Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-12 Thread Paulo Cesar Duarte
Why they remove the page? http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ 2014-09-11 20:09 GMT-03:00 Jon Hunt : > I also attended the training at escape last week. With little choice but > to migrate, I'm still not happy. > As Cristobal said attending wa

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Jon Hunt
I also attended the training at escape last week. With little choice but to migrate, I'm still not happy. As Cristobal said attending was a no brainer and I am confident in opening it up and using it to a limited amount at the moment. I would share others view on this thread that it is clear that t

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Sergio Mucino
... And that the main blade sorta works but breaks off from time to time. For real heavy-handed work, you need to go find a 3rd-party one, which comes as an "assemble yourself" kit. Sergio Muciño. Sent from my iPad. > On Sep 11, 2014, at 12:44 PM, olivier jeannel wrote: > > Add to that it's

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Graham Bell
...@listproc.autodesk.com] On Behalf Of Eric Turman Sent: 10 September 2014 20:27 To: softimage@listproc.autodesk.com Subject: Re: SoftImage Artists take on Maya @ Escape Studios Graham, I apologize for calling you out on the personal bit, it was uncalled for. Cheers, -=Eric T. <>

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread olivier jeannel
Add to that it's diesel, pollute and give cancer... Le 11/09/2014 18:33, Sebastien Sterling a écrit : Yea! bury that analogy! ;) On 11 September 2014 17:11, Jason S > wrote: And capable (with the firm intent to) running over everyones jets while their pa

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Sebastien Sterling
Yea! bury that analogy! ;) On 11 September 2014 17:11, Jason S wrote: > And capable (with the firm intent to) running over everyones jets while > their paying for their milk (just waiting by the grocery store) , getting > everyone to then get their own (pricey) big and heavy bulldozer after > w

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Jason S
And capable (with the firm intent to) running over everyones jets while their paying for their milk (just waiting by the grocery store) , getting everyone to then get their own (pricey) big and heavy bulldozer after walking home just to get their milk later, cause

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Sebastien Sterling
opinions of NASA or any other party. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *olivier jeannel > *Sent:* Thursday, September 11, 2014 10:59 AM > *To:* softimage@listproc.autodesk.com > *Subject:* Re:

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
@listproc.autodesk.com Subject: Re: SoftImage Artists take on Maya @ Escape Studios Well, I'd say Maya has torque, but a top speed of 20Km/h Le 11/09/2014 14:58, Gerbrand Nel a écrit : Well I would rather describe Maya as open, not as speed or velocity :P sorry, just my 2c worth of fuel on the rant fire , G On

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread olivier jeannel
Well, I'd say Maya has _torque_, but a top speed of 20Km/h Le 11/09/2014 14:58, Gerbrand Nel a écrit : Well I would rather describe Maya as open, not as speed or velocity :P sorry, just my 2c worth of fuel on the rant fire , G On 2014-09-11 11:11 AM, olivier jeannel wrote: Back in the days we h

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Gerbrand Nel
Well I would rather describe Maya as open, not as speed or velocity :P sorry, just my 2c worth of fuel on the rant fire , G On 2014-09-11 11:11 AM, olivier jeannel wrote: Back in the days we had discussions about "speed" and "velocity" Now it's about "open" Le 11/09/2014 02:06, Cesar Saez a écr

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread olivier jeannel
Back in the days we had discussions about "speed" and "velocity" Now it's about "open" Le 11/09/2014 02:06, Cesar Saez a écrit : And there we go again... Don't you guys get bored of having the same conversation over and over again?

