FFax1gPtO1-2BHiIpbfb2tW1T-2Fwsl6Z2nEikHHf-2Fo08Gfx-2FCaEzYx0dJTesal-2BDSswMJdCF9-2Fb08OzchP39l1n0FRH94kgX8ry-2BwrqURbYOIEDcprSqd3B2PrZhTQzLqZc18zxfYaqUKN6tllcQS9GwYJofXOumb-2FoyhQ9mQ-3D>"
> Date: Monday, April 30, 2018 at 3:28 PM
> To: “softimage@listproc.autodesk.com”
> Subject: Re: t
GaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=cacjzYK08r7H8_YDONQJkPJDDj27xO7U_mTKFIT2oS8&s=aXV0N3N-Zi6JDlZLM0l6_18I-cnzryR2yuJg4a0fuoc&e=";
Date: Monday, April 30, 2018 at 3:28 PM
To: "softimage@listproc.autodesk.com"
S
ebody would've figured this out by now.
Matt
Message: 1 Date: Mon, 30 Apr 2018 18:59:36 +
From: Luc-Eric Rousseau
Subject: test
To: “softimage@listproc.autodesk.com”
Message-ID: <462f0e8a-2cdc-4d20-90b5-be5aaa0ee...@autodesk.com>
Content-Type: text/plain; charset="utf-8&qu
Is there a formatting problem today?
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.If you'd like to unsubscribe
and stop receiving these emails click here:
http://mail.dev.tinkercad.co
gust 02, 2017 3:57 PM
> > To: Official Softimage Users Mailing List.
> > https://groups.google.com/forum/#!forum/xsi_list
> > Subject: RE: test
> >
> > Yes, "How To Make A Cube" is a true classic
> > http://www.geocities.ws/porlp/tutorial5.htm
> >
>
image-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Harriss
> Sent: Wednesday, August 02, 2017 3:57 PM
> To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> Subject: RE: test
>
> Yes, "Ho
57 PM
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: RE: test
Yes, "How To Make A Cube" is a true classic
http://www.geocities.ws/porlp/tutorial5.htm
My personal favorite is "How to Get a Job"
http://www.geocities.ws/porlp/
Yes, "How To Make A Cube" is a true classic
http://www.geocities.ws/porlp/tutorial5.htm
My personal favorite is "How to Get a Job"
http://www.geocities.ws/porlp/tutorial_ten.htm
I think this test has been a huge success so far.
Ed
-Original Message-
-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
> Sent: Thursday, July 27, 2017 12:06 PM
> To: r...@casema.nl; Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
>
> Subject: Re: test
>
> pong
>
>
> --
> Soft
Porl
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Thursday, July 27, 2017 12:06 PM
To: r...@casema.nl; Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: test
, at 10:14 AM, wavo >> <mailto:w...@fiftyeight.com>> wrote:
> >>
> >> test again
> >>
> >> --
> >>
> >>
> >> *Walter Volbers*
> >> Senior Animator
> >>
> >> *FIFTYEIGHT*3D
> >> Ani
17 at 09:50, wavo wrote:
>
>> haha,
>> i thought I was the last!
>>
>>
>> schönen urlaub noch.
>>
>>
>> Am 7/27/2017 um 10:47 AM schrieb Andy Chlupka (Goehler):
>>
>> pong
>>
>> On Jul 27, 2017, at 10:14 AM, wavo wrote:
>
schönen urlaub noch.
Am 7/27/2017 um 10:47 AM schrieb Andy Chlupka (Goehler):
pong
On Jul 27, 2017, at 10:14 AM, wavo mailto:w...@fiftyeight.com>> wrote:
test again
--
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation & Digital Effe
Never give up. Never surrender.
On 27 July 2017 at 09:50, wavo wrote:
> haha,
> i thought I was the last!
>
>
> schönen urlaub noch.
>
>
> Am 7/27/2017 um 10:47 AM schrieb Andy Chlupka (Goehler):
>
> pong
>
> On Jul 27, 2017, at 10:14 AM, wavo wrote:
>
haha,
i thought I was the last!
schönen urlaub noch.
