p.s. I miss you Naiad
Me too, but there might be other solutions coming up. Here's one:
http://www.qualoth.com/home/product/flux.asp
I've never seen it or heard of anyone using it so far though, looks like a
pretty young product.
Btw, Does ne1 know how Houdini compares to Realflow and Naiad i
Hi,
so it's pretty simple after all to have interesting interaction between
RBDs and Lagoa simulations: https://vimeo.com/51754990.
But, if you have a bunch of objects in your scene that need to interact
with the fluid, you'll need to instance them to a pointcloud - not such a
big deal most of the
Thank you very much for taking the time to write all this. I think I
have to find a solution outside softimage.
Thank you very much really.
I will keep you posted with the advances if I reach one!
P.
El 10/18/2012 6:34 PM, Mathieu Leclaire escribió:
This is not an easy task to accomplish in
This is not an easy task to accomplish in Softimage, but it is doable.
I see two possible avenue I would explore:
1 - What I would try with Lagoa is emitting elastic particles for your
rigid objects and make the elasticity very stiff. Make sure they have an
ID based on the emitted mesh and a t
Well, that may work...!
I will investigate a little bit on that one!
Thanks !
pablo.
El 10/18/2012 4:03 PM, Oleg Bliznuk escribió:
Here is some work on liquid->rbd interaction
http://si-community.com/community/viewtopic.php?f=4&t=281
I think adding backward influence is much more easy task
Hi,
you can get some funky two-way coupling between lagoa and bullet RBD
particles. There is some trickery involving ICE topo and instances to get
interaction to work in both directions, I'll post an example some time.
Ciaran
On Thu, Oct 18, 2012 at 6:33 PM, Pablo Tufaro wrote:
> OK OK! I see.
OK OK! I see...
I will check out other options I think.
Thanks to all.
P.
El 10/18/2012 2:23 PM, Peter Agg escribió:
You could potentially use ICE modelling to make actual geo to collide
with instead of instances. But doing that with Lagoa for something as
large scale as a flood would be...
12 01:19 PM
To: softimage@listproc.autodesk.com
Subject: Re: flood simulation
One can make water collide and interact against particle RBDs but not whole
objects. Maybe if one can voxelize one object into particles and cluster them
together in some way... dont know if it is possible...
I wond
That is true, Olegs PhisyX SPH exposed thingy might be much better for such
work... IF you want to stay withing SI. But then I dont know how well it
plays with the rest of SIs PhisyX simulation enviroment (RBDs and all).
Oh what a mess :/
You could potentially use ICE modelling to make actual geo to collide with
instead of instances. But doing that with Lagoa for something as large
scale as a flood would be... brave. :)
On 18 October 2012 18:18, Gustavo Eggert Boehs wrote:
> One can make water collide and interact against particl
One can make water collide and interact against particle RBDs but not whole
objects. Maybe if one can voxelize one object into particles and cluster
them together in some way... dont know if it is possible...
I wonder if Thiago still checks this list once in a while...
Thanks Alan, but I cant find any example of how to achieve this I
will keep looking.
Cheers!
P.
El 10/17/2012 8:42 PM, Alan Fregtman escribió:
Lagoa is a unified simulator which means it combines several solvers
in the same evaluation, which is to say you can theoretically do
water, clot
Lagoa is a unified simulator which means it combines several solvers in the
same evaluation, which is to say you can theoretically do water, cloth,
softbodies and rigidbodies... so yes, you can.
On Wed, Oct 17, 2012 at 7:05 PM, Pablo Tufaro wrote:
>
> Hello everybody!
>
> I just want to know if
Hello everybody!
I just want to know if its possible to make rigid body objects, interact
with lagoa fluid simulations.
I have to make a flood effect and I dont know if I have to animate the
objects that the water colide by hand or if the simulation can take care
of it.
Couldnt find anyth
14 matches
Mail list logo