Awesome thanks for the feedback everyone I've got some things to check out now
:)
Sent from my iPhone
> On Jan 12, 2014, at 4:08 PM, Cesar Saez wrote:
>
> There is an open source project by James Vecore that might be helpful.
> https://github.com/jamesvecore/KrakatoaForSoftimage
There is an open source project by James Vecore that might be helpful.
https://github.com/jamesvecore/KrakatoaForSoftimage
Hi Katie,
speaking of volume rendering in Softimage you might also want to look into
emFluids, which is still Beta
but gives you ultimate control. People are using it successfully in
production already: http://www.mootzoid.com/plugin/emfluid4 (Scroll down
to see Version 5). If you are looki
On Sun, 12 Jan 2014, Katie wrote:
Hey guys,
So I am looking to implement this into my departments pipeline and was
hoping for some ideas/tips/thoughts about using Krakatoa. Currently my
main issue has become getting smoke or volume effects in soft that look
smooth an organic without having s
If you can use Houdini, then that would be your best bet.
Nowadays, you could even export the volumes and render them in Softimage,
if you must.
On Sun, Jan 12, 2014 at 9:14 PM, Katie wrote:
> Hey guys,
>
> So I am looking to implement this into my departments pipeline and was
> hoping for some
Hey guys,
So I am looking to implement this into my departments pipeline and was hoping
for some ideas/tips/thoughts about using Krakatoa. Currently my main issue has
become getting smoke or volume effects in soft that look smooth an organic
without having such a hight amount of particles, cach
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