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Jordi Bares
Thanks Raffaele, helpful as usual Jordi Bares jordiba...@gmail.com On 11 Sep 2014, at 08:29, Raffaele Fragapane wrote: > Houdini ships with a fixed version of Boost it uses, and the symbols are > unaltered. > If you rely on boost to a serious extent (e.g. can't use C++11 and therefore > need

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Raffaele Fragapane
Houdini ships with a fixed version of Boost it uses, and the symbols are unaltered. If you rely on boost to a serious extent (e.g. can't use C++11 and therefore need Boost for things like smart pointers, counting etc.), then you either have to use the same version, and link against the existing Hou

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Andy Goehler
In german culture, it's brown when speaking of Hitler or Nazis. Please try again ;-) On Sep 11, 2014, at 5:05, Sebastien Sterling wrote: > Man the gray of Maya's UI sure reminds me of Hitler (is that better ? :P)

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Jordi Bares
On 11 Sep 2014, at 00:13, Raffaele Fragapane wrote: > Talk about semantics escalating :) > > The word open is like saying professional grade, or robust, or a number of > other things that are used because, in context, they fit. > > Maya offered more and sooner than everybody else things like

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Mirko Jankovic
h the classic On Thu, Sep 11, 2014 at 6:42 AM, Emilio Hernandez wrote: > Or the Youtube video when Hitler decides to buy Softimage in the behalf of > AD?? > > --- > Emilio Hernández VFX & 3D animation. > > 2014-09-10 22:10 GMT-05:00 E

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Emilio Hernandez
Or the Youtube video when Hitler decides to buy Softimage in the behalf of AD?? --- Emilio Hernández VFX & 3D animation. 2014-09-10 22:10 GMT-05:00 Eric Turman : > That's funny, it was the moustache that did it for me. :P > > On Wed, Sep 10,

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Turman
That's funny, it was the moustache that did it for me. :P On Wed, Sep 10, 2014 at 10:05 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Man the gray of Maya's UI sure reminds me of Hitler (is that better ? :P) > > On 11 September 2014 03:52, Eric Thivierge wrote: > >> I simply as

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Sebastien Sterling
Man the gray of Maya's UI sure reminds me of Hitler (is that better ? :P) On 11 September 2014 03:52, Eric Thivierge wrote: > I simply asked, i didn't make comparisons... So I think we're still in the > clear. >

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Thivierge
I simply asked, i didn't make comparisons... So I think we're still in the clear.

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Steven Caron
ya! you can't just throw it out like that... On Wed, Sep 10, 2014 at 6:35 PM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > You can't do that, Eric. Godwyn's law should be left to emerge naturally, > not clumsily pushed like this. > Shame on you! > > On Thu, Sep 11, 2014 at 11:29 AM,

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
lol https://en.wikipedia.org/wiki/Godwin%27s_law Godwin's law (or Godwin's Rule of Nazi Analogies)[1][2] is an Internet adage asserting that "As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler appro

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
You can't do that, Eric. Godwyn's law should be left to emerge naturally, not clumsily pushed like this. Shame on you! On Thu, Sep 11, 2014 at 11:29 AM, Eric Thivierge wrote: > Is this a good time to bring up Hitler? > > > Eric Thivierge > http://www.

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
Don’t go there. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Wednesday, September 10, 2014 6:30 PM To: softimage@listproc.autodesk.com Subject: Re: SoftImage Artists take on Maya @ Escape Studios Is this a

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Thivierge
Is this a good time to bring up Hitler? Eric Thivierge http://www.ethivierge.com On Wed, Sep 10, 2014 at 9:23 PM, Bradley Gabe wrote: > > Aw.. don't make the thread self aware. It was just getting good! I still > have popcorn left. :-( > > I might no

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
You underestimate the Internets. Go ahead, start those three threads, you will still get plenty bites :) On 11 Sep 2014 11:24, "Bradley Gabe" wrote: > > Aw.. don't make the thread self aware. It was just getting good! I still > have popcorn left. :-( > > I might not be contributing anymore, but t

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Bradley Gabe
Aw.. don't make the thread self aware. It was just getting good! I still have popcorn left. :-( I might not be contributing anymore, but the rest of you are still keeping things interesting.

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Thivierge
On Wed, Sep 10, 2014 at 8:21 PM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > We could start one about open sourcing Softimage, that horse is still > twitching I reckon. No we need one about AD selling Softimage to another company... that one is always interesting (read, not inter

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
@listproc.autodesk.com Subject: RE: SoftImage Artists take on Maya @ Escape Studios We could start one about open sourcing Softimage, that horse is still twitching I reckon.

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
We could start one about open sourcing Softimage, that horse is still twitching I reckon.

