Wiki Mailing List Tidbits An Easy Text Based Information Option !

2006-02-08 Thread studio
Yep , me again ... : Sorry to be flooding but this will be interesting to many here . As you know we now have a Realsoft Wiki and it is a real first class operation (thanks Fre Ber and Matthias) , so you may not have the time to write tutorials or to place some of the stuff you think is vitally

Re: nearly on topic

2006-02-08 Thread Bernie @ VRgrafix
Does anyone know of, or can anyone recommend the 3D RPC (people, trees, cars, etc.) that is being offered by Archvision? Is it what it promises to be? G'day Frank - Yes, have been subscribed to RPC content for almost a decade now - they do some good stuff, and its improving all the time (carpar

Image of the Year Contest

2006-02-08 Thread studio
http://www.3ddart.org Man : What an awesome collection of renderings this year ... 50 images in all to vote for . Takes a bit of time to vote for this many but it's well worth the effort . Images range from good to outstanding , and the total combined amount of time put into these works mus

Re: How 'big' is your viewport window

2006-02-08 Thread studio
> Grids I dont know about but so far as the viewport window is concerned, my > viewport window is any size I want it to be, there's a zoom button, I use > shift + RMB and it changes the viewport window size. Once changed I can save > it as my start-up file so that's how it is every time I start exc

Re: blueprints

2006-02-08 Thread Brandon Moon
oops! I didn't look at the second like... I see it is already listed. Sorry. Brandon Robert den Broeder wrote: Hi all, For those people who seek blueprints for specific modeling tasks, here are two more: http://www.3dm3.com/blueprints/catalog.php http://www.3dm3.com/forum/showthread.php?t=

Re: How 'big' is your viewport window

2006-02-08 Thread studio
> I also typically use a metre scale, and I don't understand your > question about the size of the view window. This is very different > depending on what part of the city model I am currently working on. If > I'm modelling the rough edges of a lake, my view window may cover > hundreds of metres bu

Re: blueprints

2006-02-08 Thread Brandon Moon
Hi Robert, Here is another great one to bookmark! http://www.suurland.com/ Regards, Brandon Robert den Broeder wrote: Hi all, For those people who seek blueprints for specific modeling tasks, here are two more: http://www.3dm3.com/blueprints/catalog.php http://www.3dm3.com/forum/showthread.

Re: nearly on topic

2006-02-08 Thread Brandon Moon
I believe Bernie uses it... you might want to send him an email and ask more. Brandon Frank Bueters wrote: Hi list, Does anyone know of, or can anyone recommend the 3D RPC (people, trees, cars, etc.) that is being offered by Archvision? Is it what it promises to be? Regards, Frank Buete

Re: nearly on topic

2006-02-08 Thread studio
> Does anyone know of, or can anyone recommend the 3D RPC (people, trees, > cars, etc.) that is being offered by Archvision? Is it what it promises to > be? > Frank Bueters I've only seen the animations a few years ago and they looked pretty good in Max/LW etc . http://www.archvision.com/ W

Re: How 'big' is your viewport window

2006-02-08 Thread studio
> About size: > I found Vesa's answer very interesting. > But I can say that it's possible to use quite a broad area in size without > trouble. > For my city project I built everything in "real" meters. > So details go to as small as a couple of centimeters. > But the Size of the sky dome around th

nearly on topic

2006-02-08 Thread Frank Bueters
Hi list, Does anyone know of, or can anyone recommend the 3D RPC (people, trees, cars, etc.) that is being offered by Archvision? Is it what it promises to be? Regards, Frank Bueters

RE: New Update of Nurbshelper Pro 1.41a plus Bending Deformer :-))

2006-02-08 Thread Robert den Broeder
Hi all, and you can find it here too: http://members.ams.chello.nl/rbroeder/tutorials/interpolator/interpolator.html   Best regards,Robert http://members.ams.chello.nl/rbroeder   Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Robert den BroederVerzonden: woensdag 8 feb

