Setting Show Keys to Keyable Parameters on the time line will not
display keys on proxy parameters even if those params are keyable.
Setting it to All (filters) will hide custom parameters keys.
It's an aliasing problem. In a perspective view, when looking at a flat
angle, the horizon becomes one gray mess.
Is there a way to switch on anti-aliasing? If not, it would be nice if
they were updated in whatever way to become more appealing to the eye.
Am 21.09.2012 03:55, schrieb Raffaele
- In the Visibility options, turn on NURBS Boundaries.
- Create a Text Curve object.
- Enter Subcurve (or any other) component filter.
- only the first Subcurve is displayed yellow (with the red/green
boundary marker).
All other subcurves are displayed white, which is wrong.
Zooming out of an ortho view with Grid displayed, at some point the
vertical gridlines disappear, and only horizontal ones remain.
Yuck!
This is a relic from the old ages. How about fading those lines in/out?
That's usually a difference in resolution. The vertical lines most of the
time will simply be less visible, and at one point, when far enough, you
will only see very faint vertical lines and not horizontal ones.
More elegant would be something ala ICE background (as in looking like
that, not that
Signed up. Hopefully accepted :D
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent: Friday, September 21, 2012 3:55 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
That's usually
If you have two RT shaders with different extensions, you can't distinguish
between them in the render tree shader list.
Ie
MyShader.cgfx
MyShader.fx
Show up in the list as:
MyShader
MyShader
Mildly annoying is how when the Realtime/CgFX category is selected, shows
both .cgfx
with me that this is not a defect?
Regards,
Chris
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Saturday, September 08, 2012 10:49 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
i dont
: Saturday, September 08, 2012 10:49 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
i dont remember this behavior being in previous versions and i want to log
it as a bug, where is that bug report page on automaze's website?
regardless, there is nothing to throw away
@listproc.autodesk.com
Subject: Re: Small Annoying Things
thanks, its logged using my work email. Render Region is lost after save scene
or open file dialog
i mention it in the report, you dont even need to save the scene, just open a
file dialog (save as, open, merge, etc)
s
On Fri, Sep 7, 2012 at 8:40 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Small Annoying Things
** **
thanks, its logged using my work email. Render Region is lost after save
scene or open file dialog
i mention it in the report, you dont even need to save the scene, just
open a file dialog (save
Hi Chris,
May I ask - the stuff posted in this annoying thread - is it going down
the drain if we don't log it again over there?
You see, since Softimage is not quite open source, people need a litte
reassurance they get heard before the king, so to speak...
Thanks!
Eugen
Am 08.09.2012 05:40,
Everyone in the team is aware of this...
I believe certain action will be taken...
And we definitely need time to verify all the issues addressed here. Some might
just be personal preference...
Chris
On 8 Sep, 2012, at 2:22 PM, Eugen Sares softim...@keyvis.at wrote:
Hi Chris,
May I ask -
That's great to hear, thanks a lot!
You know, it's still a bit unclear how to best address you with
bugs/wishes. If the mailinglist is fine, allright, yet what's your
opinion regarding a better feedback system with all the bells and
whistles? All entries visible for everyone, a voting system
I can attest that I've had a few CER's sent in and the dev team has
contacted me about it. They are definitely taking them seriously.
Eric Thivierge
http://www.ethivierge.com
On Sat, Sep 8, 2012 at 6:17 PM, Chris Chia chris.c...@autodesk.com wrote:
thanks, its logged using my work email. Render Region is lost after save
scene or open file dialog
i mention it in the report, you dont even need to save the scene, just open
a file dialog (save as, open, merge, etc)
s
On Fri, Sep 7, 2012 at 8:40 PM, Chris Chia chris.c...@autodesk.com wrote:
...@listproc.autodesk.com]
On Behalf Of Rob Chapman
Sent: Friday, August 31, 2012 5:46 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
having a path input for compounds that contain 'cache on file' nodes
attachment: winmail.dat
when a region is set to use pass render options, and you choose the
'options' from the drop down, could we inspect the pass render options and
not just a property page that says 'Use Current Pass Options'!?
s
On Fri, Sep 7, 2012 at 6:59 PM, Steven Caron car...@gmail.com wrote:
but my sessions
[
softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman [
alan.fregt...@gmail.com]
*Sent:* 05 September 2012 18:57
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Small Annoying Things
One more thing, irrelevant to the PyQt discussion but relevant to the
thread
CTRL+Y did work when I tried. But maybe it's like CTRL+C and CTRL+V, which
work, except when they don't.
