Thanks for the update & good to
know!
On 03/01/16 14:42, Kris Rivel wrote:
Just an update...so instances on strands are not really
supported in Redshift...yet...but its on the to-do list for
this year. Going to probably
Just an update...so instances on strands are not really supported in
Redshift...yet...but its on the to-do list for this year. Going to probably
check out the Forrester plugin for this in the meantime.
Kris
On Mon, Feb 29, 2016 at 9:30 AM, Morten Bartholdy
wrote:
> I
I haven't tried this with RS, but Tim Crowson has made some nifty tools for
working with Redshift proxies. I don't know if they can help you with your
current scenario, but in case you did not know them here goes:
http://www.timcrowson.com/redshift-proxy-manager/
Awesome Morten thanks...I'll check it out! I'm actually using RS...don't
have Arnold but maybe it will still work...will let you know.
On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy
wrote:
> Kris I didn't see if you render with Redshift or Arnold - Arnold does
> support
Kris I didn't see if you render with Redshift or Arnold - Arnold does support
deformed instances on strands - I have used it to create a grassfield with
turbulent wind.
I have sent you a simple scene demonstrating the setup.
/Morten
> Den 27. februar 2016 klokken 23:06 skrev Kris Rivel
Ohwell that would suck. I may just have to animate the objects and
instance them...bummer!
On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel
wrote:
> Just to be sure, as far as I know, Strand deforming objects, like Rob
> showed, only render in MR.
> I don't think RS
Just to be sure, as far as I know, Strand deforming objects, like Rob
showed, only render in MR.
I don't think RS does it, and I'm not sure for Arnold.
On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel wrote:
> Thanks Olivier...that helps...going to look at that.
>
> Rob...ha
Thanks Olivier...that helps...going to look at that.
Rob...ha ha...I think my ICE skills are below your assumptions. I did this
same setup (from what I can see in your image) and I'm getting instances on
the hairs but they're not deforming even in the render. Is this tree on the
simulation stack?
Kris, sorry I just loaded demo scene strand dynamics hair, applied lizard
instance shape to few guide hairs, applied the strand deform flag and all
lizards perform as requested
[image: Inline images 1]
really not sure what you are doing wrong !
On 27 February 2016 at 14:36, Kris Rivel
I think you use it in an empty polymesh
On Sat, Feb 27, 2016 at 4:58 PM, Olivier Jeannel
wrote:
>
> http://vk.com/videos-20599655?z=video-20599655_161547261%2Fclub20599655%2Calbum-20599655%2Fpl_-20599655
> Le 27 févr. 2016 15:44, "Kris Rivel" a
http://vk.com/videos-20599655?z=video-20599655_161547261%2Fclub20599655%2Calbum-20599655%2Fpl_-20599655
Le 27 févr. 2016 15:44, "Kris Rivel" a écrit :
> Rob...thanks...that does help with keeping one instance but they still
> don't bend/move with the strand dynamics.
Rob...thanks...that does help with keeping one instance but they still
don't bend/move with the strand dynamics. Olivier...this looks interesting
and I'm trying that too but I can't get it to work. The node is red no
matter what I do and all the links to the authors site and vimeo are down.
On
There is also the PLND Deform By Strand (I think it is still on Rray.de)
that physicaly deform the polymesh along the strand.
Can be slow with many strands.
On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman wrote:
> there is a checkbox 'loft shape along strand'
>
> On 27
there is a checkbox 'loft shape along strand'
On 27 February 2016 at 02:35, Kris Rivel wrote:
> Yeah no go with hairs...so using ice. But now...I still quite figure out
> how to get strand dynamics to play nice with instancing. Anyone have some
> pointers? I have some nice
Yeah no go with hairs...so using ice. But now...I still quite figure out
how to get strand dynamics to play nice with instancing. Anyone have some
pointers? I have some nice strands blowing around but when I hook up my set
instance shape or particle shape, it basically seems to create an instance
If you're using redshift you might be out of luck though, don't think they
have deforming instance geo yet.
On 24 February 2016 at 22:20, Kris Rivel wrote:
> Oh...I thought I would see it in the view...I'll have to try that then!
> Thanks!
>
> Kris
>
> On Wed, Feb 24, 2016
Oh...I thought I would see it in the view...I'll have to try that then!
Thanks!
Kris
On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman wrote:
> They do move, just not in the viewport, my old deforming flower field
> tutorial covers exactly this
> On 24 Feb 2016 21:20, "Kris
They do move, just not in the viewport, my old deforming flower field
tutorial covers exactly this
On 24 Feb 2016 21:20, "Kris Rivel" wrote:
> Is it possible to deform geo instances along a strand? Creating some up
> close grass. I have some good geo meshes and want to
Is it possible to deform geo instances along a strand? Creating some up
close grass. I have some good geo meshes and want to instance them to the
strands. They instance ok but they don't move with the animated strands.
This possible?
Kris
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