Am 7/27/2017 um 10:47 AM schrieb Andy Chlupka (Goehler):
pong
On Jul 27, 2017, at 10:14 AM, wavo <mailto:w...@fiftyeight.com>> wrote:
test again
--
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation & Digital
pong
> On Jul 27, 2017, at 10:14 AM, wavo wrote:
>
> test again
>
> --
>
>
> Walter Volbers
> Senior Animator
>
> FIFTYEIGHT 3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am
test again
--
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation & Digital Effects GmbH
Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany
Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15
_mailto:w...@fiftyeight.com
http://www.fiftyeight
.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Shader ball test model
There´s a C4D Mastering Shaders course online that comes with a pretty nifty
shader ball and other things, already uv´d but it frikken weights
a good 400 mb the scene alone. I remember I saw it on the german
good 400 mb the scene alone. I remember I saw it on the german forums of
> C4D.
>
> On Tue, Jan 3, 2017 at 5:09 AM, Adam Seeley wrote:
>
>> Happy New Year all,
>>
>> Does anyone know of a good (UV'd) shader ball test model they would
>> recommend.
>>
>
all,
>
> Does anyone know of a good (UV'd) shader ball test model they would
> recommend.
>
> Would like to try and gain some sort of control of shaders/pbr setups etc.
> between arnold, redshift, substance and various other applications.
>
> I think somebody posted a W
Happy New Year all,
Does anyone know of a good (UV'd) shader ball test model they would
recommend.
Would like to try and gain some sort of control of shaders/pbr setups etc.
between arnold, redshift, substance and various other applications.
I think somebody posted a WIP a while ago but
Fabian Schnuer
Gohde
Sent: Wednesday, July 27, 2016 12:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Free speed test and exr info tool
Thank you. EXR tool is quite handy for checking incoming files. Link on website
is
http://www.binaryalchemy.de/develop/info/www.BinaryAlchemy.de
ike resolution, compression, scanline/tiled, ...
>
>
> HddSpeedTest:
> Just another read/write/copy speed test application.
> But you can start it on multiple machines at the same time to test your
> fileserver and network.
> And it has many settings if you are a developer and want t
, ...
HddSpeedTest:
Just another read/write/copy speed test application.
But you can start it on multiple machines at the same time to test your
fileserver and network.
And it has many settings if you are a developer and want to know the fastest
functions.
This is a list of features useful for non
Hasta la vista!
loud and clear !
On Sat, Dec 12, 2015 at 12:05 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> it cool :P
>
> On 12 December 2015 at 10:07, Leendert A. Hartog
> wrote:
>
>> Sorry for the noise...
>>
>
>
it cool :P
On 12 December 2015 at 10:07, Leendert A. Hartog wrote:
> Sorry for the noise...
>
Sorry for the noise...
Yup !
On Mon, Aug 31, 2015 at 12:01 AM, Jason S wrote:
> On 08/25/15 16:12, Dave Gallagher Softimage wrote:
>
>> test
>>
> Testo
>
@listproc.autodesk.com
Subject: Re: test again
Sorry,
I send answers yesterday from my gmail account for the "Animate polygon faces
individualy", and for some reasons they don't appear.
I wonder if Gmail works well with mail list ?
On Thu, Aug 27, 2015 at 10:14 AM, Rob Wuijster
mailto
thing.
>
> Rob
>
> \/-\/\/
>
> On 27-8-2015 10:12, Olivier Jeannel wrote:
>
> test gmail
>
> On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel > wrote:
>
>>
>>
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.6125 / Virus Database: 4409/10521 - Release Date: 08/27/15
>
>
>
nope... nothing.
Rob
\/-\/\/
On 27-8-2015 10:12, Olivier Jeannel wrote:
test gmail
On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel
mailto:olivier.jean...@noos.fr>> wrote:
No virus found in this message.
Checked by AVG - www.avg.com <http://ww
test gmail
On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel
wrote:
>
>
test
Test
test
you passed with flying colours!
On Fri, Apr 24, 2015 at 8:48 AM, Martin Contel
wrote:
> 4,5,6
>
> --
> Martin Contel
> CG Supervisor
> Square Enix (Visual Works Division)
>
> On Fri, Apr 24, 2015 at 12:13 PM, Tim Leydecker wrote:
>
>> 1,2,3
>>
>
>
--
4,5,6
--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)
On Fri, Apr 24, 2015 at 12:13 PM, Tim Leydecker wrote:
> 1,2,3
>
1,2,3
cheers yes i think i got the hang of it now, that grid is a life saver, the
lack of documentation on this is disconcerting.
thanks Tim ;)
On 6 April 2015 at 15:58, Tim Leydecker wrote:
> disable wrap on your textures or you´ll cover everything with each other
> over and over.
>
> The logic is
disable wrap on your textures or you´ll cover everything with each other
over and over.
