On Sun, 12 Jan 2014, Katie wrote:

Hey guys,

So I am looking to implement this into my departments pipeline and was hoping for some ideas/tips/thoughts about using Krakatoa. Currently my main issue has become getting smoke or volume effects in soft that look smooth an organic without having such a hight amount of particles, caching, and render times. I have been exploring in Houdini to use volumes which outputs a very smooth and organic result. I was curious if this group had any thoughts on how to cheaply achieve the volume look in XSI possibly with Krakatoa?

Thanks in advance for the feedback!

I have not used Krakatoa in XSI, but I have used it a decent amount in Max. It is a very powerful tool. But it does take a lot of forethought and testing, as well as a lot of production steps to achieve a smooth volume look (you have to partition your particles first, creating many copies of your particles on disk with different random seeds). This works well, but can be time consuming.

Not sure what type of volumes you are trying to achieve, but perhaps this is something you could do with Phoenix or Fume FX (in Max or Maya). You might also look at VRay VolumeFog in any platform that supports VRay.

Good luck,

--
Joe Laffey
The Stable
Visual Effects
http://TheStable.tv/?e33685M/

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