Apply the same shader to each rendertree you want overridden (name, shader 
type), then put the objects into a partition and apply an override targeting 
the inserted shader.

Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Friday, January 10, 2014 12:28 AM
To: softimage@listproc.autodesk.com
Subject: Render tree question

Hey guys,

Is it possible to share certain nodes in the render tree between materials? I 
mean, that I have about 7 materials, that would share a Color Save State node 
which delivers the same color value to these materials.

I'd like to avoid custom parameters on scene root, etc. if possible...


Cheers


Szabolcs
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