The logic is to enter the values you´d need to move the UV shell from
it´s current UV tile into the 0-1 range.
E.g. "this tile needs to go -1 quadrant to the left and 0 down to end up
in UV 0-1."
it´s a n
also i think i have to turn wrap in U and wrap in V off ?
On 6 April 2015 at 15:51, Sebastien Sterling
wrote:
> i managed to get both tiles for the face working, but the other side is
> all washed out compared to the other side.
>
> On 6 April 2015 at 15:41, Mirko Jankovic
> wrote:
>
>> as I re
i managed to get both tiles for the face working, but the other side is all
washed out compared to the other side.
On 6 April 2015 at 15:41, Mirko Jankovic wrote:
> as I recall no, just need to have good coordinates sorted out when
> blending.
> but again this was like couple years ago
>
> On Mo
as I recall no, just need to have good coordinates sorted out when blending.
but again this was like couple years ago
On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> does anything else need to be done in addition to this ?
>
> On 6 April 2015 at 15:34,
hope it still apply, it's bin a while..
yea strange. looks like reversed coordinate system, with minus going riight
and up and plus going down and left.
just could't wrap my head around without map :)
On Mon, Apr 6, 2015 at 4:34 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> Tha
does anything else need to be done in addition to this ?
On 6 April 2015 at 15:34, Sebastien Sterling
wrote:
> Thank you Mirko senpai !
>
> holly shit put that is some tortured logic :P
>
> so strange to see somthing that makes less sense in softimage then in maya.
>
> thank you for the map i wi
Thank you Mirko senpai !
holly shit put that is some tortured logic :P
so strange to see somthing that makes less sense in softimage then in maya.
thank you for the map i will try this !
On 6 April 2015 at 15:27, Mirko Jankovic wrote:
> Yea I;ve posted that pic a while ago when I was struggli
Yea I;ve posted that pic a while ago when I was struggling with that as
well.
Didn't really used it much but I think this map could help you out. Yea I
made a map :)
Coordinates weren't a bit logical to me so needed a map to help me out.
number of map represents
minimum XY
maximum XY
so
since i have you...
Does anyone know the correct method for setting up multiple UV tiling in
the render tree ?
i only ask cause there used to be an article on it, but it was on XSIbase
so gone now.
plugging loads of texture files into one shader is easy enough in Maya, i'm
sure there is a way of
2015-04-06 15:34 GMT+02:00 Sebastien Sterling
:
> ... nop not doing it :P
>
> On 6 April 2015 at 14:30, Francisco Criado wrote:
>
>> 456
>>
>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>>
>>> 123
>>>
>>
Come on lads, this is getting kinda silly...
Mats
... nop not doing it :P
On 6 April 2015 at 14:30, Francisco Criado wrote:
> 456
>
> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>
>> 123
>>
>> --
>>
>
>
>
> --
>
>
>
456
2015-04-02 4:45 GMT-03:00 Alok Gandhi :
> 123
>
> --
>
--
okay, thanks to the autodesk i.t. guy who fixed this on a Saturday of Easter..
On 4 April 2015 at 12:05, Francisco Criado wrote:
> clear and loud ;)
>
> On Friday, April 3, 2015, Luc-Eric Rousseau wrote:
>>
>> Worky?
>
>
>
> --
> Sent from Gmail Mobile
123
--
clear and loud ;)
On Friday, April 3, 2015, Luc-Eric Rousseau wrote:
> Worky?
>
--
Sent from Gmail Mobile
Sorry, just wanted to test if the mailing list itself has broken down or
that it is just extremely low on activity.
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Worky?
Yes that took a while for me to figure out as well. :)
On Sat, Feb 14, 2015 at 9:17 PM, Francisco Criado
wrote:
> Thanks for the tip Luc-Eric! Didn't know that :s
> El feb 14, 2015 10:25 PM, "Luc-Eric Rousseau"
> escribió:
>
> everyone received your "Softimage 2 Unreal" post twice, but gmail
>>
Thanks for the tip Luc-Eric! Didn't know that :s
El feb 14, 2015 10:25 PM, "Luc-Eric Rousseau"
escribió:
> everyone received your "Softimage 2 Unreal" post twice, but gmail
> won't show you your own post
>
> On Sat, Feb 14, 2015 at 7:58 PM, Francisco Criado
> wrote:
> > Already sent twice an ema
everyone received your "Softimage 2 Unreal" post twice, but gmail
won't show you your own post
On Sat, Feb 14, 2015 at 7:58 PM, Francisco Criado wrote:
> Already sent twice an email to the group, the first one 6 hours ago with a
> question and still doesn't appear...
