If you can use Houdini, then that would be your best bet.
Nowadays, you could even export the volumes and render them in Softimage,
if you must.


On Sun, Jan 12, 2014 at 9:14 PM, Katie <krodtsbro...@gmail.com> wrote:

> Hey guys,
>
> So I am looking to implement this into my departments pipeline and was
> hoping for some ideas/tips/thoughts about using Krakatoa. Currently my main
> issue has become getting smoke or volume effects in soft that look smooth
> an organic without having such a hight amount of particles, caching, and
> render times. I have been exploring in Houdini to use volumes which outputs
> a very smooth and organic result. I was curious if this group had any
> thoughts on how to cheaply achieve the volume look in XSI possibly with
> Krakatoa?
>
> Thanks in advance for the feedback!
>
> ~Katie Jones
>

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