Re: flood simulation

2012-10-19 Thread Stefan Kubicek
p.s. I miss you Naiad Me too, but there might be other solutions coming up. Here's one: http://www.qualoth.com/home/product/flux.asp I've never seen it or heard of anyone using it so far though, looks like a pretty young product. Btw, Does ne1 know how Houdini compares to Realflow and Naiad i

Re: flood simulation

2012-10-19 Thread Ciaran Moloney
Hi, so it's pretty simple after all to have interesting interaction between RBDs and Lagoa simulations: https://vimeo.com/51754990. But, if you have a bunch of objects in your scene that need to interact with the fluid, you'll need to instance them to a pointcloud - not such a big deal most of the

Re: flood simulation

2012-10-18 Thread Pablo Tufaro
Thank you very much for taking the time to write all this. I think I have to find a solution outside softimage. Thank you very much really. I will keep you posted with the advances if I reach one! P. El 10/18/2012 6:34 PM, Mathieu Leclaire escribió: This is not an easy task to accomplish in

Re: flood simulation

2012-10-18 Thread Mathieu Leclaire
This is not an easy task to accomplish in Softimage, but it is doable. I see two possible avenue I would explore: 1 - What I would try with Lagoa is emitting elastic particles for your rigid objects and make the elasticity very stiff. Make sure they have an ID based on the emitted mesh and a t

Re: flood simulation

2012-10-18 Thread Pablo Tufaro
Well, that may work...! I will investigate a little bit on that one! Thanks ! pablo. El 10/18/2012 4:03 PM, Oleg Bliznuk escribió: Here is some work on liquid->rbd interaction http://si-community.com/community/viewtopic.php?f=4&t=281 I think adding backward influence is much more easy task

Re: flood simulation

2012-10-18 Thread Ciaran Moloney
Hi, you can get some funky two-way coupling between lagoa and bullet RBD particles. There is some trickery involving ICE topo and instances to get interaction to work in both directions, I'll post an example some time. Ciaran On Thu, Oct 18, 2012 at 6:33 PM, Pablo Tufaro wrote: > OK OK! I see.

Re: flood simulation

2012-10-18 Thread Pablo Tufaro
OK OK! I see... I will check out other options I think. Thanks to all. P. El 10/18/2012 2:23 PM, Peter Agg escribió: You could potentially use ICE modelling to make actual geo to collide with instead of instances. But doing that with Lagoa for something as large scale as a flood would be...

RE: flood simulation

2012-10-18 Thread Grahame Fuller
12 01:19 PM To: softimage@listproc.autodesk.com Subject: Re: flood simulation One can make water collide and interact against particle RBDs but not whole objects. Maybe if one can voxelize one object into particles and cluster them together in some way... dont know if it is possible... I wond

Re: flood simulation

2012-10-18 Thread Gustavo Eggert Boehs
That is true, Olegs PhisyX SPH exposed thingy might be much better for such work... IF you want to stay withing SI. But then I dont know how well it plays with the rest of SIs PhisyX simulation enviroment (RBDs and all). Oh what a mess :/

Re: flood simulation

2012-10-18 Thread Peter Agg
You could potentially use ICE modelling to make actual geo to collide with instead of instances. But doing that with Lagoa for something as large scale as a flood would be... brave. :) On 18 October 2012 18:18, Gustavo Eggert Boehs wrote: > One can make water collide and interact against particl

Re: flood simulation

2012-10-18 Thread Gustavo Eggert Boehs
One can make water collide and interact against particle RBDs but not whole objects. Maybe if one can voxelize one object into particles and cluster them together in some way... dont know if it is possible... I wonder if Thiago still checks this list once in a while...

Re: flood simulation

2012-10-18 Thread Pablo Tufaro
Thanks Alan, but I cant find any example of how to achieve this I will keep looking. Cheers! P. El 10/17/2012 8:42 PM, Alan Fregtman escribió: Lagoa is a unified simulator which means it combines several solvers in the same evaluation, which is to say you can theoretically do water, clot

Re: flood simulation

2012-10-17 Thread Alan Fregtman
Lagoa is a unified simulator which means it combines several solvers in the same evaluation, which is to say you can theoretically do water, cloth, softbodies and rigidbodies... so yes, you can. On Wed, Oct 17, 2012 at 7:05 PM, Pablo Tufaro wrote: > > Hello everybody! > > I just want to know if

flood simulation

2012-10-17 Thread Pablo Tufaro
Hello everybody! I just want to know if its possible to make rigid body objects, interact with lagoa fluid simulations. I have to make a flood effect and I dont know if I have to animate the objects that the water colide by hand or if the simulation can take care of it. Couldnt find anyth