Re: wetmaps

2020-06-22 Thread Busty kelp
u70HlqantHtZKrYrBY-3D > > > >> On Thu, Jun 18, 2020 at 2:44 AM Busty kelp wrote: >> It should be pretty Straightforward to make a wet map using ‘pixel >> particles’ to write to an image sequence. >> Pixel particles covers a uv’d mesh in particles that represe

Re: wetmaps

2020-06-18 Thread Busty kelp
It should be pretty Straightforward to make a wet map using ‘pixel particles’ to write to an image sequence. Pixel particles covers a uv’d mesh in particles that represent a pixel on the uv of the object. Then you just need to make an simmed ice tree that Changes the particles color value based

Re: Bifrost graph - Really trying but it's not happening

2020-02-19 Thread Busty kelp
Hi Jonah, If you would like I’m happy to be paid By Autodesk to learn Bifrost in a public way! I did that with ICE (although unpaid) and posted videos as I went, which became very popular and I’d consider myself an ICE expert now. People like watching other people learn as it’s more casual

Re: SISideBar in Maya

2017-11-15 Thread Busty kelp
Yes. For me, the recent past and future is in being able to make my own deformers and tools fast and on the fly. The past, is struggling with software that can't do what I want. > On 15 Nov 2017, at 09:21, Mirko Jankovic wrote: > > Compared to some things in maya,

Re: who's busy

2017-09-22 Thread Busty kelp
Does he use softimage? If so, Peerless are hiring Sent from my iPad > On 22 Sep 2017, at 16:11, Ben Beckett wrote: > > Get him to contact David at animated people, or Simon Percy at Darkside > animation > >> On 22 September 2017 at 14:17, Chris Marshall

Re: ICE Internal Cache

2016-02-28 Thread Busty kelp
https://vimeo.com/49833260 This isn't storing per point data but the method is the same Sent from my iPad > On 28 Feb 2016, at 19:45, Jeremie Passerin wrote: > > Thanks Eric, I'll give it a try on Monday. > >> On Feb 28, 2016 11:28 AM, "Eric Thivierge"

Re: ICE Internal Cache

2016-02-28 Thread Busty kelp
I haven't looked at Eric's file, but if you want to, this is very easy in ice. You can store per point data adding each frame to an array. On a clone. At the end, freeze the clone and it will be a Permanent attribute you can read from another object. Sent from my iPad > On 28 Feb 2016, at

Re: modo 901 off topic

2016-02-26 Thread Busty kelp
Modo is just about to get Fabric Engine, which will add a lot to its capabilities regarding rigging and deformation etc. Modo isn't very fast at evaluating deforms, from my experience, but I am a novice with it so can't add much else of value. Sent from my iPad > On 26 Feb 2016, at 10:02,

Re: Fuzz trouble

2015-07-13 Thread Busty kelp
I don't overlook it. I have my studio subscription up to 2015. I just don't use it because of this issue. Why would I want them to touch 2013? It works fine. Sent from my iPad On 13 Jul 2015, at 21:38, Matt Lind speye...@hotmail.com wrote: You overlook the fact you need to be on

Re: Fuzz trouble

2015-07-13 Thread Busty kelp
And AD asked me tonight for a sample scene to test. Sent from my iPad On 13 Jul 2015, at 21:38, Matt Lind speye...@hotmail.com wrote: You overlook the fact you need to be on Softimage 2015 to get support. They're not going to touch 2013. Matt Date: Mon, 13 Jul 2015

Re: Fuzz trouble

2015-07-12 Thread Busty kelp
are broken and whats going on under the hood, i think it would be easier if we could consolidate around that. On Sat, Jul 11, 2015 at 5:46 PM, Busty kelp p...@bustykelp.com wrote: Please flag this as a bug with AD. I have, and I've asked others to because if enough people cause a fuss they might

Re: Fuzz trouble

2015-07-11 Thread Busty kelp
Please flag this as a bug with AD. I have, and I've asked others to because if enough people cause a fuss they might find a way of fixing it before signing 2015 off for good. Sent from my iPad On 11 Jul 2015, at 11:25, Ognjen Vukovic ognj...@gmail.com wrote: Seems to be working

Re: Rendering Fuzz on farm flicker problem

2014-08-04 Thread Busty kelp
: Busty kelp [p...@bustykelp.com] Subject: Re: Rendering Fuzz on farm flicker problem If you cache, (strandsize, strand position, strand colour) then apply the cache before the cage, getting rid of the fuzz compound entirely as you won't need it once styling is done, Then it will won't flicker

Re: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Busty kelp
. Ivan On Sat, Jul 26, 2014 at 5:43 PM, Busty kelp p...@bustykelp.com wrote: Cache out the strands and it should work. Sent from my iPad On 25 Jul 2014, at 15:53, Ivan Vasiljevic klebed...@gmail.com wrote: Hello list, Did anyone had problems rendering Fuzz on the farm in terms

Re: Rendering Fuzz on farm flicker problem

2014-07-26 Thread Busty kelp
Cache out the strands and it should work. Sent from my iPad On 25 Jul 2014, at 15:53, Ivan Vasiljevic klebed...@gmail.com wrote: Hello list, Did anyone had problems rendering Fuzz on the farm in terms of flickering strands? Rendering in local goes fine. Cheers. Ivan -- Ivan

Re: Multiple Fcurve Nodes - One Input?

2014-06-01 Thread Busty kelp
You could build a linear interpolated array. plug that into the fcurve, then get the output and use it as the y value of a vector array, then plug into fit bezier curve. Then use the t value of the bezier curve. And read the y output. If the values are not ranging from zero to 1, you'll have to