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
I don't know, the open thing has been a running theme of Maya for years but hadn't been discussed very often here, and not everybody has a clear perspective on it or even what it entails for the end user even if they don't code. I don't find the thread completely useless to be honest. Someone will

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
Subject: Re: SoftImage Artists take on Maya @ Escape Studios And there we go again... Don't you guys get bored of having the same conversation over and over again?

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Cesar Saez
And there we go again... Don't you guys get bored of having the same conversation over and over again?

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
The fact the guts are exposed and available, and relatively robust, doesn't mean they are pretty, make much sense, or can be combined into a streamlined user experience. Maya is clunky and counter-intuitive down to its core and in parts that no amount of plugins will fix :p >From the simplest thin

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mirko Jankovic
And all of that doesn't mean much to artist when still after decades of existence all that power wasn't used to provide streamlined and organised workflow and tool that simply do its job without pulling hair, rising blood pressure and shortening life by significant amount On Thu, Sep 11, 2014 at 1

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Luc-Eric Rousseau
The definition of the word Open will just morph again until it fits whatever argument needs to be win. The opinion that Open necessarily means open source is a neologism. There isn't just an API that matches 1:1 internals, the Maya UI is defined directly in MEL and it ships with 4 millions line

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
Talk about semantics escalating :) The word open is like saying professional grade, or robust, or a number of other things that are used because, in context, they fit. Maya offered more and sooner than everybody else things like listeners, a robust socket insertion point, an entry point into the

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
> Not everything that's said is a threat to your software of choice. > Our software of choice was killed on March. > That everything in Maya is accessible and changeable though scripting or the > API is not meaningless or a misused of the word Open. > No one said being changeable via API or scr

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
I guess it's good our software of choice can't be threatened anymore. On 09/10/14 17:58, Luc-Eric Rousseau wrote: Not everything that's said is a threat to your software of choice.  That everything in Maya is accessible and changeable th

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Luc-Eric Rousseau
Not everything that's said is a threat to your software of choice. That everything in Maya is accessible and changeable though scripting or the API is not meaningless or a misused of the word Open. On Sep 10, 2014 5:42 PM, "Jordi Bares" wrote: > On 10 Sep 2014, at 22:36, Matt Lind wrote: > > “O

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mario Reitbauer
g. 2014-09-10 23:05 GMT+02:00 Paulo Cesar Duarte : > Yeah, very strange the Escape Studios page down. > http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ > > I agree with Jordi, in how is this "open" concept? When I think in "open > software&q

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
? :) On 09/10/14 17:05, Paulo Cesar Duarte wrote: Yeah, very strange the Escape Studios page down. http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ I agree with Jordi, in how is  this "open" concept? When

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Sebastien Sterling
Lucky Strike, it's "toasted" ;) On 10 September 2014 22:42, Jordi Bares wrote: > On 10 Sep 2014, at 22:36, Matt Lind wrote: > > “Open” is open to interpretation as you pointed out. However, it is not a > comparative word as you interpreted it to be. To say the Maya SDK is open > does not impl

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
On 10 Sep 2014, at 22:36, Matt Lind wrote: > “Open” is open to interpretation as you pointed out. However, it is not a > comparative word as you interpreted it to be. To say the Maya SDK is open > does not imply the competition isn’t open. Exactly my point. > > If you want to say Autodesk

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
alue very much how Houdini has been architected. Jordi Bares jordiba...@gmail.com On 10 Sep 2014, at 22:05, Paulo Cesar Duarte wrote: > Yeah, very strange the Escape Studios page down. > http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ > > I agree with J

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
m [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Wednesday, September 10, 2014 2:24 PM To: softimage@listproc.autodesk.com Subject: Re: SoftImage Artists take on Maya @ Escape Studios I agree Maya API is the strong point, very well documented and superior to anything out there (

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
>> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares >> Sent: Wednesday, September 10, 2014 1:36 PM >> To: softimage@listproc.autodesk.com >> Subject: Re: SoftImage Artists take on Maya @ Escap

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Sebastien Sterling
what do Autodesk mean by saying it is "designed to be entirely open"?? > > > And by the way… why is the Escape studio page now down > http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ > > :-/// > > > Jordi Bares > jordiba...@gmail

