ge-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *nick name
> *Sent:* Monday, March 03, 2014 1:31 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Arnold skin
>
>
>
> I meant try 1si = 0.1m
>
>
>
> On Mon, Mar
ed to destroy the scene,
cast some woodoo mojo and pray to make the iris reappear...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of nick name
Sent: Monday, March 03, 2014 1:31 PM
To: softimage@listproc.autodesk.com
Subject: Re: Arnold sk
I meant try 1si = 0.1m
On Mon, Mar 3, 2014 at 2:29 PM, nick name wrote:
> In the Advanced Settings of the SkinSSS shader there's a multiplier. Not
> sure if that's what you're looking for.
> However, assuming 1si = 1m might not be the wisest thing to do. Try with
> 1si = 1m and see how it goes.
In the Advanced Settings of the SkinSSS shader there's a multiplier. Not
sure if that's what you're looking for.
However, assuming 1si = 1m might not be the wisest thing to do. Try with
1si = 1m and see how it goes.
On Mon, Feb 24, 2014 at 4:09 PM, Szabolcs Matefy wrote:
> Hey folks
>
>
>
> I've
Hey folks
I've just downloaded Arnold, and tried to set up something (especially skin)
I've got few question to those, who are well versed in Arnold:
1. Is it possible to scale the SSS? Like in MR there were a scale
conversion value, do we have it here as well?
2. My skin looks re
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