Szabolcs Matefy
Sent: Friday, January 10, 2014 12:28 AM
To: softimage@listproc.autodesk.com
Subject: Render tree question
Hey guys,
Is it possible to share certain nodes in the render tree between materials? I
mean, that I have about 7 materials, that would share a Color Save State node
which
s Matefy
>To: "softimage@listproc.autodesk.com"
>Sent: Friday, 10 January 2014, 8:28
>Subject: Render tree question
>
>
>
>Hey guys,
>
>Is it possible to share certain nodes in the render tree between materials? I
>mean, that I have about 7 materials, t
Looks like they're Arnold only now.
On Fri, Jan 10, 2014 at 9:30 AM, Dan Yargici wrote:
> Stefano's Radio Shaders do just this if you are using MR, I believe.
>
> http://sjannuz.com/Arnold/sj_shaders/doc/sj_radio.html
>
> Not sure if they're still compatible with later versions of Soft though..
Stefano's Radio Shaders do just this if you are using MR, I believe.
http://sjannuz.com/Arnold/sj_shaders/doc/sj_radio.html
Not sure if they're still compatible with later versions of Soft though...
DAN
On Fri, Jan 10, 2014 at 9:28 AM, Stefan Kubicek wrote:
> I found it...
>
> Ideally you
I found it...Ideally you could just add any shader in the scene to any Material container like so (in the example a Cell shader from "Scene_Material" to another "Material")Application.AddToContainer( "Sources.Materials.DefaultLib.Material", "sphere.Scene_Material.Cell" ) #
Does not work!
However,
Yes it is, but it's a hack and needs a few lines of scripting. The problem is you get what you describe but a shading node in Softimage can always have one owner (Material container in this case) only. So even when it is connected to other shading nodes of different material containers it will onl
Hey guys,
Is it possible to share certain nodes in the render tree between materials? I
mean, that I have about 7 materials, that would share a Color Save State node
which delivers the same color value to these materials.
I'd like to avoid custom parameters on scene root, etc. if possible...
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