Re: Anybody still using mental ray?

2016-06-03 Thread Jordi Bares
Softimage redefined the default mental ray >> > settings in XSI v6.0 to what they are now - which effectively activates a >> > bunch of stuff you don't need majority of the time and does a lot of extra >> > work that never shows up in the final rendered image. This change can

Re: Anybody still using mental ray?

2016-06-03 Thread Jason S
akes because they don't take the time to understand the rendering > process. > > Matt > > > > > Date: Sat, 28 May 2016 09:25:06 +0200 > From: Mirko Jankovic <mirkoj.anima...@gmail.com> > Subject:

RE: Anybody still using mental ray?

2016-06-01 Thread Derek Jenson
Hey Matt, Sorry for my late response, just getting around to reading this thread. Matt, I can tell by your reply to my post, my words were received in a way I didn't intend. I certainly didn't mean you were saying "you're not smart enough to use software X". Didn't mean that at all. But I've

Re: Anybody still using mental ray?

2016-06-01 Thread Juhani Karlsson
t; not tweak the settings. > > > > If you learn to use the renderer properly instead of using a 3DSMax > > mentality of pushing a button and walking away, you'll get better > > performance and stability. Much of that also involves strategy for > setting > > up the scene bef

Re: Anybody still using mental ray?

2016-06-01 Thread Morten Bartholdy
t better > performance and stability. Much of that also involves strategy for setting > up the scene before sending it to the renderer - another area users make > gross mistakes because they don't take the time to understand the rendering > process. > > Matt > > > > > D

RE: Anybody still using mental ray?

2016-05-31 Thread Sven Constable
AM To: softimage@listproc.autodesk.com Subject: RE: Anybody still using mental ray? Thanks for the endorsement, Pierre. However, don't get too excited. Majority of the shaders were written between 2001-2004 with the idea of creating a utility node library to expose features softimage

RE: Anybody still using mental ray?

2016-05-31 Thread Matt Lind
Schiller <activemotionpictu...@gmail.com> Subject: RE: Anybody still using mental ray? To: softimage@listproc.autodesk.com @Sven's got some really deep honest points regarding mr. @Matt Lind, any MR shaders you develop help a lot of people, who read this but can't participate either because t

Re: Anybody still using mental ray?

2016-05-31 Thread Chris Marshall
>> just a week later. >> >> >> >> >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Derek Jenson >> *Sent:* Sunday, May 29, 2016 3:36 PM >> *To:* softimage@listproc.autod

RE: Anybody still using mental ray?

2016-05-29 Thread Pierre Schiller
> > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Derek Jenson > *Sent:* Sunday, May 29, 2016 3:36 PM > *To:* softimage@listproc.autodesk.com > *Subject:* RE: Anybody still using mental ray? > > >

RE: Anybody still using mental ray?

2016-05-29 Thread Matt Lind
tt Date: Sun, 29 May 2016 06:35:48 -0700 From: Derek Jenson <derekjen...@hotmail.com> Subject: RE: Anybody still using mental ray? I think the biggest problem with the stability of MR was with the concept of only releasing a single update once a year which was tided to the 3D pro

RE: Anybody still using mental ray?

2016-05-29 Thread Sven Constable
Subject: RE: Anybody still using mental ray? I think the biggest problem with the stability of MR was with the concept of only releasing a single update once a year which was tided to the 3D program. That was unrealistic idealism. There was also pressure to give customers the lastest and least tested

RE: Anybody still using mental ray?

2016-05-29 Thread Sven Constable
...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Saturday, May 28, 2016 9:25 AM To: softimage@listproc.autodesk.com Subject: Re: Anybody still using mental ray? 1. I don't want to throw away a expensive CPU based renderfarm. It will be obsolete soon anyway so just make good planing for next render tool

RE: Anybody still using mental ray?

2016-05-29 Thread Derek Jenson
other way around. The flexibility of MR and 3delight are unmatched (in XSI), but the speed demands forced on this biz make Redshift indispensable for keeping pace. From: mirkoj.anima...@gmail.com Date: Sat, 28 May 2016 22:00:28 +0200 Subject: Re: Anybody still using mental ray? To:

Re: Anybody still using mental ray?

2016-05-28 Thread Mirko Jankovic
istakes because they don't take the time to understand the rendering > process. > > Matt > > > > > Date: Sat, 28 May 2016 09:25:06 +0200 > From: Mirko Jankovic <mirkoj.anima...@gmail.com> > Subject: Re: Anybody still using mental ray? > To: "softimage@li

Re: Anybody still using mental ray?

2016-05-28 Thread Matt Lind
rendering process. Matt Date: Sat, 28 May 2016 09:25:06 +0200 From: Mirko Jankovic <mirkoj.anima...@gmail.com> Subject: Re: Anybody still using mental ray? To: "softimage@listproc.autodesk.com" *1. I don't want to throw away a expensive CPU based renderfarm.* It will be obsolet

Re: Anybody still using mental ray?

2016-05-28 Thread Mirko Jankovic
desk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind > Sent: Saturday, May 28, 2016 12:28 AM > To: softimage@listproc.autodesk.com > Subject: Anybody still using mental ray? > > While on the subject of nostalgia and recent release of various tools for >

RE: Anybody still using mental ray?

2016-05-27 Thread Sven Constable
] On Behalf Of Matt Lind Sent: Saturday, May 28, 2016 12:28 AM To: softimage@listproc.autodesk.com Subject: Anybody still using mental ray? While on the subject of nostalgia and recent release of various tools for XSI. I have a selection of mental ray shaders I wrote long ago still perfectly valid

Anybody still using mental ray?

2016-05-27 Thread Matt Lind
While on the subject of nostalgia and recent release of various tools for XSI. I have a selection of mental ray shaders I wrote long ago still perfectly valid as they're utility nodes for accessing renderer preferences, lights, performing math, or other basic features missing from the native