On Sun, 12 Jan 2014, Katie wrote:
Hey guys,
So I am looking to implement this into my departments pipeline and was
hoping for some ideas/tips/thoughts about using Krakatoa. Currently my
main issue has become getting smoke or volume effects in soft that look
smooth an organic without having such a hight amount of particles,
caching, and render times. I have been exploring in Houdini to use
volumes which outputs a very smooth and organic result. I was curious if
this group had any thoughts on how to cheaply achieve the volume look in
XSI possibly with Krakatoa?
Thanks in advance for the feedback!
I have not used Krakatoa in XSI, but I have used it a decent amount in
Max. It is a very powerful tool. But it does take a lot of forethought and
testing, as well as a lot of production steps to achieve a smooth volume
look (you have to partition your particles first, creating many copies of
your particles on disk with different random seeds). This works well, but
can be time consuming.
Not sure what type of volumes you are trying to achieve, but perhaps this
is something you could do with Phoenix or Fume FX (in Max or Maya). You
might also look at VRay VolumeFog in any platform that supports VRay.
Good luck,
--
Joe Laffey
The Stable
Visual Effects
http://TheStable.tv/?e33685M/