>
Already sent twice an email to the group, the first one 6 hours ago with a
question and still doesn't appear...
F.
On Saturday, February 14, 2015, Eric Turman wrote:
> one...two...three
>
> On Sat, Feb 14, 2015 at 5:32 PM, Francisco Criado > wrote:
>
>> testing...
>>
>>
>
>
> --
>
>
>
>
> -=T=
one...two...three
On Sat, Feb 14, 2015 at 5:32 PM, Francisco Criado
wrote:
> testing...
>
>
--
-=T=-
yep.
On 14 February 2015 at 23:32, Francisco Criado
wrote:
> testing...
>
>
testing...
s done by feathers.
>>>>> Thanks
>>>>>
>>>>> On Fri, Jan 30, 2015 at 9:48 AM, Max Evgrafov
>>>>> wrote:
>>>>>
>>>>>> http://www.youtube.com/watch?v=8QAFZQJi3pY
>>>>>>
>>>>>
f mesh goes into shape of the wings and how
>>>>>> much is done by feathers.
>>>>>> Thanks
>>>>>>
>>>>>> On Fri, Jan 30, 2015 at 9:48 AM, Max Evgrafov
>>>>>> wrote:
>>>>>>
>>>>
working how much of mesh goes into shape of the wings and how
>>>>> much is done by feathers.
>>>>> Thanks
>>>>>
>>>>> On Fri, Jan 30, 2015 at 9:48 AM, Max Evgrafov
>>>>> wrote:
>>>>>
>>>>>>
of the wings and how
>>>> much is done by feathers.
>>>> Thanks
>>>>
>>>> On Fri, Jan 30, 2015 at 9:48 AM, Max Evgrafov
>>>> wrote:
>>>>
>>>>> http://www.youtube.com/watch?v=8QAFZQJi3pY
>>>>
"nh, bollocks to plan A, i like it up 'ere"
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 30 January 2015 14:07
To: softimage@listproc.autodesk.com
Subject: RE: test
sk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Wednesday, January 28, 2015 11:35 AM
To: softimage@listproc.autodesk.com
Subject: RE: test
I kinda recall it from Tango and Cash ;)
--
Angus Davidson
074 580 3744
On 28 January 2015 at 6:14:30 PM, Ponthieux, Jo
We need a witty retort from Porl to help round this out.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Wednesday, January 28, 2015 11:35 AM
To: softimage@listproc.autodesk.com
Subject: RE: test
I kinda recall it
h
>>> is done by feathers.
>>> Thanks
>>>
>>> On Fri, Jan 30, 2015 at 9:48 AM, Max Evgrafov wrote:
>>>
>>>> http://www.youtube.com/watch?v=8QAFZQJi3pY
>>>>
>>>> 2015-01-30 11:48 GMT+03:00 Max Evgrafov :
>>>>
;>> http://www.youtube.com/watch?v=8QAFZQJi3pY
>>>
>>> 2015-01-30 11:48 GMT+03:00 Max Evgrafov :
>>>
>>>> http://www.youtube.com/watch?v=nOAWqMLNt7c
>>>>
>>>> 2015-01-30 11:47 GMT+03:00 Max Evgrafov :
>>>>
>>>>
:
> http://www.youtube.com/watch?v=8QAFZQJi3pY
>
> 2015-01-30 11:48 GMT+03:00 Max Evgrafov :
>
>> http://www.youtube.com/watch?v=nOAWqMLNt7c
>>
>> 2015-01-30 11:47 GMT+03:00 Max Evgrafov :
>>
>>> first test
>>>
>>> http://www.youtube.com/watc
http://www.youtube.com/watch?v=8QAFZQJi3pY
2015-01-30 11:48 GMT+03:00 Max Evgrafov :
> http://www.youtube.com/watch?v=nOAWqMLNt7c
>
> 2015-01-30 11:47 GMT+03:00 Max Evgrafov :
>
>> first test
>>
>> http://www.youtube.com/watch?v=-e0i4UoJmUE
>>
>> 2015-
http://www.youtube.com/watch?v=nOAWqMLNt7c
2015-01-30 11:47 GMT+03:00 Max Evgrafov :
> first test
>
> http://www.youtube.com/watch?v=-e0i4UoJmUE
>
> 2015-01-23 20:14 GMT+03:00 John Richard Sanchez
> :
>
>> MB Feather tool?