I think maybe using the right-click menu will sometimes kickstart the
keyboard shortcuts back into working...I'll try to remember and check next
time it happens
On Wed, Sep 5, 2012 at 12:38
Thanks Stephen. I cleared my user preferences and it seems to have come
back. I had my prefs on so many machines it seemed like the norm :P
Cheers,
-Dave
On Thu, Sep 6, 2012 at 6:28 AM, Stephen Blair stephenrbl...@gmail.comwrote:
CTRL+Y did work when I tried. But maybe it's like CTRL+C
- In perspective/user view, Isopoint selection is jumpy and almost
unusable, because the selection tolerance is zero. You have to hover
exactly over the curve to place the Isopoint.
In ortho views, it works conveniently.
Also, after task switching, snapping seems to somehow hang - although it
This little guy is really annoying
http://images1.wikia.nocookie.net/__cb20080330011925/starwars/images/a/a9/Crumb_btm.jpg
One more thing, irrelevant to the PyQt discussion but relevant to the
thread:
- dragging a long list of objects to another (to reparent) in the Explorer
results in individual CopyPaste() commands for each object which is crazy
slow compared to a single ParentObj() command if I were to use the
...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman
[alan.fregt...@gmail.com]
Sent: 05 September 2012 18:57
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
One more thing, irrelevant to the PyQt discussion but relevant to the thread
Nice thread!
Below are some points I could not find covered in any other post above. They're
neither sorted by severity or topic and I hope I haven't listed any duplicates.
Thanks Matt for your comprehensive list, +1 on all of your points, you saved me
from typing a lot more than I ended up
Sent: Tuesday, September 04, 2012 8:57 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
Nice thread!
Below are some points I could not find covered in any other post above. They're
neither sorted by severity or topic and I hope I haven't listed any duplicates.
Thanks Matt
I didn't mention that yes, indeed, you could just make python bindings
to the c++ sdk, because the ideal scenario is to have it works through
the standard scripting interface. That way the history log would work,
the ppg logic, and the script remain compatible.
Marc Andre did toy around with the
It's the same idea I toyed with (including using boost, and had a brief and
disgusting venture into SWIG territory too), while a bit above my par, I
might have pulled together the education and learning needed to do it over
some time, but the initial effort to get anything going was well above
Which is ironic.
MEL and their first python implementation were so FUBAR that they could
just do (buy, really) what needed doing by introducing a completely
separate way of working.
They had no object orientation or coherence worth speaking of outside of
the cpp API before then, so even with all
Agreed on all accounts, but that's a shortcoming of the API's design and a
show of its age in some regards, not a flaw in the idea, given the material
they worked with it's actually more than ok, especially when compared to
the way things were before.
And practically anything beats by a mile the
All it would take is some proper python bindings of the cpp API. It could
easily be done outside of mainwin as the cpp API was done a while ago
diverging from the silly COM business which mainwin helps taking care of.
It'd probably turn out better than stff like pyMEL (which has a similar
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
Wait, can I call mysterious segmentation faults on Linux a 'small annoying
thing'?
attachment: winmail.dat
having a path input for compounds that contain 'cache on file' nodes
On Thu, Aug 30, 2012 at 6:48 PM, Xavier Lapointe
xl.mailingl...@gmail.com wrote:
So Luc-Eric, that means that we are stuck pretty much for ever and ever on
Python2.5 unless the new team rewrite Soft and get rid of Mainwin (... seems
unlikely.)?
Nope, it's possible to update python without
:* Wednesday, August 29, 2012 5:44 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Small Annoying Things
** **
When using the Pick button on a get data node, it doesn't default to
using self. or this_model. for the reference path
I don't understand. You can't get Linux Python to work?
Chris
On 30 Aug, 2012, at 11:50 PM, Alan Fregtman
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
Not being able to use the system Python is a little annoying too. In Linux
we're stuck in Py2.5 because only the built-in
So Luc-Eric, that means that we are stuck pretty much for ever and ever on
Python2.5 unless the new team rewrite Soft and get rid of Mainwin (...
seems unlikely.)?
: Re: Small Annoying Things
another one...and I do like that term, Mental Delay
MR only uses 1 core to calculate FG points (in rendermap anyway) doing a 4k
rendermap with FG just took me 8 hours...to calculate the FG..11 cores
sitting idle
On Friday, August 31, 2012, Luc-Eric Rousseau wrote
*Subject:* Re: Small Annoying Things
** **
another one...and I do like that term, Mental Delay
** **
MR only uses 1 core to calculate FG points (in rendermap anyway) doing a
4k rendermap with FG just took me 8 hours...to calculate the FG..11 cores
sitting idle
On Friday, August 31
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
ok, normal render uses 100% cpu for FG point calculation, rendermap only uses 1
thread. (I tried the refinement passes option, to no avail)
can anyone else confirm?
