Re: OpenGL in Object View

2016-04-29 Thread Martin Yara
blank. I have to manually change the view mode in my Object View when using OpenGL or HighQuality. Once my Object View is in OpenGL, it doesn't change it's view mode with my main view, so I can have the same camera with different view modes, which I don't think it was intended but it's kinda cool

Re: OpenGL in Object View

2016-04-29 Thread Matt Lind
of the application stopped doing that. Therefore you must manually click and set the menu explicitly. Matt Date: Fri, 29 Apr 2016 18:35:01 +0900 From: Martin Yara <furik...@gmail.com> Subject: OpenGL in Object View To: "softimage@listproc.autodesk.com" Hi, I've always used Obje

RE: OpenGL in Object View

2016-04-29 Thread Sven Constable
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara Sent: Friday, April 29, 2016 11:35 AM To: softimage@listproc.autodesk.com Subject: OpenGL in Object View Hi, I've always used Object View as a separated floating viewport to check the results of my scene outside of my

Re: OpenGL in Object View

2016-04-29 Thread Luc-Eric Rousseau
Do you not have a drop down to pick change the viewing mode to Realtime Shader? If that doesn't do what you expect, chose the same camera that you're using in the viewport. the viewing mode is a camera property On 29 April 2016 at 05:35, Martin Yara wrote: > Hi, I've always

OpenGL in Object View

2016-04-29 Thread Martin Yara
Hi, I've always used Object View as a separated floating viewport to check the results of my scene outside of my main viewers, but I've just realized that it doesn't work with OpenGL. Is there any way to make it work? I need to check the real time shaders results, and it would improve my