Softimage redefined the default mental ray
>> > settings in XSI v6.0 to what they are now - which effectively activates a
>> > bunch of stuff you don't need majority of the time and does a lot of extra
>> > work that never shows up in the final rendered image. This change can
akes because they don't take the time to
understand the rendering
> process.
>
> Matt
>
>
>
>
> Date: Sat, 28 May 2016 09:25:06 +0200
> From: Mirko Jankovic <mirkoj.anima...@gmail.com>
> Subject:
Hey Matt,
Sorry for my late response, just getting around to reading this thread.
Matt, I can tell by your reply to my post, my words were received in a way I
didn't intend.
I certainly didn't mean you were saying "you're not smart enough to use
software X". Didn't mean that at all. But I've
t; not tweak the settings.
> >
> > If you learn to use the renderer properly instead of using a 3DSMax
> > mentality of pushing a button and walking away, you'll get better
> > performance and stability. Much of that also involves strategy for
> setting
> > up the scene bef
t better
> performance and stability. Much of that also involves strategy for setting
> up the scene before sending it to the renderer - another area users make
> gross mistakes because they don't take the time to understand the rendering
> process.
>
> Matt
>
>
>
>
> D
AM
To: softimage@listproc.autodesk.com
Subject: RE: Anybody still using mental ray?
Thanks for the endorsement, Pierre.
However, don't get too excited. Majority of the shaders were written
between 2001-2004 with the idea of creating a utility node library to expose
features softimage
Schiller <activemotionpictu...@gmail.com>
Subject: RE: Anybody still using mental ray?
To: softimage@listproc.autodesk.com
@Sven's got some really deep honest points regarding mr.
@Matt Lind, any MR shaders you develop help a lot of people, who read this
but can't participate either because t
>> just a week later.
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Derek Jenson
>> *Sent:* Sunday, May 29, 2016 3:36 PM
>> *To:* softimage@listproc.autod
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Derek Jenson
> *Sent:* Sunday, May 29, 2016 3:36 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Anybody still using mental ray?
>
>
>
tt
Date: Sun, 29 May 2016 06:35:48 -0700
From: Derek Jenson <derekjen...@hotmail.com>
Subject: RE: Anybody still using mental ray?
I think the biggest problem with the stability of MR was with the concept of
only releasing a single update once a year which was tided to the 3D
pro
Subject: RE: Anybody still using mental ray?
I think the biggest problem with the stability of MR was with the concept of
only releasing a single update once a year which was tided to the 3D
program. That was unrealistic idealism. There was also pressure to give
customers the lastest and least tested
...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Saturday, May 28, 2016 9:25 AM
To: softimage@listproc.autodesk.com
Subject: Re: Anybody still using mental ray?
1. I don't want to throw away a expensive CPU based renderfarm.
It will be obsolete soon anyway so just make good planing for next render tool
other way around.
The flexibility of MR and 3delight are unmatched (in XSI), but the speed
demands forced on this biz make Redshift indispensable for keeping pace.
From: mirkoj.anima...@gmail.com
Date: Sat, 28 May 2016 22:00:28 +0200
Subject: Re: Anybody still using mental ray?
To:
istakes because they don't take the time to understand the rendering
> process.
>
> Matt
>
>
>
>
> Date: Sat, 28 May 2016 09:25:06 +0200
> From: Mirko Jankovic <mirkoj.anima...@gmail.com>
> Subject: Re: Anybody still using mental ray?
> To: "softimage@li
rendering
process.
Matt
Date: Sat, 28 May 2016 09:25:06 +0200
From: Mirko Jankovic <mirkoj.anima...@gmail.com>
Subject: Re: Anybody still using mental ray?
To: "softimage@listproc.autodesk.com"
*1. I don't want to throw away a expensive CPU based renderfarm.*
It will be obsolet
desk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
> Sent: Saturday, May 28, 2016 12:28 AM
> To: softimage@listproc.autodesk.com
> Subject: Anybody still using mental ray?
>
> While on the subject of nostalgia and recent release of various tools for
>
] On Behalf Of Matt Lind
Sent: Saturday, May 28, 2016 12:28 AM
To: softimage@listproc.autodesk.com
Subject: Anybody still using mental ray?
While on the subject of nostalgia and recent release of various tools for
XSI.
I have a selection of mental ray shaders I wrote long ago still perfectly
valid
While on the subject of nostalgia and recent release of various tools for
XSI.
I have a selection of mental ray shaders I wrote long ago still perfectly
valid as they're utility nodes for accessing renderer preferences, lights,
performing math, or other basic features missing from the native
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