Cheers,
james,
On Friday, August 31, 2012, James De Colling wrote
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
When using the Pick button on a get data node, it doesn't default to using
self. or this_model. for the reference path.
Eric Thivierge
http://www.ethivierge.com
Yeah, dispatch creep does make every update a bit tedious. Though in terms
of scripting I find the times where a second attempt or print statement
actually fixes something to be the most worrying!
On 28 August 2012 06:13, Xavier Lapointe xl.mailingl...@gmail.com wrote:
Dispatch Issue in
Wait, can I call mysterious segmentation faults on Linux a 'small annoying
thing'?
Again, +1!
Sent from my phone...
On 28 Aug 2012 18:37, Toonafish ron...@toonafish.nl wrote:
Another thing I just noticed is that Match All Transforms does not take
ChildComp setting into account.
All children move with the parent when the parents transforms are matched
with another
Dispatch Issue in Python :)
This is __super__ annoying.
In the Explorer context menu on a Render Pass, Duplicate is missing.
Must be called via Render Pass Edit Duplicate.
Small annoying thing...
In the Explorer context menu on a Render Pass, Duplicate is missing.
Must be called via Render Pass Edit Duplicate.
Small annoying thing...
...or just select it (Explorer View) and use Ctrl+D.I think it's even
faster than using a context menu.
--
--
IMPRESSUM:
PiXABLE STUDIOS GmbH
Thanks, good tip.
Anyway, there's always a workaround, is it not. If a menu is useless,
ditch it. If not, make it complete.
Am 26.08.2012 20:15, schrieb Orlando Esponda:
In the Explorer context menu on a Render Pass, Duplicate is missing.
Must be called via Render Pass Edit
just to add some context... the duplicate pass menu item was added because
Ctrl+D can break the pass. on one of my first jobs users were duplicating
passes and they wouldn't appear. through scripting they were there but not
in the explorer. after some research we found that if the duplicate
an image clip should always show the source!
often i will click the 'plug' icon when navigating a material's render
tree. i will navigate down to the image node then the clip and i dont see
the source.
s
Talking of symmetry mode: it would be nice if you didn't have to be at zero
for it to work - I know there's a menu, but it doesn't seem to actually do
anything!
There's also an odd one where symmetry mode seems to turn off the ability
to move things in global space using the right-hand side bar!
On Sat, Aug 25, 2012 at 6:07 PM, Peter Agg peter@googlemail.com wrote:
Talking of symmetry mode: it would be nice if you didn't have to be at
zero for it to work - I know there's a menu, but it doesn't seem to
actually do anything!
This works as expected here.
Hi,
here's a small bug regarding PPGs:
- open some PPG
- RMB on the property name, Display as list
- RMB on the property name, Refresh
- the list sectors disappear, except the first.
You have to choose Display as Tab Deck to make it display correctly again.
Best,
Eugen
I used it to compare/copy params from one shader to another,
side-by-side, and for screenshots showing everything at one glance. A
rare case maybe.
Besides, if the list header bars were a bit more pronounced in the
colour or size, it would probably be used more often.
Thanks,
Eugen
Am
I think this Display as List is a pre-XSI 1.0 experiment we forgot
to remove after the developer left. There is an almost impossible to
find Tab-Style Property Editors user preference option that's been a
little more popular in some crowds
On Fri, Aug 24, 2012 at 9:14 AM, Eugen Sares
An animator pointed out to me today that even after turning AutoKey
Modified Parameters Only OFF in the Preferences (Animation), autokey still
won't follow the chosen keying mode, for example Key All Keyable. (Bug?)
On Fri, Aug 24, 2012 at 12:23 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
I still get annoyed every time I go to add a ICETree to the object I'm
working on, only to create on on some random object I had selected. I can't
even select the object inside the ICETree view either. :(
On 24 August 2012 18:07, Alan Fregtman alan.fregt...@gmail.com wrote:
An animator pointed
AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
I think this Display as List is a pre-XSI 1.0 experiment we forgot to remove
after the developer left. There is an almost impossible to find Tab-Style
Property Editors user preference option that's been a little more
[mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Friday, August 24, 2012 9:24 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
I think this Display as List is a pre-XSI 1.0 experiment we forgot to
remove after the developer left
...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, August 24, 2012 01:26 PM
To: softimage@listproc.autodesk.com
Subject: RE: Small Annoying Things
If Display as List was supposed to be removed, then why is it the default
behavior out of the box?
