Michael Catanzaro i'am new on ubuntu 12.04 i have downloaded the file iagno
-3.10.1.tar.gz but i cant install it, i love play Iagno and as everybody says..
please guide me to install on ubuntu 12.04
thanks
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Bugs, which
I forgot [1] which fixes the dumb AI (but only on levels 2 and 3 - we
left level 1 as-is).
[1]
https://git.gnome.org/browse/iagno/commit/?h=gnome-3-10id=75eb88a9fa96d3803e8397af92e3a9028d09046b
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Hi, most of these have been fixed upstream.
[1] is the AI freeze, [2] is a workaround (not really a fix) that stops
the looping sounds (probably the cause of the crash in comment #2), [3]
is for the broken scores (also reported at [4]), [5] is for when neither
player can move, [6] handles the
After having played 6 games in a row that I had to kill due to UI locking up
during the AI's thinking (which is much wimpier than before) I have a new
request.
If you guys aren't going to revert this broken version of Iagno, then please
just remove it 'cause it just looks bad.
I suggest
Bug still present in Xubuntu Quantal 12.10.
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https://bugs.launchpad.net/bugs/988138
Title:
Iagno hangs every game or two in Ubuntu 12.04, is very slow to take AI
turns, crashes,
https://bugzilla.gnome.org/show_bug.cgi?id=668553
https://bugzilla.gnome.org/show_bug.cgi?id=674978
https://bugzilla.gnome.org/show_bug.cgi?id=679133
https://bugzilla.gnome.org/show_bug.cgi?id=679137
https://bugzilla.gnome.org/show_bug.cgi?id=680266
Unfixed bugs related to brokenness related
FWIW, it isn't locking up on Hard, it just takes a really really long time
while the GUI goes unresponsive. If I go do something else, and check back in
5-10 minutes, it has unfrozen. I can then take another move. As the board
positions constrain, the freezes become shorter.
The AI is still
another bug: If you reach a position where neither player can make a
legal move, but the board is not completely filled, the game isn't
declared over with the victor the player with the greater number of
tokens. In the example I'm attaching, neither player can move and Dark
obviously wins.
So. I'd like to note that if you play on Hard.
1) Hard is now a lot easier (either that or I've gotten a lot better, but I
don't think so)
2) It locks up almost every single game. In fact, I have yet to finish a game
on hard due to lockups. It doesn't crash (at least yet)
but it goes
The game WAS excellent, so I confirm all the over reported troubles and ask for
a step back.
(p.s.: Also the graphic was better in previous version! Where is the sunmoon
theme?)
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serranellus: The sun and star theme is still there, you just have to
enable it in the preferences under Appearance.
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https://bugs.launchpad.net/bugs/988138
Title:
Iagno hangs every
http://git.gnome.org/browse/gnome-
games/commit/iagno/src?id=e9e8ae3e5b573cba9f535b5dceaf7bf98eabd126
I guess I should check to see if the errors exist prior to this commit. Looks
like a port and a major rewrite.
Just offhand, one thing is the undo history seems to assume a move occurs.
That
Yet another bug in this buggy buggy version. If the AI does multiple
moves (you slipped up and he got a bunch of moves due to no open
positions for you), you can't undo past all the moves. It appears that
as soon as you try one undo, the horribly slow AI thinking freezes
everything up, and you
So, interestingly, when it closes suddenly without being prompted for an
error report, it seems to be when the AI has a piece left, and he cannot
capture anything and I can't capture his piece.
At that point, boom. No more game window. Probably a crash although I
haven't checked it in GDB.
So. Yeah, the AI is quite a bit dumber, but here's another score that was
entertaining to post.
Final stats.
Light: Human
Dark: AI
Dark: 20
Light: 13
Light player wins!
Yes, the message contradicts the score :)
(actual score on the board was Dark: 0 Light: 38 - AI didn't move for like 7
years
Hm. One reason it might not show up on errors.ubuntu.com is that it just
crashed on me 4 times in the past half hour, and only one of them popped
up an error report.
