Re: thickness - avoiding self intersections

2016-12-12 Thread Jonathan Moore
> > you could try Meshmixer, it’s free and used for 3D printing but has a > “hollowing” feature that might work. > > -Ronald Interesting. Meshmixer works in a similar manner to the VDB tools in Houdini (it's solidifying and hollowing tools are based on voxels). I can see how it's useful for

Re: thickness - avoiding self intersections

2016-12-12 Thread Cristobal Infante
Once you use vdb, than all the uv data is gone so as Christopher is saying you must attribute Transfer those uv back to your new Mesh. Depending how much your topology changed this operation will work nicely or not. Send me a hip file if you want :) On Mon, 12 Dec 2016 at 15:57, Jonathan Moore

Re: Last xsi reel

2016-12-12 Thread mikael . pettersen
Tack! > 12 dec. 2016 kl. 15:50 skrev Jens Lindgren : > > This is really awesome Mikael! > I almost got teared eyes watching it when you say it's a goodbye reel. > > Lycka till på ILM! > > /Jens > > >> On Mon, Dec 12, 2016 at 12:28 AM,

Re: thickness - avoiding self intersections

2016-12-12 Thread Jonathan Moore
I find QuickThickness (on rray) to be pretty reliable. You'll need to flip the normals on the inside surface but it avoids self intersections and remains parallel (as long as you're not adding too much thickness for the topological layout of the points).

Re: thickness - avoiding self intersections

2016-12-12 Thread Christopher Crouzet
Have you tried using `AttribTransfer SOP` to transfer the UVs from the original mesh onto the output of the node 'polyreduce1', and then merging? On 12 December 2016 at 22:41, toonafish wrote: > you could try Meshmixer, it’s free and used for 3D printing but has a >

Re: Last xsi reel

2016-12-12 Thread Jens Lindgren
This is really awesome Mikael! I almost got teared eyes watching it when you say it's a goodbye reel. Lycka till på ILM! /Jens On Mon, Dec 12, 2016 at 12:28 AM, wrote: > Thanks Tim! Yeah, in crowd we used it all the time when I was there. I > heard that they have

Re: thickness - avoiding self intersections

2016-12-12 Thread toonafish
you could try Meshmixer, it’s free and used for 3D printing but has a “hollowing” feature that might work. -Ronald > On 12 Dec 2016, at 16:25, Fabricio Chamon wrote: > > ...well and minutes after writing the e-mail I found a really reliable > solution in houdini, that

Re: Houdini voronoi to Soft - disconnected faces?

2016-12-12 Thread Fabricio Chamon
@Cristobal and Andreas: yeah, that was it! thanks a lot! @Morten: I'm a big fan of IFX, and currently using in the same project. I love how powerful the ice operators can be to create nested shatters, although it crashes sometimes. But I suddenly got this big messy mesh with all sorts of bad

Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-12 Thread Morten Bartholdy
I guess this has a lot to do with how you use it and your methodology. While not crash free I have always found Softimage very stable for these things, except for a couple of versions along the way that made me pull hair out, but even on those occasions you learn how to workaround and avoid