Hi, this topic has been dead for ages already but I ended up finding it by
accident due to a related discussion happening elsewhere.
So, I'd just like to share NeoVim as a pretty good solution for this, since it
was born with embedding in mind, and has been used with success in GUI
implementati
Yeh that is true, It was my first preference because it's an editor that I
like, but the overall complexity of integrating it suggest that it'll
probably best to start looking at alternatives. I'm still hopeful that the
client-server design will work as expected.
Cheers
-Wynand
--~--~-~--
It seems that vim is not designed to be an editor component and too
advanced to be a game engine script editor.
So I suggest another choice - scintilla.
Scintilla is a free source code editing component. It comes with
complete source code and a license that permits use in any free
project or comme
>Try reading
>:help clientserver
Finished reading that just now cheers for the pointer. I haven't dug around
enough yet to find the --remote-send option in the source yet. I figure that
I'll need to dedicate some time for writing some test applications.
Shouldn't get to carried away, still have e
On 11 Okt., 13:54, "Wynand Marais" <[EMAIL PROTECTED]> wrote:
> Wow, Thanks for everyone's feedback :), there are some great ideas on how to
> get started. I particularly like the idea of running it as a server.
>
> > 2) You start the GUI version as Vim-Server. Used by gvimplugin [2].
communica
> Wow, Thanks for everyone's feedback :), there are some great ideas on
> how to get started. I particularly like the idea of running it as a server.
>
> > 2) You start the GUI version as Vim-Server. Used by gvimplugin [2].
> > 3) You start the GUI version as a Netbeans-Server. Used by eeedit
Wow, Thanks for everyone's feedback :), there are some great ideas on how to
get started. I particularly like the idea of running it as a server.
> 2) You start the GUI version as Vim-Server. Used by gvimplugin [2].
> 3) You start the GUI version as a Netbeans-Server. Used by eeedit [3].
The next
On 11 Okt., 08:38, Wynand <[EMAIL PROTECTED]> wrote:
> Hi
>
> I hope this is the right discussion board for the question.
>
> I wrote a game engine with embedded script engines and would like to
> integrate vim as the primary editor for the scripts and other
> functions. I googled it for several d
I have a similar interest. I want to integrate vim with a smalltalk
environment. I have also looked into vim's codebase. Where to start?
It seems like that it would be very useful to have:
A way to have a buffer that is async linked to a source that is not a
file, but behaves like one.
And
Hi Wynand,
> This is meant to run inside a virtual console (like the quake console)
> which receive all IO events primarily including mouse and keyboard
> events.
>
> Any help would be greatly appreciated as I have no idea where to
> start.
this is not easily possible, there's no libVim. And eve
Hi
I hope this is the right discussion board for the question.
I wrote a game engine with embedded script engines and would like to
integrate vim as the primary editor for the scripts and other
functions. I googled it for several days now and cant really come up
with anything useful, I also down
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