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So, it looks like the reason the score is so wildly off on some games
(07-32 instead of 00-42 in last game) is that the score is only updated
when the AI captures. In this case, I made 7 moves, he made one, then I
made 3 more.
For those 10 moves I made, the score did not budge.
Someone really
If this adds any info at all, it still happens after having moved to the
MATE window manager (which is awesome btw).
Oh. Also, the incorrect scores are a little odd in just how far off they
are.
I won 0-44 but the score is 13-27 - also odd in that I only captured 4
on the last turn.
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You
Oh. One thing that *is* different in MATE is that I can't open a 2nd window of
Iagno as I could in the past in Gnome 2. If I launch Iagno from the window
manager or commandline and there is already one instance of the program
launched, it exits immediately.
This obviously leaves an empty
Affects me, too, on Xubuntu 12.04.
One more quirk: I'm playing it on the same difficulty level I always
have, and the AI has suddenly become much easier to beat. Lends
credibility to someone's comment about the AI having been dumbed-down.
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Found another interesting symptom. After the usual lag and darkening
window when AI was trying to move, I took a turn. It hung a bit, and
after the turn, instead of my move having been taken, the AI had taken a
move instead and the entire row was the AI colour. I hit undo a few
times, and the
** Summary changed:
- Iagno hangs every game or two in Ubuntu 12.04. Pulse Audio related?
+ Iagno hangs every game or two in Ubuntu 12.04, is very slow to take AI turns,
crashes, loops sounds and gives wrong score in the end. Worked fine in 11.10
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Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: gnome-games (Ubuntu)
Status: New = Confirmed
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https://bugs.launchpad.net/bugs/988138
Title:
I would just like to add that I'm seeing these issues as well. After
playing a few games, the sound will get stuck in a loop from time to
time, eventually getting to a point where I have to kill the game in
order to stop it. And as other people have said, the score at the end
is always wrong.
So. I don't think it has anything to do with pulseaudio, since it hangs and the
window greys out even with sound completely disabled.
I haven't gotten it to completely lock up though, so it could be that it only
actually crashes if it is trying to play sounds when it locks.
As for Tha's AI
Another hilarious way that Iagno is now screwed up.
I just finished a game, after many freezes and delays.
Keep in mind this is only against the level 1 AI. And yet it still
crawls along and frequently hangs when it used to respond almost
instantly. Nonetheless it seems as dumb as ever or even
You know... all these problems feel as if someone threw threading in,
badly...
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https://bugs.launchpad.net/bugs/988138
Title:
Iagno hangs every game or two in Ubuntu 12.04. Pulse
Looks like the final score is routinely wrong. 18/45 this time instead
of 11/53. Sooo, pretty clearly is showing the score of the turn before
my final one.
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Just a theory: Could it be that the routine that determines the move by
the computer player comes up with illegal moves? Since the level three
computer player sometimes suddenly comes up with weird stupid moves,
could it be that it comes up with illegal moves as well? That would
explain why it
Tested in non-2D Unity, lag still happens.
Can get so bad that the window greys out just because the AI is thinking.
Did they remove an AI thread, or did the AI get a lot dumber?
It used to be even level 3 AI on this computer completed almost instantly.
Anyway it hung, looped music, and crashed
Oh. Here's a bit more from the log...
This after trying to close properly in Unity.
** (iagno:32236): CRITICAL **: computer_player_move: assertion `self != NULL'
failed
Window manager warning: Receiving a NET_CLOSE_WINDOW message for 0x303
(Iagno) without a timestamp! This means some buggy
Ooh. Here's some more.
** (iagno:32332): CRITICAL **: computer_player_move: assertion `self != NULL'
failed
*** glibc detected *** /usr/games/iagno: malloc(): memory corruption:
0x00bbef10 ***
Assertion 'out-type == OUTSTANDING_STREAM' failed at pulse.c:646, function
stream_drain_cb().
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