I've taken to doing Tom's suggestion all the time (adding the group
name) and it seems to keep things moving along for me.
Mark
On Feb 24, 2008, at 9:34 AM, Thomas McGrath III wrote:
Try adding the grp name when in a group
ON mouseUp
IF fld "notes_note" is not empty THEN
answer "R
rand valentine wrote:
Yes, if I remove the answer dialogue, then the script runs just fine. How
does one get around this bug?
For now:
put the defaultStack into tSaveStack
answer "Really clear?" with "Cancel" OR "Yes"
put it into tVal
set the defaultStack to tSaveStack
>> Yes, if I remove the answer dialogue, then the script runs just fine. How
>> does one get around this bug?
>
> For now:
>
> put the defaultStack into tSaveStack
> answer "Really clear?" with "Cancel" OR "Yes"
> put it into tVal
> set the defaultStack to tSaveStack
> I
rand valentine wrote:
I'm using Studio version 2.8.1 on an intel Mac running Leopard (10.5.2).
Also running Galaxy and GL2. I'm getting weird behavior that I don't
understand. An object is recognized for some things but not others. For
example, in the following script, which simply clears a fiel
> I'm using Studio version 2.8.1 on an intel Mac running Leopard (10.5.2).
> Also running Galaxy and GL2. I'm getting weird behavior that I don't
> understand. An object is recognized for some things but not others. For
> example, in the following script, which simply clears a field:
>
> ON mouse
Try adding the grp name when in a group
ON mouseUp
IF fld "notes_note" is not empty THEN
answer "Really clear?" with "Cancel" OR "Yes"
IF it is "Yes" THEN
put empty into fld "notes_note" of grp "theGroupNameGoesHere"
END IF
END mouseUp
HTHs
Tom McGrath
On Feb 24, 20
rand valentine wrote:
I'm using Studio version 2.8.1 on an intel Mac running Leopard (10.5.2).
Also running Galaxy and GL2. I'm getting weird behavior that I don't
understand. An object is recognized for some things but not others. For
example, in the following script, which simply clears a fiel
At 10:14 19/07/2004 -0700, Scott Rossi wrote:
> In addition to Geoff Canyon's amazing asteroids
> recreation that employs a single polygon graphic,
> you might want to take a look at the Tutti3D example
> available in our media panel.
The stack "Rotater Manipulator" uses a single
vector graphi
On Jul 19, 2004, at 1:14 PM, Scott Rossi wrote:
In addition to Geoff Canyon's amazing asteroids recreation that
employs a
single polygon graphic, you might want to take a look at the Tutti3D
example
available in our media panel. Enter the following in your message box
and
scroll down to Tutti3D
weird behavior
Alex Tweedly alex at tweedly.net
Mon Jul 19 19:06:54 EDT 2004
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--snip
Not true if you add the polygon in the IDE. You can create a polygon
wi
At 10:14 19/07/2004 -0700, Scott Rossi wrote:
In addition to Geoff Canyon's amazing asteroids recreation that employs a
single polygon graphic,
That's the second time it's been mentioned - but no-one's said where it is.
I haven't noticed it in any of the Rev sites I've wandered through (and
it's
Recently, "Alex Tweedly" wrote:
>> I agree that the interaction of closed-ness with the opacity is awkward,
>> but I cannot consider it a real bug.
>> The improvement would be to add another property that governs open- or
>> closed-ness.
>> And use the opacity for the enclosed regions of the pol
Wouter wrote:
I'm not convinced. The description above requires that a polygon must
meet
one or other of the two conditions - and many "obvious" polygons will not
satisfy either condition. No need to invoke the opacity of the polygon.
Your original example had a non-blank last line containing a po
At 17:05 19/07/2004 +0200, Wouter wrote:
I'm not convinced. The description above requires that a polygon must meet
one or other of the two conditions - and many "obvious" polygons will not
satisfy either condition. No need to invoke the opacity of the polygon.
Your original example had a non-blank
weird behavior
Alex Tweedly alex at tweedly.net
Mon Jul 19 15:25:14 EDT 2004
-- another big snip
I'm not convinced. The description above requires that a polygon must
meet
one or other of the two conditions - and many "obvious" polygons will
not
satisfy either condition. No need to invoke the op
At 14:51 19/07/2004 +0200, Wouter wrote:
On 18 Jul 2004, at 06:54, [EMAIL PROTECTED] wrote:
Message: 19
Date: Sun, 18 Jul 2004 02:10:06 +0100
From: Alex Tweedly <[EMAIL PROTECTED]>
big snip
[ Transcript dictionary, as paraphrased (accurately, I think) by me ]
An open polygon has a blank last line
On 18 Jul 2004, at 06:54, [EMAIL PROTECTED] wrote:
Message: 19
Date: Sun, 18 Jul 2004 02:10:06 +0100
From: Alex Tweedly <[EMAIL PROTECTED]>
Subject: Re: weird behavior
To: How to use Revolution <[EMAIL PROTECTED]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charse
Re: weird behavior
•From: Alex Tweedly
• Subject: Re: weird behavior
• Date: Sat, 17 Jul 2004 18:03:36 -0700
At 23:24 17/07/2004 +0200, Wouter wrote:
Hi all,
Some weird behavior.
-- snip
I saw something like this when I was trying my "s
At 23:24 17/07/2004 +0200, Wouter wrote:
Hi all,
Some weird behavior.
If the style of a created graphic is set to polygon and the points of it
are set to a list like:
--- start of list
- end of list
then revolution adds another point to the list.
it becomes:
Wouter wrote:
Hi all,
Some weird behavior.
If the style of a created graphic is set to polygon and the points of
it are set to a list like:
--- start of list
- end of list
then revolution adds another point to the list.
it becomes:
--- start of list
Thanks, but that wasn't the problem. It's not running
the main install program. If it was, then the
installation would proceed as normal. Instead I just
get the Windows Installer window for a couple seconds,
and then it prompts me to locate some file that
doesn't exist anywhere. It's bizarre.
On Thu Apr 3 Chris Sheffield wrote:
> I'm having a problem with Rev 1.1.1 IDE on Windows.
> This just started happening yesterday. Up until then
> everything was fine. Whenever I build a standalone,
> close the Rev IDE and then try to open it again, it
> acts as if something has been uninstall
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