blank.
I have to manually change the view mode in my Object View when using OpenGL
or HighQuality. Once my Object View is in OpenGL, it doesn't change it's
view mode with my main view, so I can have the same camera with different
view modes, which I don't think it was intended but it's kinda cool
of the application stopped doing that. Therefore you must manually
click and set the menu explicitly.
Matt
Date: Fri, 29 Apr 2016 18:35:01 +0900
From: Martin Yara <furik...@gmail.com>
Subject: OpenGL in Object View
To: "softimage@listproc.autodesk.com"
Hi, I've always used Obje
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
Sent: Friday, April 29, 2016 11:35 AM
To: softimage@listproc.autodesk.com
Subject: OpenGL in Object View
Hi, I've always used Object View as a separated floating viewport to check the
results of my scene outside of my
Do you not have a drop down to pick change the viewing mode to
Realtime Shader? If
that doesn't do what you expect, chose the same camera that you're
using in the viewport.
the viewing mode is a camera property
On 29 April 2016 at 05:35, Martin Yara wrote:
> Hi, I've always
Hi, I've always used Object View as a separated floating viewport to check
the results of my scene outside of my main viewers, but I've just realized
that it doesn't work with OpenGL.
Is there any way to make it work?
I need to check the real time shaders results, and it would improve my
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