Hi, I've always used Object View as a separated floating viewport to check
the results of my scene outside of my main viewers, but I've just realized
that it doesn't work with OpenGL.
Is there any way to make it work?
I need to check the real time shaders results, and it would improve my
workflow
Do you not have a drop down to pick change the viewing mode to
Realtime Shader? If
that doesn't do what you expect, chose the same camera that you're
using in the viewport.
the viewing mode is a camera property
On 29 April 2016 at 05:35, Martin Yara wrote:
> Hi, I've always used Object View as a
are there specific shaders that don't work? I did a quick check in 2015 and
seems to work in the object view. I didn't know of any bugfixes regarding
realtime shaders since v2013 so I'm wondering if it's something specific to
your installation?
sven
From: softimage-boun...@listproc.autodesk.co
does anyone know if maya can do in-line equations in their input boxes like
XSI did?
where you can put like 7*2 directly in an input box and it just gives the
result?
or should I always just have a calculator open?
I'm not even sure what it's called in xsi so I can't begin to search a
solution on
Yes, but the syntax is different
Highlight the factor you want to change, then type in the variable
"*=4".for instance
So if the value you have is 10, and you want to make it 12..
Highlight "10"
Then type "+=2"
J
Sent from my iPhone
> On Apr 29, 2016, at 3:10 PM, Eugene Flormata w
as most of things with maya it makes no sense.. just make it a bit more
complicated then it could be hehehe
On Fri, Apr 29, 2016 at 9:21 PM, John Clausing
wrote:
> Yes, but the syntax is different
>
> Highlight the factor you want to change, then type in the variable
>
> "*=4".for instance
>
thanks! I would have imagined they would have fixed that when they tried to
humanize the program
On Fri, Apr 29, 2016 at 12:40 PM, Mirko Jankovic
wrote:
> as most of things with maya it makes no sense.. just make it a bit more
> complicated then it could be hehehe
>
> On Fri, Apr 29, 2016 at 9:2
trust me.as a long time Softimage guy, now working in maya
there ain't nothin' human about it lol
On Friday, April 29, 2016 4:03 PM, Eugene Flormata
wrote:
thanks! I would have imagined they would have fixed that when they tried to
humanize the program
On Fri, Apr 29, 2016 at
There are certain features that do not work for OpenGL shade setting in
object view. However, you need to write your own custom shaders to run into
those limitations.
That said, make sure your viewport shading settings are set to "Realtime
Shaders -> OpenGL" and not just "Realtime Shaders". R
Thanks a lot that was it !
When I change my camera's mode to shaded, constant, etc, it also changes
the Object View's camera because they are the same camera. But when I
change it to OpenGL, or HighQuality in my camera (main view), everything in
my Object View disappear and the view mode turns bla
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