anyone wanna give me a hint on how to install bc i cant seem to find the
right keyword...
By the way, I'm using Gentoo 64
--
Karma, It's Real!
"No penguins were harmed during the writing, just a bunch of broken windows
to let them escape..."-xtacocorex
250 by 250 map size is the largest we can have at the moment. due to
the way the gateway system handles things. if you try larger than
that - apparently you will crash the planet. :>
if anyone decides to do larger maps - let me know... i am up to any
and all challenges map wise.
__
- Original Message -
From: "Dennis Schridde" <[EMAIL PROTECTED]>
To: "Development list"
Sent: Tuesday, January 02, 2007 12:22 AM
Subject: Re: [Warzone-dev] Re: [Warzone-commits] r590 -
/trunk/src/projectile.c
Am Montag, 1. Januar 2007 22:49 schrieb [EMAIL PROTECTED]:
On Mon, 01 J
Am Montag, 1. Januar 2007 22:49 schrieb [EMAIL PROTECTED]:
> On Mon, 01 Jan 2007 13:10:14 -0500 Troman <[EMAIL PROTECTED]> wrote:
> >Devurandom, I think I tested this patch throughly enough with all
> >in all
> >more than a day dedicated to reviewing and testing. Whenever I
> >make mistakes
> >and
2007/1/1, Giel van Schijndel <[EMAIL PROTECTED]>:
Per Inge Mathisen schreef:
> On 1/1/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
A huge difference I'm noticing is that now my FPS actually comes above
25 on my laptop. Before using your patch I'd only have an FPS between
18-25
On Mon, 01 Jan 2007 13:10:14 -0500 Troman <[EMAIL PROTECTED]> wrote:
>Devurandom, I think I tested this patch throughly enough with all
>in all
>more than a day dedicated to reviewing and testing. Whenever I
>make mistakes
>and we are not making something of nothing I'm ready to stand to
>them
Am Montag, 1. Januar 2007 19:10 schrieb Troman:
> - Original Message -
> From: "Dennis Schridde" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, January 01, 2007 2:16 PM
> Subject: Re: [Warzone-dev] Re: [Warzone-commits] r590 -
> /trunk/src/projectile.c
>
> >Am Sonntag, 31. Dezember 2006 23:10 s
Per Inge Mathisen schreef:
> On 1/1/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
When looking at the code I'm guessing that all you've changed is the
removal of all direct calls to the blockheap system throughout all
src/
files?
> All memory allocations now take place using
- Original Message -
From: "Dennis Schridde" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 01, 2007 2:16 PM
Subject: Re: [Warzone-dev] Re: [Warzone-commits] r590 -
/trunk/src/projectile.c
Am Sonntag, 31. Dezember 2006 23:10 schrieb Troman:
>- Original Message -
>From: "De
On 1/1/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Although alGenSources() expects an ALuint. I think both this and
> similar OpenGL code that uses -1 for invalid value is just plain wrong
> - ~0 or -1 should be a perfectly valid value for both OpenGL textures
> and OpenAL sources.
Could you
> BTW please also check the order of patches before commiting, I had to
> resolve quite some conflicts in the projectile.c before commiting patch
> from 27.12.2006.
Was that to me?
Did I commit some patch which wasn't applied fully?
Or do you mean that I didn't commit the Multi-Target patch befor
Am Montag, 1. Januar 2007 13:52 schrieb Per Inge Mathisen:
> On 1/1/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> > This patch has a problem:
> > #define AL_INVALID(-1)
> >
> > My recommendation is to change psSample->iSample to signed...
>
> Although alGenSources
Am Sonntag, 31. Dezember 2006 23:10 schrieb Troman:
> >- Original Message -
> >From: "Dennis Schridde" <[EMAIL PROTECTED]>
> >To:
> >Sent: Sunday, December 31, 2006 8:54 PM
> >Subject: [Warzone-commits] r590 - /trunk/src/projectile.c
> >
> >
> >Author: devurandom
> >Date: Sun Dec 31 20:54:
On 1/1/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
This patch has a problem:
#define AL_INVALID(-1)
My recommendation is to change psSample->iSample to signed...
Although alGenSources() expects an ALuint. I think both this and
similar OpenGL code that uses -1
Am Sonntag, 31. Dezember 2006 21:45 schrieb Giel van Schijndel:
> This patch fixes some errors (compiler warnings actually) where a signed
> value is compared with or assigned to an unsigned variable.
>
> At some places unsigned something = -1; is used, I've replaced those
> instances with ~0 (-1 i
On 1/1/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
When looking at the code I'm guessing that all you've changed is the
removal of all direct calls to the blockheap system throughout all src/
files?
All memory allocations now take place using ordinary malloc/free,
instead of inside fixed
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