icensed ones and install the latest downloadable version from
moootzoid.com? I couldn't find any info about that.
Cheers Morten
Den 23. maj 2018 klokken 10:30 skrev Ola Madsen
<ola.mad...@digitalcontext.se<mailto:ola.mad...@digitalcontext.se>>:
Hi Morten,
The easiest way is probably to
Hi Morten,
The easiest way is probably to use emPolygonizer. Eric released all his plugin
for free some time ago so just head over to
Hi Kris,
In the Deadline > Configure Plugins > Softimage settings, Disable Strict Error
Checking. And that should fix your problems…
O
Från: softimage-boun...@listproc.autodesk.com
För Kris Rivel
Skickat: den 26 april 2018 06:05
Till: Softimage List
oduced an intermediate null and
now it works, with only a simple y-position expression and no trigonometry.
Next I will have to see if it can be parented and rotated.
MB
> Den 7. november 2017 klokken 14:38 skrev Ola Madsen
> <ola.mad...@digitalcontext.se>:
>
>
> Hey Mor
Hey Morten,
I don’t think you searched the online tutorials enough
Did you try this one:
was half way through building something like this, but
you've probably just saved me an hour or so.
Cheers!
On 13 February 2017 at 10:56, Ola Madsen
<ola.mad...@digitalcontext.se<mailto:ola.mad...@digitalcontext.se>> wrote:
Hi Chris,
Here’s a short tutorial on how to create a ripple
Hi Chris,
Here’s a short tutorial on how to create a ripple in ICE:
http://olamadsen.se/build-your-own-shockwave-deformer-using-ice/
same setup as a water surface instead of a wall.
https://vimeo.com/100520445
cheers
ola
Från: softimage-boun...@listproc.autodesk.com
Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<softimage@listproc.autodesk.com>
Ämne: RE: Water drop cling
Thanks Ola - that is a good and comprehensive tutorial :)
Cheers
Morten
> Den 19. januar 2017 klokken 14:47 skrev Ola Madsen
> <ola.mad...@di
Hi Morten,
Here's an old tutorial on a very similar topic.
http://olamadsen.se/water-condensation-using-ice/
cheers
ola
-Ursprungligt meddelande-
Från: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] För Morten Bartholdy
Skickat: den 19
Even if you visualize them there is a still a chance they won’t be cached.
Safest way is to open the ICE Tree, click the Attr. Editor button and set the
“mySpriteID” to Always Evaluated.
Or if you’re on an older version of soft, you can use the emTool _ Force Value
Evaluation node which is
Hi Kris,
I sent you an email off-list.
ola
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Wednesday, April 8, 2015 7:21 AM
To: Softimage List
Subject: redshift renderfarm
Probably a stretch...but...anyone know of a
Hi Chris,
No. Softimage runs “just fine” on Parallels and win7 (64bit). Please note that
Windows will not have direct access to your graphic card, but will rely on
Parallels graphic drivers. This may or may not be a problem for you. I’ve
experienced a fair share of glitches and problems with
bootcamp running but needed to re-partition my hard drive so
thought of trying out parallels. Now I wish I hadn't .
Cheers
On 2 March 2015 at 10:20, Ola Madsen
ola.mad...@digitalcontext.semailto:ola.mad...@digitalcontext.se wrote:
Hi Chris,
No. Softimage runs “just fine” on Parallels and win7
meshes into separate objects before
passing them on to MR. Therefore, some shaders get artifacts, like
volumetrics and bumpmapping also.
Real headache but easy fix...
Under MR Optimizations, look for Mesh Splitting Factor, increase the value
up to infinity and be happy :D
Em 19/03/2014 19:20, Ola
I can only confirm this nasty little bug as I experienced it a couple of
years ago. If I remember correctly I managed to get rid of the artifacts on
some objects by actually tessellating the geometry instead of using to +
key. Some object still had the artifacts and I had to work around it by
Have used XSI since version 1.5 and being a die-hard Softimage evangelist
during the years I guess I can't let this slide. So count me in as well.
ola
Senior 3D Artist and redundant Softimage Certified Instructor
If you guys keep it going till the 24th I'll be there as well.
-
Ola
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Monday, March 3, 2014 6:56 PM
To: softimage@listproc.autodesk.com
Subject: Re: london
Autodesk have chosen to only implement iRay (the part of Mental Ray that can
utilize the GPUs) in 3DS Max.
Theres an old thread about implementing it yourself at
http://www.si-community.com/community/viewtopic.php?f=10
Hi Alan,
Sorry for the late reply but I've been partly offline during the weekend.
But here's a slightly more detailed explanation of the bubble setup. The
bubbles are generated from the cached lagoa point cloud, but created in a
separate cloud. This creates the hero bubbles, which is then
Hi Morten,
No need to use states. I wrote a tutorial for 3D World on a similar subjects a
couple of years ago which might help you get started.
http://caffeineabuse.blogspot.se/2011/07/ice-destruction.html
cheers
ola
From: softimage-boun...@listproc.autodesk.com
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