "free windows 10" option
open forever and not worry about the end date.

I have done this myself, twice.

To do that, you need to upgrade your windows 7 to windows 10, check
that it's activated, and then downgrade back to windows 7.  Your BIOS
will then be activated for both 7 and 10, and you can re-install
windows 10 at any time in the future.

That's also the way to do a "clean install" of windows 10: you
upgrade, wipe, and then install windows 10 from the downloaded .iso

At this point, it would be best if you cloned your boot disk, which I
did on one PC with the free software that comes with SSD drives.
It's a perfect time to upgrade to SSD if you haven't done so, and then
you can leave your unused windows 7 drive for safe-keeping.

After you install windows 10, you have 30 days to revert to windows 7,
it's a button in the control panel.
(http://windows.microsoft.com/en-ca/windows-10/going-back-to-windows-7-or-windows-81)

This works, although in my experience some things messed up in the
upgrade/downgrade process, so it's best to clone the drive.  XSI and
Adobe survive the process just fine, however.

Personally, I have two HP computer that broke in some ways (realtek
audio not working, not waking up sleep) with windows 10.

You can install something called "GWX Control Panel" to block all the
nagging messages and automatic downloads of windows 10.


On 13 March 2016 at 13:47, Fabian Schnuer Gohde 
<list....@gohde.no<mailto:list....@gohde.no>> wrote:
> Hi,
> I've got machines with Win 8.1 Pro at the moment and with the free upgrade
> "deadline" approaching I'm thinking wether not not to take the plunge to
> Win10 during the summer.
>
> My main concern apart from privacy issues is that given the fact that there
> will now be continuous rolling windows upgrades that XSI will cease to
> function one fine morning. Much the same way that some programs stop working
> with MacOSX updates. And no-one will provide updates to fix that.
>
> I'm mostly happy with Win8.1+ClassicShell but the fact that M$ and Intel
> want upcoming hardware to require new Windows is perhaps a reason to update.
> I'm still looking to use XSi for another 3-5 years.
>
> Does anyone with more knowledge of Windows internals and XSI dependencies
> have an opinion on the likelyhood of M$ messing with something that XSI
> needs?
>
> Thank you,
> Fabian
>


------------------------------

Message: 2
Date: Mon, 14 Mar 2016 19:04:15 +0100
From: Fabian Schnuer Gohde <list....@gohde.no<mailto:list....@gohde.no>>
Subject: polygon area sum for normalizing texel density
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Message-ID:
        
<CABetkv6ZS3OS4=bigpczvfff4g2vhtxf_najl49r1olnxaa...@mail.gmail.com<mailto:bigpczvfff4g2vhtxf_najl49r1olnxaa...@mail.gmail.com>>
Content-Type: text/plain; charset="utf-8"

Hi,
I'm setting up some texture baking and before re-inventing the wheel (and
I'm running out of time on this project) I was wondering if there is a
quick way (or if someone has a snippet of code) to quickly calculate the
area of polygons in a mesh to set up the map resolution accordingly.
Unwrapping will be via UniqueUVs. just need an even texel density accross
all objects.

Thank you,
Fabian
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