RE: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Graham Bell
softimage@listproc.autodesk.com Subject: Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya Yes, pretty much everything requires a lot more clicking in Maya. BTW, you can't change topology without messing up your weights, so you'll need to or save your weight

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Siew Yi Liang
?!? That's pretty awesome, actually! Going to see if I can try that with the school's 2014 maya/xsi package for fun one of these days :D Finally 'send to' has a use, haha! Yours sincerely, Siew Yi Liang On 3/25/2014 9:53 AM, Emilio Hernandez wrote: Yew Siew for delivering in Maya the Send to S

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Nicolas Esposito
So thing is or you're lucky that someone made a script in order to do something you need or you're screwed if you don't know how to scriptcrap... The more I ask questions about Maya the more I feel depressed :'( 2014-03-25 17:53 GMT+01:00 Emilio Hernandez : > Yew Siew for delivering in Maya

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Emilio Hernandez
Yew Siew for delivering in Maya the Send to Softimage button for me is a lifesaver. I do all the correctives and shapes in Softimage and send them back to Maya. Specially when you merge two geometries with each one has shapes. Softimage handles that amazingly. You will get two sets of shapes i

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Martin Yara
Yes, pretty much everything requires a lot more clicking in Maya. BTW, you can't change topology without messing up your weights, so you'll need to or save your weights by global position with an script like doraSkinWeights, or duplicate your mesh and keep it as a weight container to copy weights

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Siew Yi Liang
milio Hernandez *Sent:* Tuesday, March 25, 2014 5:08 PM *To:* softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> *Subject:* Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya Thanks for jumping in Siew. I found

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Nicolas Esposito
ailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Emilio Hernandez > *Sent:* Tuesday, March 25, 2014 5:08 PM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Merge two meshes + transfer weights - Adapting Softimage > workflow in Maya > > > > Tha

RE: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Szabolcs Matefy
@listproc.autodesk.com Subject: Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya Thanks for jumping in Siew. I found a quick and fast solution for this last one. Send to Softimage button. --- Emilio Hernández VFX &

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Emilio Hernandez
Thanks for jumping in Siew. I found a quick and fast solution for this last one. Send to Softimage button. --- Emilio Hernández VFX & 3D animation. 2014-03-25 9:41 GMT-06:00 Siew Yi Liang : > Hi Nicolas: > > In this case, unless the mes

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Siew Yi Liang
Hi Nicolas: In this case, unless the meshes need to be unibody for some reason (uv maps etc.) I would keep them seperate in Maya, it is easier to seperate weights this way, back them up and restore them seperately should the need arise. While the Copy Skin Weights tool in Maya works, I use w

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Nicolas Esposito
oun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito >> > Sent: 25 March 2014 08:58 >> > To: softimage@listproc.autodesk.com >> > Subject: Re: Merge two meshes + transfer weights - Adapting Softimage >> workflow in Maya >> > >> > Good to know, it

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Emilio Hernandez
t; G > > > > > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito > > Sent: 25 March 2014 08:58 > > To: softimage@listproc.autodesk.com > > Subject: Re: Merge two meshes + transfer weights - Ad

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Jordi Bares
27;one stop > shop' > > G > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito > Sent: 25 March 2014 08:58 > To: softimage@listproc.autodesk.com > Subject: Re: Merge two meshes

RE: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Graham Bell
m] On Behalf Of Nicolas Esposito Sent: 25 March 2014 08:58 To: softimage@listproc.autodesk.com Subject: Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya Good to know, it just requires more clicking... Thanks Martin I'm so tempted to use Houdini :) 2014-03-25 9:47 G

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Nicolas Esposito
Good to know, it just requires more clicking... Thanks Martin I'm so tempted to use Houdini :) 2014-03-25 9:47 GMT+01:00 Martin Yara : > I haven't used that much Mayas latest versions, but AFAIK no. > > You would need to: > > - Reset to Bind Pose > - Duplicate obj A and obj B > - Combine duplic

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Martin Yara
I haven't used that much Mayas latest versions, but AFAIK no. You would need to: - Reset to Bind Pose - Duplicate obj A and obj B - Combine duplicated unskinned obj A to obj B (getting obj C) - Select obj C and apply bind Skin. - Select obj A, obj B and obj C and apply Copy Skin Weights (inside A

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Jordi Bares
Unless this changed recently this can't be done out if the box in Maya, please correct me is I am wrong. In Houdini you can use attribute transfer. Jb Sent from my iPhone > On 25 Mar 2014, at 08:32, Nicolas Esposito <3dv...@gmail.com> wrote: > > Hi all, > > I already asked this question on a

Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Nicolas Esposito
Hi all, I already asked this question on a Maya forum and I didn't get an answer basically... I'm merging together two rigs, one for the head and one for the body. What I'm doing is parenting the root of the head rig to the neck bone of the body, then merge the two meshes and transfer the weights