Matt
-Original Message-
From: softimage-boun
...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Friday, August 24, 2012 10:33 AM
To: softimage@listproc.autodesk.com
Subject: RE: Small Annoying Things
Display As List is not the default, try it.
On Aug 24, 2012 1:27 PM, Matt Lind
ml...@carbinestudios.commailto:ml...@carbinestudios.com
@listproc.autodesk.com
Subject: Re: Small Annoying Things
In that case it would be cool if the Right-Click Explorer menu would allow for
muting the Operator/Compound if it has a Mute Parameter.
I forgot one very important annoying thing:
51) ICE Trees should show up in a PPG just like other operators
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek
Sent: Monday, August 20, 2012 9:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
In that case it would be cool if the Right-Click Explorer menu would allow
for muting the Operator
...@listproc.autodesk.com] On
Behalf Of Paul Griswold
Sent: Friday, August 17, 2012 9:09 AM
To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
Is the new dev team making a list out of this? This list is gold. I'd
absolutely love to see
What slider issue?
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Tuesday, August 21, 2012 4:32 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
I meant
: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Tuesday, August 21, 2012 4:32 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
I meant for the slider issue ;)
Chris
On 21 Aug, 2012, at 7:30 PM
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nic Groot Bluemink
Sent: Tuesday, August 21, 2012 10:54 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
Has someone mentioned a gradient shader with more than 8 color inputs yet? If
we can pretend it's a small issue
Jahnel
Sent: 20 August 2012 09:29
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
I just export my preferences and re-import for a new installation or
user profile...right click on the preferences and export, I know it
doesnt really export all preferences like e.g
Yes. I was referring to how preferences are only saved on a successful
clean quit of SI, not on closing the Preferences window.
Therefore, if you crash, your changes aren't saved. (I do believe there is
a SavePreferences() command or something like that though.)
On Mon, Aug 20, 2012 at 10:45 AM,
http://xsisupport.com/2011/11/22/adding-a-button-to-save-preference-changes/
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: August-20-12 10:51 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying
One more that's extremely annoying. No color management in the viewport
modes except for HQVP. If we have it on HQ why not the others? Can't
be that hard.
--
_
Len Krenzler - Creative Control Media Productions
Phone: 780.463.3126
] On Behalf Of Eugen Sares
Sent: Saturday, August 18, 2012 12:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
Impressive!
Generally, for my part, I would love to see SI first and foremost evolve in
this directions:
- extensibility
- customizability
- consolidation
to access a parameter to tweak.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: Saturday, August 18, 2012 12:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
Impressive!
Generally
One more...
- Preference to set the number of decimal places displayed in a PPG.
I know SI remembers the correct floating point number entered, but it
would be cool if it could also display it correctly.
Stumbled across this trying to set VRay shadow bias, which needs to be
rather small here.
I find that when there is a point cloud with a heavy instance shape node
attached, viewport interactivity takes a major hit even with the point cloud
and shapes hidden.
It is so bad I can't interactively create curves, however (again the point
clouds and shapes models are hidden) if i detach
Another thing...
How about a goddamn Save Preferences button? I know there's a command for
it.
So many times I've set preferences on a fresh install, worked a few hours,
crashed, and my preferences had not been saved! :/
On Sun, Aug 19, 2012 at 9:55 AM, Eugen Sares softim...@keyvis.at wrote:
Shape Editor and weight editor,
weight editor they have updated, but i find if the value of a weight goes
to 0 you cant update it after, also theres no smoothing(button smoothing)
The shape manager shivers down my back..
On Mon, Aug 20, 2012 at 6:25 AM, phil harbath
I'd rather it didn't do that to be honest.
On Fri, Aug 17, 2012 at 2:56 PM, Eugen Sares softim...@keyvis.at wrote:
Am 17.08.2012 15:42, schrieb Jeff McFall:
If the render tree window is open and one assigns a new material to the
selected object the window does not automatically refresh to
As always, when people have different needs - checkbox in the RT
preferences.
Am 18.08.2012 08:17, schrieb Ciaran Moloney:
I'd rather it didn't do that to be honest.
On Fri, Aug 17, 2012 at 2:56 PM, Eugen Sares softim...@keyvis.at
mailto:softim...@keyvis.at wrote:
Am 17.08.2012
whats the behavior for two RT views open?
lets say i have one open, locked, for reference. does that refresh?