>>
>> On Fri, Jan 23, 2015
first test
http://www.youtube.com/watch?v=-e0i4UoJmUE
2015-01-23 20:14 GMT+03:00 John Richard Sanchez :
> MB Feather tool?
>
> On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez
> wrote:
>
>> Nice.
>>
>
>
>
> --
> www.johnrichardsanchez.com
>
--
nesday, January 28, 2015 10:49 AM
To: softimage@listproc.autodesk.com
Subject: RE: test
bah
--
Angus Davidson
074 580 3744
On 28 January 2015 at 3:57:41 PM, Ed Harriss
(ed.harr...@sas.com<mailto:ed.harr...@sas.com>) wrote:
foo
From:
softimage-boun...@listproc.autodesk.com<mailto
: test
Date: Wed, 28 Jan 2015 16:15:08 +
Nurse! From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
G. (LARC-E1A)[LITES]
Sent: Wednesday, January 28, 2015 11:14 AM
To: softimage@listproc.autodesk.com
Subject: RE: test doink
Nurse!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
G. (LARC-E1A)[LITES]
Sent: Wednesday, January 28, 2015 11:14 AM
To: softimage@listproc.autodesk.com
Subject: RE: test
doink
Was it Ben White that used that
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Wednesday, January 28, 2015 10:49 AM
To: softimage@listproc.autodesk.com
Subject: RE: test
bah
--
Angus Davidson
074 580 3744
On 28 January 2015 at 3:57:41 PM, Ed Harriss
(ed.harr...@sas.com<mailto:ed.harr...@sas.
ary 28, 2015 8:45 AM
To: softimage@listproc.autodesk.com
Subject: Re: test
ding dong
2015-01-28 14:20 GMT+01:00 Sebastien Sterling
mailto:sebastien.sterl...@gmail.com>>:
Yop
On 28 January 2015 at 12:41, Adam Seeley
mailto:adammsee...@gmail.com>> wrote:
-ing.
Adam.
This communic
.autodesk.com
> *Subject:* Re: test
>
>
>
> ding dong
>
>
>
> 2015-01-28 14:20 GMT+01:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
> Yop
>
>
>
> On 28 January 2015 at 12:41, Adam Seeley wrote:
>
> -ing.
>
>
>
>
>
> Adam.
>
>
>
>
>
foo
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Artur Wozniak
Sent: Wednesday, January 28, 2015 8:45 AM
To: softimage@listproc.autodesk.com
Subject: Re: test
ding dong
2015-01-28 14:20 GMT+01:00 Sebastien Sterling
ding dong
2015-01-28 14:20 GMT+01:00 Sebastien Sterling
:
> Yop
>
> On 28 January 2015 at 12:41, Adam Seeley wrote:
>
>> -ing.
>>
>>
>> Adam.
>>
>
>
Yop
On 28 January 2015 at 12:41, Adam Seeley wrote:
> -ing.
>
>
> Adam.
>
-ing.
Adam.
MB Feather tool?
On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez wrote:
> Nice.
>
--
www.johnrichardsanchez.com
Nice.
https://www.youtube.com/watch?x-yt-ts=1421914688&v=gnRl_3hqaGg&x-yt-cl=84503534
--
Evgrafov Max(Summatr)
https://vimeo.com/user3098735/videos
hi
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
On 1 January 2015 at 22:37, Luc-Eric Rousseau wrote:
> test
>
test
Roger that
On Mon, Aug 18, 2014 at 7:09 PM, Markus Cermak wrote:
> Thanks
>
> On 18.08.2014 15:35, Leonard Koch wrote:
>
> Confirmed, good sir.
>
>
> On Mon, Aug 18, 2014 at 3:34 PM, Markus Cermak wrote:
>
>> Test test test
>>
>
>
> --
&g
Thanks
On 18.08.2014 15:35, Leonard Koch wrote:
Confirmed, good sir.
On Mon, Aug 18, 2014 at 3:34 PM, Markus Cermak <mailto:cer...@leiss.at>> wrote:
Test test test
--
mfg
Markus Cermak
3D-Animation Compositing
Leiss Postproduction GmbH
Adresse: Zirkusgasse 13/4 A-1020 Wien
Confirmed, good sir.
On Mon, Aug 18, 2014 at 3:34 PM, Markus Cermak wrote:
> Test test test
>
Test test test
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