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Turman
*On Behalf Of *Jason S > *Sent:* Wednesday, September 10, 2014 1:56 PM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: SoftImage Artists take on Maya @ Escape Studios > > > > > Very deep SDK with almost everything accessible, can add or replace bits > to any par

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mirko Jankovic
.@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau > Sent: Wednesday, September 10, 2014 1:56 PM > To: softimage@listproc.autodesk.com > Subject: Re: SoftImage Artists take on Maya @ Escape Studios > > well the Maya API is called OpenMaya, so there's that. > Everything is e

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
half Of Jason S Sent: Wednesday, September 10, 2014 1:56 PM To: softimage@listproc.autodesk.com Subject: Re: SoftImage Artists take on Maya @ Escape Studios Very deep SDK with almost everything accessible, can add or replace bits to any part very very detailed command log that logs even the littl

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Paulo Cesar Duarte
Yeah, very strange the Escape Studios page down. http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ I agree with Jordi, in how is this "open" concept? When I think in "open software", came in my mind Blender open source code, and Houdini in ho

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
Rousseau Sent: Wednesday, September 10, 2014 1:56 PM To: softimage@listproc.autodesk.com Subject: Re: SoftImage Artists take on Maya @ Escape Studios well the Maya API is called OpenMaya, so there's that. Everything is exposed through the API, it's not a blackbox like XSI, where you can never

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
to be entirely open"??     And by the way… why is the Escape studio page now down http://www.escapestudios.com/softimage-artists-ta

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Cristobal Infante
I was one of the attendees of this intensive 5 days Maya training. Even though the company I work will probably take the Maya route, nobody forced me to go, however it was a NO BRAINER to take on this offer. I have to give a lot of credit to Graham and his team for putting this together, since it

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Luc-Eric Rousseau
Not saying Autodesk > hasn’t said such a thing, just saying I have never heard them say it if they > have. > > > From: softimage-boun...@listproc.autodesk.com > Subject: Re: SoftImage Artists take on Maya @ Escape Studios > > I keep thinking about this sentence… > >

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Matt Lind
ever heard them say it if they have. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares Sent: Wednesday, September 10, 2014 1:36 PM To: softimage@listproc.autodesk.com Subject: Re: SoftImage Artists take on Maya @ Es

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
components (plugins) you can't substitute the pre-existing ones (unless I am wrong here) So… what do Autodesk mean by saying it is "designed to be entirely open"?? And by the way… why is the Escape studio page now down http://www.escapestudios.com/softimage-artists-take-on-maya-escap

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Turman
Right Greg, it is a good thing for ADKS to reach out; they *need* to. Just because the review wasn't glowing (it wasn't particularly negative either) and that the list did not grab onto the positive parts doesn't mean you guys aren't doing a good job. I know Maya will never be Softimage...I would n

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Greg Punchatz
Graham I for one am glad you did this, I would love for something like this to be held at Janimation. Greg "The future is unwritten"- Joe Strummer Sent from my iPhone > On Sep 10, 2014, at 11:01 AM, Eric Turman wrote: > > Please, let's be honest Graham, you have taken certain barbs at Autode

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Eric Turman
Please, let's be honest Graham, you *have* taken certain barbs at Autodesk personally, even when they were not directed personally at you or your co-workers. As Adrian said: "it will take YEARS for the resentment to fizzle outjust because the list has settled down of late (it's disappointingly

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Tim Crowson
That's why we're moving to Maya eventually... other than Soft, it's the only end-to-end option out there at the moment. I say 'eventually'... it's not like XSI suddenly broke or anything... Frankly though, AD has shown that it /can /listen to users... for example in the really solid modeling i

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Graham Bell
one like Escape, provides a good context of neutrality. G From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: 10 September 2014 11:19 To: softimage@listproc.autodesk.com Subject: RE: SoftImage Artists take on Maya @ Escape Studi

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jason S
On 09/10/14 6:56, adrian wyer wrote: as a company, our decision to move to Maya was made for us 1. production proven 2. available freelance pool 3.

