Re: Integration of Vim

2019-02-02 Fir de Conversatie Francisco Lopes
Hi, this topic has been dead for ages already but I ended up finding it by accident due to a related discussion happening elsewhere. So, I'd just like to share NeoVim as a pretty good solution for this, since it was born with embedding in mind, and has been used with success in GUI implementati

Re: Integration of Vim

2007-10-13 Fir de Conversatie Wynand Marais
Yeh that is true, It was my first preference because it's an editor that I like, but the overall complexity of integrating it suggest that it'll probably best to start looking at alternatives. I'm still hopeful that the client-server design will work as expected. Cheers -Wynand --~--~-~--

Re: Integration of Vim

2007-10-13 Fir de Conversatie crimson
It seems that vim is not designed to be an editor component and too advanced to be a game engine script editor. So I suggest another choice - scintilla. Scintilla is a free source code editing component. It comes with complete source code and a license that permits use in any free project or comme

Re: Integration of Vim

2007-10-11 Fir de Conversatie Wynand Marais
>Try reading >:help clientserver Finished reading that just now cheers for the pointer. I haven't dug around enough yet to find the --remote-send option in the source yet. I figure that I'll need to dedicate some time for writing some test applications. Shouldn't get to carried away, still have e

Re: Integration of Vim

2007-10-11 Fir de Conversatie krischik
On 11 Okt., 13:54, "Wynand Marais" <[EMAIL PROTECTED]> wrote: > Wow, Thanks for everyone's feedback :), there are some great ideas on how to > get started. I particularly like the idea of running it as a server. > > > 2) You start the GUI version as Vim-Server. Used by gvimplugin [2]. communica

Re: Integration of Vim

2007-10-11 Fir de Conversatie Ben Schmidt
> Wow, Thanks for everyone's feedback :), there are some great ideas on > how to get started. I particularly like the idea of running it as a server. > > > 2) You start the GUI version as Vim-Server. Used by gvimplugin [2]. > > 3) You start the GUI version as a Netbeans-Server. Used by eeedit

Re: Integration of Vim

2007-10-11 Fir de Conversatie Wynand Marais
Wow, Thanks for everyone's feedback :), there are some great ideas on how to get started. I particularly like the idea of running it as a server. > 2) You start the GUI version as Vim-Server. Used by gvimplugin [2]. > 3) You start the GUI version as a Netbeans-Server. Used by eeedit [3]. The next

Re: Integration of Vim

2007-10-11 Fir de Conversatie krischik
On 11 Okt., 08:38, Wynand <[EMAIL PROTECTED]> wrote: > Hi > > I hope this is the right discussion board for the question. > > I wrote a game engine with embedded script engines and would like to > integrate vim as the primary editor for the scripts and other > functions. I googled it for several d

Re: Integration of Vim

2007-10-11 Fir de Conversatie SM Smithfield
I have a similar interest. I want to integrate vim with a smalltalk environment. I have also looked into vim's codebase. Where to start? It seems like that it would be very useful to have: A way to have a buffer that is async linked to a source that is not a file, but behaves like one. And

Re: Integration of Vim

2007-10-11 Fir de Conversatie Nico Weber
Hi Wynand, > This is meant to run inside a virtual console (like the quake console) > which receive all IO events primarily including mouse and keyboard > events. > > Any help would be greatly appreciated as I have no idea where to > start. this is not easily possible, there's no libVim. And eve

Integration of Vim

2007-10-10 Fir de Conversatie Wynand
Hi I hope this is the right discussion board for the question. I wrote a game engine with embedded script engines and would like to integrate vim as the primary editor for the scripts and other functions. I googled it for several days now and cant really come up with anything useful, I also down