Jim Leonard schrieb:
>
> Is this the same game?
> http://www.c64unlimited.net/games/f/Fabulous%20Wanda,%20The/Fabulous%20Wanda,%20The.htm
Indeed it is.
Marco
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Is this the same game?
http://www.c64unlimited.net/games/f/Fabulous%20Wanda,%20The/Fabulous%20Wanda,%20The.htm
Marco Thorek wrote:
Pedro Quaresma schrieb:
OK let's see if my memory doesn't betray me (again!)
It was Ultima 4, but "veramocor" was the word used to get into the
final dungeon, not
it
gives you three guesses and then kicks you out of the Abyss. That was
evil...
Steve
- Original Message -
From:
Pedro
Quaresma
To: [EMAIL PROTECTED]
Sent: Friday, December 05, 2003 2:25
AM
Subject: Re: [SWCollect] Vintage games
w/fatal flaws
Jim
Pedro Quaresma schrieb:
>
> OK let's see if my memory doesn't betray me (again!)
>
> It was Ultima 4, but "veramocor" was the word used to get into the
> final dungeon, not the word to be used in the end of it.
>
> In the end, the word "infinity" had to be used (after the principles
> and its vi
Infocom's Spellbreaker.
There's a puzzle early on where you have to get past an ogre to get a scroll
and gold box in the next room. There's a time-stop spell, and if you use
it, the ogre is frozen, but so are the scroll and gold box, so you can't
take them. In a few turns the spell wears off and
tuart
-Original Message-From: John Romero
[mailto:[EMAIL PROTECTED]Sent: Friday, December 05, 2003 11:39
AMTo: [EMAIL PROTECTED]Subject: RE: [SWCollect]
Vintage games w/fatal flaws
Yeah, you're correct about being kicked back to the top of the
Abyss. Pretty uncool.
Anot
Title: Message
Yeah,
you're correct about being kicked back to the top of the Abyss. Pretty
uncool.
Another Ultima with a big problem is Ultima 5. When you find Lord
British in the mirror at the bottom of the Dungeon Doom, which is at the bottom
of the Underworld, if you do NOT have the
Dan Chisarick stated:
>
>That reminds me about "The Immortal" on the PC. *Twice* I played it to
>the dragon, twice the @#(%@(#*% thing froze on me on that board.
And that reminds me about Trog. It was an Acclaim port of the arcade
game. (It' s, for lack of a better term, a Pac-Man-like game
fe
Jim Leonard wrote:
>> I'd have to throw in my entering the words of "Truth, Love and Courage"
>> in the wrong order after spending 2.5 hours getting to the bottom of a
>> certain 8-level dungeon to get the Codex of Infinite Wisdom just to be
>> kicked back to the surface. Augh! (Its "corveram
Administração e Desenvolvimento Lotus Notes /
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
Toyota Prius '01, Verdi Steel, 37K km.
Para: [EMAIL PROTECTED]
A/C:
Ref:
cc:
Assunto: Re: [SWCollect] Vintage
What was wrong with Darklands….I don’t
remember having a problem.
Hugh
-Original Message-
From: Dan Chisarick
[mailto:[EMAIL PROTECTED]
Sent: Thursday, December 04, 2003
9:07 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Vintage
games w/fatal flaws
One
word
CTED]>A/C: Ref: cc: Assunto: Re: [SWCollect] Vintage games w/fatal flaws"Chris Newman" <[EMAIL PROTECTED]>04-12-2003 15:23Solicita-se resposta a swcollectMines of Titan by Westwood / Infocom from 1989 comes to mind. The game plot
involves travelling to cities on the surface of Tita
me a patch, and then played the game to completion.
(After restarting)
Hugh
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Thursday, December 04, 2003 11:36 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Vintage games w/fatal flaws
Chris Newman wrote:
Mines of Titan by We
TED]
Sent: Thursday, December 04, 2003 11:36 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Vintage games w/fatal flaws
Chris Newman wrote:
> Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game
plot
> involves travelling to cities on the surface of Titan. The key city,
&
Dan Chisarick wrote:
Just wondering if anyone has any good stories of an older game they were
playing that was somehow unbeatable due to a coding flaw, or just
downright not fun for design reasons.
Stephen King's "The Mist" for PC is unbeatable because there is a typo in one
of the dictionary
Dan Chisarick wrote:
Just wondering if anyone has any good stories of an older game they were
playing that was somehow unbeatable due to a coding flaw, or just
downright not fun for design reasons.
Any game that I get STUCK in is downright not fun. :-) I started playing
Hack 3.x in 1986 and o
Edward Franks wrote:
I always hated the Final Fantasy games for having save points (how
This is much more a technical (and cost) limitation of the time, rather than
bad design. Same goes for any old console game where you "save" by writing
down "passcodes" (the game didn't have any non-vol
Chris Newman wrote:
Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game plot
involves travelling to cities on the surface of Titan. The key city,
Procesnium, was expected to be discovered and entered via an underground
network. However, if you find the city on the surface of the
On Dec 4, 2003, at 8:13 AM, Dan Chisarick wrote:
[Snip]
Third would have to be needless player frustration: Jumping puzzles,
tedious movement puzzles (Sierra 3D games are notorious for this), and
I'd have to throw in my entering the words of "Truth, Love and
Courage" in the wrong order after spe
lvimento Lotus Notes /
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
Toyota Prius '01, Verdi Steel, 37K km.
Para: <[EMAIL PROTECTED]>
A/C:
Ref:
cc:
Assunto: Re: [SWCollect] Vintage games w/fatal fl
Dan Chisarick stated:
>
>Just wondering if anyone has any good stories of an older game they
>were playing that was somehow unbeatable due to a coding flaw, or just
>downright not fun for design reasons.
It's a console game, but the Atari 7800 port of Impossible Mission
is well known now for bei
Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game plot
involves travelling to cities on the surface of Titan. The key city,
Procesnium, was expected to be discovered and entered via an underground
network. However, if you find the city on the surface of the planet and
attempt t
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