Thanks Olivier!!
But it seems like they'll break again when I xport to zbrush from 2013.
Oh well. This forced me to learn how to edit uvs in zbrush :)
G
On 2013/09/09 03:23 PM, olivier jeannel wrote:
I understand your problem is in the other way, but Orlando Esponda
posted a quick fix for
My problem is how softimage exports obj files.
I've tested exporting a mesh with nice uv's and re-importing it, without
going into zbrush. its broken most of the time.
This seems to be fixed in 2014, but not everyone on the team has updated
so I need to work around this problem.
My best
Hey Guys and Girls.
I've done a search on broken uv's in the archive, and it seems like I'm
not the only one having this problem.
No solution though :(
The problem is as follows:
I modelled an elephant in zbrush.
Imported the highress mesh into soft and re-modelled with proper
topology and
If you're using GOZ try export - import an Obj manually.
- Ronald
On 9/9/2013 11:40, Gerbrand Nel wrote:
Hey Guys and Girls.
I've done a search on broken uv's in the archive, and it seems like
I'm not the only one having this problem.
No solution though :(
The problem is as follows:
I
I tried that.
nothing!!
2014 seems to be better, but not perfect.
I would export and re-import broken.
Close the scene, open and try again... fixed..
This is bloody annoying but I got it working so I'm moving right along :)
Thanks for the input!
G
BTW I still hate that google won't show me
I understand your problem is in the other way, but Orlando Esponda
posted a quick fix for destroyed Uvs.
https://vimeo.com/groups/168156/videos/67783125
Le 09/09/2013 14:47, Gerbrand Nel a écrit :
I tried that.
nothing!!
2014 seems to be better, but not perfect.
I would export and
Hi Gerbrand
Usually I get this problem from softimage to maya...It totally screws my
UV's in maya.
But from softimage to Zbrush I use OBJ. Also when projecting are you using
the PROJECT ALL in the subtool menu cause this one always works for me in
the newest version of Zbrush.
I do not know the
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