Reinterpret location to new geometry is broken.

What's for certain is that they won't fix it if nobody makes a fuss. I have my 
reseller chasing it up with them. It's a good time to add an extra note to them 
. They actually still have an obligation to fix it if they are made aware 
enough about it. 
I'm sure they want to make sure they are within their side of the contract. 
After all, they wouldn't want to and set a bad example and encourage us to go 
breaking contracts with them willy nilly.

Sent from my iPad

> On 11 Jul 2015, at 22:59, Mario Reitbauer <[email protected]> wrote:
> 
> There wont be fixes anymore, quite sure about that.
> You might get a new logo for the next "release" that's it, and only if the 
> design guy needs to be annoyed cause he got nothing to do.
> 
> 2015-07-11 23:45 GMT+02:00 Mirko Jankovic <[email protected]>:
>> do you really think that they haven't signed off SI like a year ago even.. 
>> and that they have anyone at all paying a bit of attention to Si at all....
>> they haven;t even when it was kinda developed...
>> 
>>> On Sat, Jul 11, 2015 at 9:41 PM, Ognjen Vukovic <[email protected]> wrote:
>>> Could you explain what exactly to flag? What nodes are broken and whats 
>>> going on under the hood, i think it would be easier if we could consolidate 
>>> around that.
>>> 
>>>> On Sat, Jul 11, 2015 at 5:46 PM, Busty kelp <[email protected]> wrote:
>>>> Please flag this as a bug with AD. I have, and I've asked others to 
>>>> because if enough people cause a fuss they might find a way of fixing it 
>>>> before signing 2015 off for good.
>>>> 
>>>> Sent from my iPad
>>>> 
>>>>> On 11 Jul 2015, at 11:25, Ognjen Vukovic <[email protected]> wrote:
>>>>> 
>>>>> Seems to be working flawlessly..... Time to roll back i guess :|
>>>>> 
>>>>> Thanks again for the heads up.
>>>>> 
>>>>>> On Sat, Jul 11, 2015 at 12:22 PM, Ognjen Vukovic <[email protected]> 
>>>>>> wrote:
>>>>>> Hmmm , Im trying to open the scenes and its still a bit hit and miss. So 
>>>>>> i presume you might be right about that. i will have to test it out. 
>>>>>> Thanks. Ill get back as soon as i test out 14.
>>>>>> 
>>>>>>> On Sat, Jul 11, 2015 at 12:02 PM, Matt Morris <[email protected]> wrote:
>>>>>>> Are you using 2015? Autodesk managed to break a few essential compounds 
>>>>>>> that are used in fuzz I think, best off using 2014 sp2.
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>>> On Saturday, 11 July 2015, Ognjen Vukovic <[email protected]> wrote:
>>>>>>>> Ok , for some reason having the viewport work in texture decal mode is 
>>>>>>>> the only way i can get it to display without hanging xsi, must be down 
>>>>>>>> to my gpu or something.
>>>>>>>> 
>>>>>>>>> On Sat, Jul 11, 2015 at 12:58 AM, Ognjen Vukovic <[email protected]> 
>>>>>>>>> wrote:
>>>>>>>>> Has anyone encountered crashes when using fuzz when trying to unhide 
>>>>>>>>> the hair? I cant seem to have it unhidden at all, i tried setting 
>>>>>>>>> density and segments to 1/1 but still every time i try to view it in 
>>>>>>>>> the viewport, bang, its all gone. This is strange because last night 
>>>>>>>>> i was working on it with a density of 50 and 4 segments, and all was 
>>>>>>>>> fine, but today i cant get to my work... 
>>>>>>>>> 
>>>>>>>>> Its all a bit frustrating really, but im not sure where to take it 
>>>>>>>>> from here.
>>>>>>> 
>>>>>>> 
>>>>>>> -- 
>>>>>>> www.matinai.com
> 
> 
> 
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