But this is all speculation. Has anyone on the list worked with this
approach before? (thickness outline driven by weightmap?)
Cheers.
I have (in Maya), but the workflow is the same. For outlines apply
thickness, invert, assign black shader. Controll thickness of outline with
a weight m
http://sixhg.exblog.jp/21768189/
I got to the blog, but google translate doesn´t work. He mentions (taking
each paragraph into google translate), something of the likes:
"Shader language in MetaSl, to modify the sample that comes originally
softimage, in one function 1 node specific Nori, has beco
I know there´s a similar video on VIMEO about this setup (and with the same
lizard) regarding the outline via ICE. Does anyone knows what the video is
named? or what´s the name of the user channel on vimeo?
https://www.youtube.com/watch?v=JXAPS754_qM
Btw: seems to me, from the blender video, they
for the inside lines
the UVs are square patches where the border may have a black line
with a buncha textures that have straight black lines, there's no texture
scaling in the screen so it maintains resolution the whole time if i recall
correctly from the video
On Thu, Oct 29, 2015 at 12:56 PM, E
that's for the outline
On Thu, Oct 29, 2015 at 12:55 PM, Christian Freisleder
wrote:
> hey,
>
> to me it looks like it's a mesh clone with a push and inverted Normals
> with Backsides transparent. Black constant material on it.
> But I might be wrong. ;)
>
> Christian
>
>
>
> On 29/10/2015 20:2
hey,
to me it looks like it's a mesh clone with a push and inverted Normals
with Backsides transparent. Black constant material on it.
But I might be wrong. ;)
Christian
On 29/10/2015 20:24, Pierre Schiller wrote:
Hello and good day. I came across this video:
https://www.youtube.com/watch?v
Hello and good day. I came across this video:
https://www.youtube.com/watch?v=D4T1cDJryOI
Which basically shows how the guys on blender are making the realtime
outline for a character like Guilty Gear´s game conference exposed.
My question is regarding the method the guys on GG used to make the ou
7 matches
Mail list logo