RE: New Update of Nurbshelper Pro 1.41a plus Bending Deformer :-))

2006-02-08 Thread Robert den Broeder
Hi Garry,    Hmmm ... odd but I can't find it there at the moment , as well as the link to my Planetary tutorial . Must be my bad eye's . Anyway , on Robert's site is the tutorial .  http://members.chello.nl/rbroeder/  ...      Holy Crap !!! Where has the Hair tutorial gon

Re: How 'big' is your viewport window

2006-02-08 Thread Neil Cooke
Hi again Garry, Grids I dont know about but so far as the viewport window is concerned, my viewport window is any size I want it to be, there's a zoom button, I use shift + RMB and it changes the viewport window size. Once changed I can save it as my start-up file so that's how it is every time I

Re: How 'big' is your viewport window

2006-02-08 Thread [EMAIL PROTECTED]
I also typically use a metre scale, and I don't understand your question about the size of the view window. This is very different depending on what part of the city model I am currently working on. If I'm modelling the rough edges of a lake, my view window may cover hundreds of metres but when I'm

Re: nurbs fillet

2006-02-08 Thread Alasdair
Hello Matthias yes some experimentation revealed that the mesh has to be UN-filled - I guess the manual should make that clear.  another point about the manual, it states to create a cone you should use the rotate tool which does nothing but rotate something -  what you need is under too

RE: How 'big' is your viewport window

2006-02-08 Thread Arjo Rozendaal
Hi Garry, About size: I found Vesa's answer very interesting. But I can say that it's possible to use quite a broad area in size without trouble. For my city project I built everything in "real" meters. So details go to as small as a couple of centimeters. But the Size of the sky dome around the w

Re: New Update of Nurbshelper Pro 1.41a plus Bending Deformer :-))

2006-02-08 Thread studio
Hi Frank :    Cool . This is exactly what we need , I think . Hope to try it , along with Roberts tutorial on using hairs and instances on the Deamon site .   http://daemon.realsoft.com/Tutorials.htm   Hmmm ... odd but I can't find it there at the moment , as well as the link to my Planetary

Re: How 'big' is your viewport window

2006-02-08 Thread Neil Cooke
Well, I went into view properties/input but there wasnt any place to "select a grid" so, as I said, can't help. Sorry. - Original Message - From: "studio" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 08, 2006 11:03 PM Subject: Re: How 'big' is your viewport window > > I don't use g

Re: How 'big' is your viewport window

2006-02-08 Thread studio
> I don't use grids at all so I can't help. > Neil Cooke I don't use grids either , but what I'm asking (again to the power of 3) is to go into View/Properties and then in the Input Tab , select a grid that allows you to determine the size of your actual working environ- ment . Hey ! I think we

Re: How 'big' is your viewport window

2006-02-08 Thread studio
Thanks Vesa : To me , your mail explains a lot . Thank you very much . Still , I am curious about how others have been working with RS ... but not it's not that important . I'll continue working with RS as I always have and when I upgrade I'll see if I can 'expand' a little bit . Cheers and

Re: How 'big' is your viewport window

2006-02-08 Thread Neil Cooke
I don't use grids at all so I can't help. - Original Message - From: "studio" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 08, 2006 9:38 PM Subject: Re: How 'big' is your viewport window > Hi Neil and thanks for your reply : > >However , what I'm actually very curious about is

Re: How 'big' is your viewport window

2006-02-08 Thread studio
Hi Neil and thanks for your reply : However , what I'm actually very curious about is , "How 'big' is your actual Viewport window , and as of yet that has not actually been answered . There is only one way to answer this question ; Go into View Properties and assign a Grid of whatever size

Re: How 'big' is your viewport window

2006-02-08 Thread Vesa Meskanen
Hi, Some notes regarding the scale of modelling: - Rendering accuracy is best when the diameter of the scene is about 1 meter, but real world scale should work fine for most projects. Some analytic primitives precompute high powers of the dimensions of geometry to optimize and speed up renderi