Re: OpenGL in Object View

2016-04-29 Thread Martin Yara
Thanks a lot that was it ! When I change my camera's mode to shaded, constant, etc, it also changes the Object View's camera because they are the same camera. But when I change it to OpenGL, or HighQuality in my camera (main view), everything in my Object View disappear and the view mode turns

Re: OpenGL in Object View

2016-04-29 Thread Matt Lind
There are certain features that do not work for OpenGL shade setting in object view. However, you need to write your own custom shaders to run into those limitations. That said, make sure your viewport shading settings are set to "Realtime Shaders -> OpenGL" and not just "Realtime Shaders".

RE: OpenGL in Object View

2016-04-29 Thread Sven Constable
are there specific shaders that don't work? I did a quick check in 2015 and seems to work in the object view. I didn't know of any bugfixes regarding realtime shaders since v2013 so I'm wondering if it's something specific to your installation? sven From:

Re: OpenGL in Object View

2016-04-29 Thread Luc-Eric Rousseau
Do you not have a drop down to pick change the viewing mode to Realtime Shader? If that doesn't do what you expect, chose the same camera that you're using in the viewport. the viewing mode is a camera property On 29 April 2016 at 05:35, Martin Yara wrote: > Hi, I've always