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
It does make sense from the management and education point of view to bet for the current industry standard. My suggestion, learn Modo and/or specially Houdini to look at the future, things are changing fast. Jordi Bares jordiba...@gmail.com On 10 Sep 2014, at 11:43, Ognjen Vukovic wrote: >

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Raffaele Fragapane
Yeah, and in all those discussions what emerged is that if you care about character animation, or even animation in general, rigging of a certain quality, games at large, or face any given market where AD has the job pool by the balls (which is a staggering majority in VFX and Games), then you're s

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Martin Yara
To be fair, in modeling at least, the last 2 Maya releases are way better and have some nice features that Softimage doesn't. My problem is that I still have to deal with the old crappy versions (Maya 2013, 2012). I don't know how they (clients) can still use this piece of $#!7 ! And like I said i

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mirko Jankovic
3. community of users when things go wrong >>>> >>>> 4. existing freelancers who have knowledge of both systems (Soft & Maya >>>> aiding in transition) >>>> >>>> 5.third party plugins >>>> >>>> 6.it's not 3DsMa

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Martin Yara
> >>> 6.it's not 3DsMax! >>> >>> >>> >>> no brainer i'm afraid >>> >>> >>> >>> a >>> >>> >>> -- >>> >>> *From:* softimage-boun..

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Ognjen Vukovic
DsMax! >> >> >> >> no brainer i'm afraid >> >> >> >> a >> >> >> -- >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On B

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread olivier jeannel
mage-boun...@listproc.autodesk.com <mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com <mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Ognjen Vukovic *Sent:* 10 September 2014 11:44 *To:* softimage *Subject:* Re: Soft

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mirko Jankovic
>> >> >> ------ >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ognjen Vukovic >> *Sent:* 10 September 2014 11:44 >> *To:* softimage >> >> *Subje

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Ognjen Vukovic
ailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ognjen Vukovic > *Sent:* 10 September 2014 11:44 > *To:* softimage > > *Subject:* Re: SoftImage Artists take on Maya @ Escape Studios > > > > I am quite curious as to why there are so many people &g

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread adrian wyer
ot 3DsMax! no brainer i'm afraid a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ognjen Vukovic Sent: 10 September 2014 11:44 To: softimage Subject: Re: SoftImage Artists take on Maya @ Escape Studios

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mirko Jankovic
n the long term, they'll appreciate >>> it >>> >>> >>> >>> but don't expect users not to throw abuse occasionally when you stick >>> your head above the parapet! >>> >>> >>> >>> cheers >>> &g

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mirko Jankovic
onally when you stick >> your head above the parapet! >> >> >> >> cheers >> >> >> >> a >> >> >> -- >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Ognjen Vukovic
> > > a > > > ---------- > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mario Reitbauer > *Sent:* 10 September 2014 11:02 > *To:* softimage@listproc.autodesk.com > *Subj

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread adrian wyer
nt: 10 September 2014 11:02 To: softimage@listproc.autodesk.com Subject: Re: SoftImage Artists take on Maya @ Escape Studios Graham dont take it personal. It's maya... We don't like it, we probably will need a lot of time to start accepting it and maybe at some point some here gonna agre

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Nicolas Esposito
Has been 3 months now I've switched to Maya... Skin weighting is the worst offender, and being an artist being forced to code your own stuff because Maya lacks some features its really a huge pain... However I expected my experience to be worse, even if I found myself stuck sometimes for very stup

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Mario Reitbauer
Graham dont take it personal. It's maya... We don't like it, we probably will need a lot of time to start accepting it and maybe at some point some here gonna agree that what maya offers is good. But right now, the cons of maya are just hitting artists day in day out ;) 2014-09-10 2:35 GMT+02:00

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Jason S
On 09/09/14 17:29, Graham Bell wrote: Personally, I thought I did a great job, but if you guys want to spin it into something it wasn’t, I guess that’s your prerogative. G Oh didn't know you had a take on that event. But no doubt yourself and everyone (many well known names) did a great job,

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Jordi Bares
utodesk.com<mailto:softimage@listproc.autodesk.com>" > mailto:softimage@listproc.autodesk.com>> > Date: Tuesday, 9 September 2014 19:08 > To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" > mailto:softimage@listproc.autodesk.com

