.
-sebastian
> Ho Chung Nguyen
> mailto:hochung.ngu...@autodesk.com>> hat am 11.
> September 2014 um 06:00 geschrieben:
>
>
> Hi Sebastian
>
> Do you mind sending us the Alembic file you exported from Houdini?
> Vec3f is a basic type we support in XSI Alembic, unless
Hi Arvid
The ground speed of each animation is stored in ICE attribute
“__CrowdFX_Actor_HorizontalSpeed” of the simulation pointcloud
(Crowd.Point_Cloud)
It’s an array of float, in the order of the animations set up for the actor
proxy. So for the pedestrian actor, with 3 animations idle, walk,
Hi Sebastian
Do you mind sending us the Alembic file you exported from Houdini?
Vec3f is a basic type we support in XSI Alembic, unless Houdini exports the
data into some unexpected Alembic type.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On B
at 7:12 AM, Ben Beckett
mailto:nebbeck...@gmail.com>> wrote:
In the past I cached and then cached with Alembic
On 25 July 2014 12:11, Ben Beckett
mailto:nebbeck...@gmail.com>> wrote:
You could prebake there positions
On 25 July 2014 10:36, Ho Chung Nguyen
mailto:hochung.ngu...@
For the curve-following behavior, the goal is a moving target along the curve.
It stays a few steps ahead of the actors.
You can access ICE attribute Self.__CrowdFX_CurveGoal_CurrentIndex to see which
point on the curve it is. If the curve is sampled at 100 points, that index
should be from 0 to
You might have to also export the parent hierarchy of those extra items, cause
the animation is in their transforms.
Do you have a scene we can help look into?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash
Sent: Friday, Jul
DE
Thanks
On Tue, Jul 8, 2014 at 3:19 AM, Ho Chung Nguyen
mailto:hochung.ngu...@autodesk.com>> wrote:
Hi Nuno,
Any property in the .abc file will be imported as ICE attribute.
You’ll need to add node Color Map Lookup to the RenderTree to render vertex
colors.
Note that setting the Vertex C
Hi Darren
This is due to the fact that the ICE attribute that the shaders use as UV is
not evaluated on render farm.
You can find the attribute name in tspace_id parameter of Image node in a
render tree. In CrowdFX, it's named "Texture_Projection"
If you are using Softimage 2015, we have an API
This is for Softimage 2015
It won’t be in the SP release, but Hans has made the binary available on
sourceforge
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Monday, July 07, 2014 10:06 PM
To: softimage@listproc
Hi Angus
You can find the export options here:
http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/#!/url=./si_cmds/AbcExport.html
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent
It might be related to refactoring of selection we did for 2015.
To enable to the old selection system, you can set environment variable
XSI_DISABLE_NEW_PICK=1
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens
Sent: Thursd
You can use ICE to write the weightmap value to a per-Sample attribute and
cache it to Alembic.
After reading the cache back, you can again use ICE to set it on the weightmap.
Unless I’m missing something obvious.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.a
this.
https://groups.google.com/d/msg/alembic-discussion/1HaVR4LvHK8/f4732VncozwJ
However, you can always use FBX to bring your materials to Maya.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
Sent: Friday, May 09, 2014 8
...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
On Behalf Of Ho Chung Nguyen
Sent: Tuesday, May 27, 2014 1:06 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: RE: Softimage 2015 Alembic attach to geometry
Hans forgot to mention that yo
On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen
mailto:hochung.ngu...@autodesk.com>> wrote:
1. Did you export the abc at the same framerate as you read it?
2. In the script, there's a flag specifying if the XSI object kine is driven by
the abc cache. Should set it to True
gridData.Set
1. Did you export the abc at the same framerate as you read it?
2. In the script, there's a flag specifying if the XSI object kine is driven by
the abc cache. Should set it to True
gridData.SetCell(2, 0, True)
Sent from my iPad
> On May 9, 2014, at 10:31 PM, "Nuno Conceicao"
> wrote:
>
> #Th
If the mesh topology doesn't change, it should work
Sent
On May 9, 2014, at 8:14 PM, "Nuno Conceicao"
mailto:nunoalexconcei...@gmail.com>> wrote:
Thanks, does this works with geometry instead of a pointcloud?
On Fri, May 9, 2014 at 1:05 PM, Ho Chung Nguye
to re-attach an alembic read cache node
to the frozen mesh and reconnect to the point cache path which is easily
script-able.
On Fri, May 9, 2014 at 5:27 AM, Ho Chung Nguyen
mailto:hochung.ngu...@autodesk.com>> wrote:
Can you explain what you need?
From:
softimage-boun...@li
=e6512b6db1792aa797641511737124fb2cbf0794
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
Sent: Thursday, April 24, 2014 9:22 AM
To: softimage@listproc.autodesk.com
Subject: RE: SI2015 alembic vs maya
This seems like an issue with the Alembic
2014 at 4:06 AM, Ho Chung Nguyen
mailto:hochung.ngu...@autodesk.com>> wrote:
Caching of subframe is supported, the objects need to have property
SimulationSettings and option Cache All Simulation Samples checked.
Pointclouds have this property by default. Polymeshes will have it if you
crea
Those attributes were not found or defined on the exported objects.
It's not a problem if you don't use those attributes in your scene.
The default list is comprehensive, including necessary attributes for the
built-in renderers and sample scenes. Therefore you sometimes gets these
warning if y
This seems like an issue with the Alembic plugin in Maya, even an abc file
exported from Maya can’t be re-imported correctly when there are multiple
materials on the mesh.
We’re looking into it.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Be
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
Sent: Tuesday, April 22, 2014 10:56 AM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage 2015 Alembic attach to geometry
Can you attach the abc file so we can look into it?
From
Can you attach the abc file so we can look into it?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Monday, April 21, 2014 10:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to ge
Hi John
You can find the foo fighter scene done in the new CrowdFX system here:
https://dl.dropboxusercontent.com/u/81523789/FooFighter.zip
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard
Sanchez
Sent: Thursday, March 27,
ing the argument be an array of strings
vs a single string
s
On Thu, Apr 11, 2013 at 8:07 PM, Ho Chung Nguyen
mailto:hochung.ngu...@autodesk.com>> wrote:
You can connect to the SDK example workgroup and check out this custom ICE node
\XSISDK\examples\workgroup\Addons\CustomICENodes\cppsrc_gridwalker\GridWalker.cpp
<>
You can connect to the SDK example workgroup and check out this custom ICE node
\XSISDK\examples\workgroup\Addons\CustomICENodes\cppsrc_gridwalker\GridWalker.cpp
(To connect, go to File > Plugin Manager > Workgroup > Connect > Try SDK
Examples workgroup)
The demo scene for this ICE node is here:
This is another plugin you can use
https://bitbucket.org/nghochung/public/src/7ea9985ee032/FindICEAttribute?at=master
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Saturday, April 06, 2013
- In Jscript, the array needs to be converted to safearray before you can set
it on ICE attribute data. Check out the code below for the conversion.
- As a workaround for setting MaterialID, you can store the data in a custom
attribute, then use ICE to read from it and set MaterialID
function ge
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