RE: [EXT] Maya's reassign locally?

2018-02-15 Thread Oz Adi
In ngSkinTools you can select vertices, then select 1 or more joints from a list, and then assign weights of selected vertices to those joints I think in this video you can see how to do it in ngskintools: https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DrBL5Ou9MRc

RE: ot: writing Re-Assign Locally for Maya

2017-07-03 Thread Oz Adi
f the things I'm really missing! Cheers, Matt On 19 December 2016 at 08:31, Oz Adi mailto:oz@playtech.com>> wrote: Thanks Ahmidou, this is very helpful! ☺ From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...

RE: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-05-23 Thread Oz Adi
I've been down this sad path for the past two years, and I still get pissed every time I use Maya. weight painting in maya is really shitty, I would recommend trying this plugin: http://www.ngskintools.com/ I tried writing in Python some weight painting functionality that is missing in maya, bu

RE: ot: writing Re-Assign Locally for Maya

2016-12-19 Thread Oz Adi
Subject: Re: ot: writing Re-Assign Locally for Maya Hi, You need to test the distance against points the lines defined by bones and their childs. Search for "point to line distance" Le 18 déc. 2016 07:14, "Oz Adi" mailto:oz@playtech.com>> a écrit : Hi, I am really

ot: writing Re-Assign Locally for Maya

2016-12-18 Thread Oz Adi
Hi, I am really missing "Re-Assign Locally" for envelopes, in Maya, so I wrote a simple Python script. The script calculates weight by distance, between each selected point to each selected joint, using the formula in the attached file, I then assign those values back to the skin cluster.. The

RE: OT: Softs Duplicate Symmetry in Maya?

2016-07-19 Thread Oz Adi
searchReplaceNames "l_" "r_" "hierarchy"; On Mon, Jul 18, 2016 at 8:11 AM, Oz Adi mailto:oz@playtech.com>> wrote: Thanks, Seems like a basic rigging tool that needs to be in every 3d package, to be able to mirror a complete rig.. I’ve already built the oth

RE: OT: Softs Duplicate Symmetry in Maya?

2016-07-19 Thread Oz Adi
aceNames "l_" "r_" "hierarchy"; On Mon, Jul 18, 2016 at 8:11 AM, Oz Adi mailto:oz@playtech.com>> wrote: Thanks, Seems like a basic rigging tool that needs to be in every 3d package, to be able to mirror a complete rig.. I’ve already built the other sid

RE: OT: Softs Duplicate Symmetry in Maya?

2016-07-18 Thread Oz Adi
Thanks, Seems like a basic rigging tool that needs to be in every 3d package, to be able to mirror a complete rig.. I’ve already built the other side from scratch, it wasn’t a big complex rig, but it was a waste of time :/ I have not scripted for a few years now.. I’ll have to refresh my Jscript

RE: OT: Softs Duplicate Symmetry in Maya?

2016-07-18 Thread Oz Adi
16 at 9:35 AM, Oz Adi mailto:oz@playtech.com>> wrote: Hi, and sorry for the off topic, but this might be the best place to ask, as there are many professionals here who knows both Soft and Maya. As the subject implies, I am having trouble symmetrizing a group in Maya, that consists of an

OT: Softs Duplicate Symmetry in Maya?

2016-07-17 Thread Oz Adi
Hi, and sorry for the off topic, but this might be the best place to ask, as there are many professionals here who knows both Soft and Maya. As the subject implies, I am having trouble symmetrizing a group in Maya, that consists of an IK chain, bound mesh, a couple of parent constraints and poin

RE: Camera warpers / deformers / lattice, anyone?

2016-07-13 Thread Oz Adi
Maya at the moment.. I am on the 48th floor and the thought of jumping out, out of frustration crossed my mind a few times.. hehe j/k At least it’s good to know there’s such a tool for maya, my arranged-wife at the moment :/ @Oz Adi, tudah, i remember this and was searching for him but didnt find

RE: Camera warpers / deformers / lattice, anyone?

2016-07-13 Thread Oz Adi
There’s this website form 2006: http://www.characteranimator.com/movies/character_td.html he is using Softimage, and did a pretty cool tool with camera lattice.. check out the first video, deformation grid Maybe this guy is on this list? ☺ From: softimage-boun...@listproc.autodesk.com [mailto

RE: Autokey while playback

2016-05-17 Thread Oz Adi
Tried the autokey on 2105 sp2 with a GTX980, it doesn’t work good.. saves keys only when releasing the mouse, and does not allow me to move the object freely, just an axis at a time.. Remembering channels from SI|3D, I managed to get it to work (sort of) in XSI, Under the animation panel, Device

RE: Bizarre jump in character animation when rendering

2016-01-06 Thread Oz Adi
I had a few characters rigged with Gear, that played nice in viewport, but when rendering on certain frames, some controllers went crazy, then on the next frame it seemed To be fine.. It was random, and happened only during render (on a single machine), everything was fine in the viewport. My s

RE: Copying animation with layers?

2015-12-16 Thread Oz Adi
Have you tried storing the base layer as a clip on the mixer, then exporting the mixer itself along with it’s animation layers containers, Then importing the mixer to a different identical rig. it seems to work, but object names must be identical. I am moving animation from one character ont

RE: Purchasing softimage 2015

2014-10-21 Thread Oz Adi
get current on Subs, before then being able to get 2015. Thx, Graham From: Oz Adi mailto:oz@playtech.com>> Reply-To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Date: Monday, 20 Octob

Purchasing softimage 2015

2014-10-20 Thread Oz Adi
Hi All, We have 2 softimage 2013 licenses, and we need to upgrade to 2015 The only option I could find on AD site to get Soft 2015, is via the ultimate bundle.. Is this really the only option? Can't we upgrade our 2013 to 2015? Or buy new soft 2015 licenses? I am breaking my head on AD awfull we

RE: OT: Looking for a studio who specializes in Mocap (preferably Sports)

2013-04-10 Thread Oz Adi
interested, you can contact him through his website. His solutions are for Maya, but he is a really talented guy, and may be able to help you out. http://mocap.ca/ Adam On Tue, Apr 9, 2013 at 8:07 AM, Oz Adi mailto:oz@playtech.com>> wrote: Hello, Sorry for the OT on my first post. This

OT: Looking for a studio who specializes in Mocap (preferably Sports)

2013-04-09 Thread Oz Adi
s, Oz. [cid:image004.png@01CB7AA7.1FC59280] | Oz Adi | Art Director | Tel.: +972 3 7185075 | Mobile +972 54 7100048 | | http://www.playtech.com/http://www.playtech.com/> This communication contains information which is privileged and confidential and is exclusively intended only for the in