[Warzone-dev] AMD64 Install?

2007-01-01 Thread Daemon Xavier
anyone wanna give me a hint on how to install bc i cant seem to find the right keyword... By the way, I'm using Gentoo 64 -- Karma, It's Real! "No penguins were harmed during the writing, just a bunch of broken windows to let them escape..."-xtacocorex

Re: [Warzone-dev] Re: [Warzone-commits] r590 - /trunk/src/projectile.c

2007-01-01 Thread kim metcalfe
250 by 250 map size is the largest we can have at the moment. due to the way the gateway system handles things. if you try larger than that - apparently you will crash the planet. :> if anyone decides to do larger maps - let me know... i am up to any and all challenges map wise. __

Re: [Warzone-dev] Re: [Warzone-commits] r590 - /trunk/src/projectile.c

2007-01-01 Thread Troman
- Original Message - From: "Dennis Schridde" <[EMAIL PROTECTED]> To: "Development list" Sent: Tuesday, January 02, 2007 12:22 AM Subject: Re: [Warzone-dev] Re: [Warzone-commits] r590 - /trunk/src/projectile.c Am Montag, 1. Januar 2007 22:49 schrieb [EMAIL PROTECTED]: On Mon, 01 J

Re: [Warzone-dev] Re: [Warzone-commits] r590 - /trunk/src/projectile.c

2007-01-01 Thread Dennis Schridde
Am Montag, 1. Januar 2007 22:49 schrieb [EMAIL PROTECTED]: > On Mon, 01 Jan 2007 13:10:14 -0500 Troman <[EMAIL PROTECTED]> wrote: > >Devurandom, I think I tested this patch throughly enough with all > >in all > >more than a day dedicated to reviewing and testing. Whenever I > >make mistakes > >and

Re: [Warzone-dev] [patch] MALLOC/FREE issues

2007-01-01 Thread Christian Vest Hansen
2007/1/1, Giel van Schijndel <[EMAIL PROTECTED]>: Per Inge Mathisen schreef: > On 1/1/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: A huge difference I'm noticing is that now my FPS actually comes above 25 on my laptop. Before using your patch I'd only have an FPS between 18-25

Re: [Warzone-dev] Re: [Warzone-commits] r590 - /trunk/src/projectile.c

2007-01-01 Thread vs2k5
On Mon, 01 Jan 2007 13:10:14 -0500 Troman <[EMAIL PROTECTED]> wrote: >Devurandom, I think I tested this patch throughly enough with all >in all >more than a day dedicated to reviewing and testing. Whenever I >make mistakes >and we are not making something of nothing I'm ready to stand to >them

Re: [Warzone-dev] Re: [Warzone-commits] r590 - /trunk/src/projectile.c

2007-01-01 Thread Dennis Schridde
Am Montag, 1. Januar 2007 19:10 schrieb Troman: > - Original Message - > From: "Dennis Schridde" <[EMAIL PROTECTED]> > To: > Sent: Monday, January 01, 2007 2:16 PM > Subject: Re: [Warzone-dev] Re: [Warzone-commits] r590 - > /trunk/src/projectile.c > > >Am Sonntag, 31. Dezember 2006 23:10 s

Re: [Warzone-dev] [patch] MALLOC/FREE issues

2007-01-01 Thread Giel van Schijndel
Per Inge Mathisen schreef: > On 1/1/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: When looking at the code I'm guessing that all you've changed is the removal of all direct calls to the blockheap system throughout all src/ files? > All memory allocations now take place using

Re: [Warzone-dev] Re: [Warzone-commits] r590 - /trunk/src/projectile.c

2007-01-01 Thread Troman
- Original Message - From: "Dennis Schridde" <[EMAIL PROTECTED]> To: Sent: Monday, January 01, 2007 2:16 PM Subject: Re: [Warzone-dev] Re: [Warzone-commits] r590 - /trunk/src/projectile.c Am Sonntag, 31. Dezember 2006 23:10 schrieb Troman: >- Original Message - >From: "De

Re: [Warzone-dev] [patch] fix signed/unsigned comparison errors

2007-01-01 Thread Per Inge Mathisen
On 1/1/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > Although alGenSources() expects an ALuint. I think both this and > similar OpenGL code that uses -1 for invalid value is just plain wrong > - ~0 or -1 should be a perfectly valid value for both OpenGL textures > and OpenAL sources. Could you

Re: [Warzone-dev] Re: [Warzone-commits] r590 - /trunk/src/projectile.c

2007-01-01 Thread The Watermelon
> BTW please also check the order of patches before commiting, I had to > resolve quite some conflicts in the projectile.c before commiting patch > from 27.12.2006. Was that to me? Did I commit some patch which wasn't applied fully? Or do you mean that I didn't commit the Multi-Target patch befor

Re: [Warzone-dev] [patch] fix signed/unsigned comparison errors

2007-01-01 Thread Dennis Schridde
Am Montag, 1. Januar 2007 13:52 schrieb Per Inge Mathisen: > On 1/1/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > This patch has a problem: > > #define AL_INVALID(-1) > > > > My recommendation is to change psSample->iSample to signed... > > Although alGenSources

Re: [Warzone-dev] Re: [Warzone-commits] r590 - /trunk/src/projectile.c

2007-01-01 Thread Dennis Schridde
Am Sonntag, 31. Dezember 2006 23:10 schrieb Troman: > >- Original Message - > >From: "Dennis Schridde" <[EMAIL PROTECTED]> > >To: > >Sent: Sunday, December 31, 2006 8:54 PM > >Subject: [Warzone-commits] r590 - /trunk/src/projectile.c > > > > > >Author: devurandom > >Date: Sun Dec 31 20:54:

Re: [Warzone-dev] [patch] fix signed/unsigned comparison errors

2007-01-01 Thread Per Inge Mathisen
On 1/1/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: This patch has a problem: #define AL_INVALID(-1) My recommendation is to change psSample->iSample to signed... Although alGenSources() expects an ALuint. I think both this and similar OpenGL code that uses -1

Re: [Warzone-dev] [patch] fix signed/unsigned comparison errors

2007-01-01 Thread Dennis Schridde
Am Sonntag, 31. Dezember 2006 21:45 schrieb Giel van Schijndel: > This patch fixes some errors (compiler warnings actually) where a signed > value is compared with or assigned to an unsigned variable. > > At some places unsigned something = -1; is used, I've replaced those > instances with ~0 (-1 i

Re: [Warzone-dev] [patch] MALLOC/FREE issues

2007-01-01 Thread Per Inge Mathisen
On 1/1/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: When looking at the code I'm guessing that all you've changed is the removal of all direct calls to the blockheap system throughout all src/ files? All memory allocations now take place using ordinary malloc/free, instead of inside fixed