*written with my thumbs
On Aug 18, 2012, at 12:03 AM, Eugen Sares softim...@keyvis.at wrote:
As always, when people have different needs - checkbox in the RT
preferences.
Am
I think you could easily script this behaviour. Since RT refreshing is
based on selection only, you could have the new material automatically
selected after creation using an EndCommand event. If the RT is not locked
it will then update.
Also, a bit harsh to describe it as a bug (we have enough
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul
Griswold
*Sent:* Friday, August 17, 2012 9:09 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Small Annoying Things
Is the new dev team making a list out of this? This list is gold.
I'd
...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
*On Behalf Of *Paul Griswold
*Sent:* Friday, August 17, 2012 9:09 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Small Annoying Things
** **
Is the new dev team making a list out of this? This list is gold. I'd
One more thing,
the inconsistent file browsers. The windows 7 file browser often seems
to be standard browser for functions inside softimage. ( browsing to the
out put path of a cache for example.) It would be better if all the file
browsers were the standard xsi browser.
On 17/08/2012
Am 17.08.2012 12:48, schrieb Matt Lowery:
I find the fact that Softimage often makes me doubt my own sanity by
saying that the scene I'm about to close has never been saved, even
though I saved it just two clicks earlier.
Also having just launched Softimage, and gone to the file menu to open
...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Eugen Sares
[softim...@keyvis.at]
Sent: 17 August 2012 15:03
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
Am 17.08.2012 12:48, schrieb Matt Lowery:
I find the fact that Softimage often makes me doubt my own
On Fri, Aug 17, 2012 at 1:18 PM, Matt Lowery ma...@glassworks.co.uk wrote:
One more thing,
the inconsistent file browsers. The windows 7 file browser often seems to
be standard browser for functions inside softimage. ( browsing to the out
put path of a cache for example.) It would be better
If the render tree window is open and one assigns a new material to the
selected object the window does not automatically refresh to show the new
material
Not sure if this is intent or not but I often end up changing the wrong
material because I expected my new material to be there
everything
autosave resets the render in progress in the render region, not a big
deal, but its annoying when it happens
james,
On Friday, August 17, 2012, Jeff McFall wrote:
If the render tree window is open and one assigns a new material to the
selected object the window does not automatically refresh
Am 17.08.2012 15:42, schrieb Jeff McFall:
If the render tree window is open and one assigns a new material to the
selected object the window does not automatically refresh to show the new
material
Not sure if this is intent or not but I often end up changing the wrong
material because I
Is the new dev team making a list out of this? This list is gold. I'd
absolutely love to see this kind of stuff addressed in 2014.
-Paul
On Fri, Aug 17, 2012 at 9:56 AM, Eugen Sares softim...@keyvis.at wrote:
Am 17.08.2012 15:42, schrieb Jeff McFall:
If the render tree window is open and
We have a pretty nice stereo camera but can't capture right and left eyes for
stereo captures, necessitating creating duplicate constrained cameras for L and
R eyes solely for capture/playblasts.
Sent from my iPad
On Aug 16, 2012, at 8:41 AM, Eugen Sares softim...@keyvis.at wrote:
Hi list,
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Friday, August 17, 2012 9:09 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things
Is the new dev team making a list out of this? This list is gold. I'd
absolutely
i'll add a few -
texture editor -
why is it proportional settings are so small for this?
repeat key doesnt work
clip-grid properties are in preferences...at least make a
dropdown/slider in the toolbar (cant change colors either)
default clip display res is 256x256...
Meh ..
- Expose a Color object in scripting so we don't have to create a light,
and query the OGLLight ... this is really annoying.
- Fix the Copy/Paste in Linux(!?!)
- Euler filter (that works) in the Animation Editor
I'm sure there are many little things here and there but .. this
Oeh, let me add a few as well:
- Raycast / no raycast toggle only works for default rectangle selection
tool. Would be swell if all other selection tools would support this too,
at the moment they are all only ray-cast, which renders them almost useless
in most cases.
- Hidden components should
This same behavior with modal windows happens in win7 as well and can be
very frustrating.
On Thu, Aug 16, 2012 at 8:05 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
In Linux modal XSI windows aren't quite modal... You can accidentally
click behind them and lose focus, wondering why XSI is
- File dialog:
Would be nice if renaming was possible.
A list of available harddrives is missing. Could be a dropdown menu, or
a separate, always visible part of the folder tree (the shortcuts button
is more like a workaround for this).
Am 16.08.2012 23:31, schrieb Votch:
This same behavior
99 matches
Mail list logo