Yep, that's right,
my idea was for the classic AO instead of Arjos
version. This should work with Arjos shader, too.
Matthias
- Original Message -
From: "Arjo Rozendaal" <[EMAIL PROTECTED]>
To:
Sent: Thursday, November 16, 2006 9:15 AM
Subject: RE: New Thoughts
Hi Garry,
> > Maybe you missed my reply on this one.
> > The AO_effects have no influence on my version.
> > But I left all the parts, Timo made, inside the file.
> > When you want to use the Classic AO and others you'll need this
> post effect.
> > Arjo.
>
> Hi Arjo :
>
> Yes , I saw your re
> I tried it with a 'real' scene. Without AO, a frame renders in 6
> minutes, with AO in half an hour. It looks better but half an hour
> would have been too long for this 1800-frame animation... with some
> more tweaking it might come into reach.
> I think I'll have a go at a GI animation with
> Hi Garry,
> please have a look at the picture.
> That's where I set "scaling".
> Matthias
Hi Matthias , thanks and yes , I got that , but I
think you are adjusting the wrong Post-Processing
shader . As I just mention in my reply to you
yesterday , there are 2 post-process shaders ...
AO Effect
> Hi Garry,
> Maybe you missed my reply on this one.
> The AO_effects have no influence on my version.
> But I left all the parts, Timo made, inside the file.
> When you want to use the Classic AO and others you'll need this post effect.
> Arjo.
Hi Arjo :
Yes , I saw your reply , but I don't th
At 00:58 15-11-2006, you wrote:
Hi Garry, Mark and Matthias,
Now I finally understand what you mean about AA and posteffects. Never
realised that it was scaling the image, very stupid.
I tried Matthias settings and this dropped the rendertime from the initial
294 to 64 seconds.
I made a new test
Hi Garry,
please have a look at the picture.
That's where I set "scaling".
Matthias
- Original Message -
From: "studio" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 15, 2006 4:17 AM
Subject: Re: New Thoughts was Ambient occlusion updated.
> &g
L PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of studio
> Sent: woensdag 15 november 2006 4:18
> To: user-list@light.realsoft3d.com
> Subject: Re: New Thoughts was Ambient occlusion updated.
>
>
> > AO-Effects
> > OutputScale 0,2x0,2
> > No Postblur
> > Render
> AO-Effects
> OutputScale 0,2x0,2
> No Postblur
> Renderspeed is ok :-)
> Matthias
Hi Matthias :
AO-Effects ? You mean Diffuse AO-Effects , don't you ?
I mentioned previously that AO-Effects has no effects
that I could see , anyway . If D-AO-FX is used then I
think you will have to Blur in post
> > > Check the force to screen box in startup options.
> > > Arjo
> You can also find a shortcut in the Start Menu Realsoft folder.
Ah so ! Nice !
> Use the Diffuse_AO instead of the blurred one.
> Now you can disable post image effects as this one renders directly to the
> image.
> To go fur
14 november 2006 23:19
> To: user-list@light.realsoft3d.com
> Subject: Re: New Thoughts was Ambient occlusion updated.
>
>
> Hi all,
>
> I've tried this:
>
> Rendersettings:
> Recursion Depth: 2
> Threshold 10
> AA 0
> Threshold 100
> Undersampling 2x2
t;
To:
Sent: Tuesday, November 14, 2006 5:10 PM
Subject: Re: New Thoughts was Ambient occlusion updated.
>
> >
> > As I mentioned originally , turn down the AA and this
> >project renders in no time . This project's Anti-Aliasing
> >is cranked up and it's sam
As I mentioned originally , turn down the AA and this
project renders in no time . This project's Anti-Aliasing
is cranked up and it's sampling too . Turn them down
(after you figure out how to have Property Control
Windows showing) and this simple scene renders in an
instant .
The actual A
Hi Garry,
> >>> Aaah! I tried your project on a single monitor
> <<< setup and couldn't get
> ??? to the Properties window;
> >>> Mark H
> Yes , multi-monitor projects that are sent to the
> list are a big pain in the assis maximus .
>
> > Check the force to screen box in startup options.
> > A
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