Re: Arnold skin

2014-03-03 Thread Andreas Bystrom
ge-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *nick name > *Sent:* Monday, March 03, 2014 1:31 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Arnold skin > > > > I meant try 1si = 0.1m > > > > On Mon, Mar

RE: Arnold skin

2014-03-03 Thread Szabolcs Matefy
ed to destroy the scene, cast some woodoo mojo and pray to make the iris reappear... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of nick name Sent: Monday, March 03, 2014 1:31 PM To: softimage@listproc.autodesk.com Subject: Re: Arnold sk

Re: Arnold skin

2014-03-03 Thread nick name
I meant try 1si = 0.1m On Mon, Mar 3, 2014 at 2:29 PM, nick name wrote: > In the Advanced Settings of the SkinSSS shader there's a multiplier. Not > sure if that's what you're looking for. > However, assuming 1si = 1m might not be the wisest thing to do. Try with > 1si = 1m and see how it goes.

Re: Arnold skin

2014-03-03 Thread nick name
In the Advanced Settings of the SkinSSS shader there's a multiplier. Not sure if that's what you're looking for. However, assuming 1si = 1m might not be the wisest thing to do. Try with 1si = 1m and see how it goes. On Mon, Feb 24, 2014 at 4:09 PM, Szabolcs Matefy wrote: > Hey folks > > > > I've

Arnold skin

2014-02-24 Thread Szabolcs Matefy
Hey folks I've just downloaded Arnold, and tried to set up something (especially skin) I've got few question to those, who are well versed in Arnold: 1. Is it possible to scale the SSS? Like in MR there were a scale conversion value, do we have it here as well? 2. My skin looks re