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Matt Lind
esk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>" mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>> Subject: Re: SoftImage Artists take on Maya

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Sebastien Sterling
softimage@listproc.autodesk.com>" softimage@listproc.autodesk.com>> > Subject: Re: SoftImage Artists take on Maya @ Escape Studios > > Happy to see the coments form Mark, valuable information and goes to > confirm what I knew all along, AD killed the wrong product. > > :-P > > Jordi Bares > jordiba...@gmail.com<mailto:jordiba...@gmail.com> > > > >

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Steven Caron
i think it was a great initiative! remember people are still resentful of maya On Tue, Sep 9, 2014 at 2:29 PM, Graham Bell wrote: > > > Personally, I thought I did a great job, but if you guys want to spin it > into something it wasn’t, I guess that’s your prerogative. > > > G >

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Graham Bell
stproc.autodesk.com>> Subject: Re: SoftImage Artists take on Maya @ Escape Studios Happy to see the coments form Mark, valuable information and goes to confirm what I knew all along, AD killed the wrong product. :-P Jordi Bares jordiba...@gmail.com<mailto:jordiba...@gmail.com> <>

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Matt Lind
Of Sebastien Sterling Sent: Tuesday, September 09, 2014 1:56 PM To: softimage@listproc.autodesk.com Subject: Re: SoftImage Artists take on Maya @ Escape Studios What is the point of proclaiming, "BUT GUYS ! IT'S SO OPEN :)" should artists care ? On 9 September 2014

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Sebastien Sterling
What is the point of proclaiming, "BUT GUYS ! IT'S SO OPEN :)" should artists care ? On 9 September 2014 21:41, Jason S wrote: > > On 09/09/14 13:11, Graham Bell wrote: > > Actually that wasn’t the tone (or the point) of the training at all, quote > the opposite in fact. > > > May not have been

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Jason S
On 09/09/14 13:11, Graham Bell wrote: Actually that wasn’t the tone (or the point) of the training at all, quote the opposite in fact. May not have been the point of the training,  (highlighting key differences) but it seems to put i

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Sebastien Sterling
;> :-P >> >> Jordi Bares >> jordiba...@gmail.com >> >> On 9 Sep 2014, at 17:18, Paulo Cesar Duarte >> wrote: >> >> Softimage users having a first experience with Maya: >> >> >> http://www.escapestudios.com/softimage-artists-take-on

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Paulo Cesar Duarte
mage users having a first experience with Maya: > > http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ > > "To summarise, Maya is extremely powerful, as is Softimage. Maya does not > have the eloquence or the innovative interface and is overly complex but it >

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Jordi Bares
> http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ > > "To summarise, Maya is extremely powerful, as is Softimage. Maya does not > have the eloquence or the innovative interface and is overly complex but it > has been designed to be entirely open. Maybe too

RE: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Graham Bell
Subject: Re: SoftImage Artists take on Maya @ Escape Studios lol +1 Mirko The problem is still the same Maya demands heavy customization and maintenance to be serviceable you can't compare them out of the box or per maintenance cost. and it will still be a problem for small studios, all of a s

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Sebastien Sterling
first experience with Maya: >> >> >> http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ >> >> "To summarise, Maya is extremely powerful, as is Softimage. Maya does not >> have the eloquence or the innovative interface and is overly comp

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Paulo Cesar Duarte
Duarte > wrote: > >> Softimage users having a first experience with Maya: >> >> >> http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ >> >> "To summarise, Maya is extremely powerful, as is Softimage. Maya does not >> have the eloqu

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Mirko Jankovic
In short, With Maya you workaround, with Softimage you work On Tue, Sep 9, 2014 at 6:18 PM, Paulo Cesar Duarte wrote: > Softimage users having a first experience with Maya: > > http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ > > "To summaris

SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Paulo Cesar Duarte
Softimage users having a first experience with Maya: http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ "To summarise, Maya is extremely powerful, as is Softimage. Maya does not have the eloquence or the innovative interface and is overly complex but it has been des