Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread vs2k5
On Tue, 03 Apr 2007 13:15:42 -0400 Giel van Schijndel <[EMAIL PROTECTED]> wrote: >[EMAIL PROTECTED] schreef: >> On Tue, 03 Apr 2007 07:21:29 -0400 Gerard Krol ><[EMAIL PROTECTED]> wrote: >> >>> I had this too, but not anymore with the old memory system >ripped out. >>> Could you try current s

[Warzone-dev] CMake support?

2007-04-03 Thread Per Inge Mathisen
I have been working on testing out cmake as a build system for Warzone. Its main advantage is that it can generated project files for other build systems, such as MSVC, KDevelop and Xcode. This means that we no longer would have the situation where a developer on one build system breaks the compil

[Warzone-dev] Danish translation

2007-04-03 Thread Christian Vest Hansen
I doubt I'll be using it myself, but what the heck you never know. :) -- Venlig hilsen / Kind regards, Christian Vest Hansen. da.po Description: Binary data ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-de

[Warzone-dev] Code-Cleanup: font.h removal

2007-04-03 Thread Stefan Huehner
Hi, attached patch removes the font.h header file. There was no implementation for any of the function defined there. Patch patch also removes all of the callers of there functions, which all were commented out. Regards, Stefan Index: src/design.c

Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: > On Tue, 03 Apr 2007 07:21:29 -0400 Gerard Krol <[EMAIL PROTECTED]> wrote: > >> I had this too, but not anymore with the old memory system ripped out. >> Could you try current svn trunk and see if the crash still occurs? >> > Yes, this is what I use. > http://svn

Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: > On Tue, 03 Apr 2007 07:21:29 -0400 Gerard Krol > <[EMAIL PROTECTED]> wrote: > >> I had this too, but not anymore with the old memory system ripped >> out. >> Could you try current svn trunk and see if the crash still occurs? >> > Yes, this is what I use. > htt

Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread vs2k5
On Tue, 03 Apr 2007 07:21:29 -0400 Gerard Krol <[EMAIL PROTECTED]> wrote: >I had this too, but not anymore with the old memory system ripped >out. >Could you try current svn trunk and see if the crash still occurs? > >- Gerard Yes, this is what I use. http://svn.gna.org/svn/warzone/trunk -- Cli

Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread vs2k5
On Tue, 03 Apr 2007 04:58:15 -0400 The Watermelon <[EMAIL PROTECTED]> wrote: >On 4/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >> >> On Mon, 02 Apr 2007 04:26:39 -0400 The Watermelon >> <[EMAIL PROTECTED]> wrote: >> >this problem usually happens when objects are incompatible with >> >each >

Re: [Warzone-dev] Re: [Warzone-commits] r995 - in /trunk/src: message.c objmem.c

2007-04-03 Thread Stefan Huehner
On Tue, Apr 03, 2007 at 06:31:52PM +0200, Per Inge Mathisen wrote: > On 4/3/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > > * turn some macrofunctions into inlines > > Good! But I think all inline functions in C should / must also be > static. At least I think gcc needs this. All functions

[Warzone-dev] Re: [Warzone-commits] r995 - in /trunk/src: message.c objmem.c

2007-04-03 Thread Per Inge Mathisen
On 4/3/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: * turn some macrofunctions into inlines Good! But I think all inline functions in C should / must also be static. At least I think gcc needs this. - Per ___ Warzone-dev mailing list Warzone-

Re: [Warzone-dev] Removal of autopoint and intl/

2007-04-03 Thread Per Inge Mathisen
On 4/3/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: If you have gettext installed, you don't need gettext.m4 either... In the same way we do not really "need" any of the stuff in m4/. The reason it is there, is because every now and then, people do not have the right m4 scripts installed, and

Re: [Warzone-dev] Re: [Warzone-commits] r988 - /trunk/po/POTFILES.in

2007-04-03 Thread Stefan Huehner
On Tue, Apr 03, 2007 at 01:59:41PM +0200, Per Inge Mathisen wrote: > On 4/3/07, Stefan Huehner <[EMAIL PROTECTED]> wrote: > >Remove the block.c and mem.c lines from POTFILEs.in as > >well, as these files where removed completely. > > Good. But why are all files listed twice in this file? Looks lik

Re: [Warzone-dev] Removal of autopoint and intl/

2007-04-03 Thread Dennis Schridde
Am Dienstag, 3. April 2007 schrieb Per Inge Mathisen: > This patch adds three files to the repository, and rips out the > dependency on autopoint and the (unnecessary IMHO) adding of all of > the gettext sources to our code base. Most people either have gettext > installed, or are on Windows, where

[Warzone-dev] Removal of autopoint and intl/

2007-04-03 Thread Per Inge Mathisen
This patch adds three files to the repository, and rips out the dependency on autopoint and the (unnecessary IMHO) adding of all of the gettext sources to our code base. Most people either have gettext installed, or are on Windows, where I would assume you would be better off installing gettext as

[Warzone-dev] Re: [Warzone-commits] r988 - /trunk/po/POTFILES.in

2007-04-03 Thread Per Inge Mathisen
On 4/3/07, Stefan Huehner <[EMAIL PROTECTED]> wrote: Remove the block.c and mem.c lines from POTFILEs.in as well, as these files where removed completely. Good. But why are all files listed twice in this file? Looks like a mistake. - Per ___ Warzon

Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread Gerard Krol
I had this too, but not anymore with the old memory system ripped out. Could you try current svn trunk and see if the crash still occurs? - Gerard The Watermelon wrote: On 4/2/07, [EMAIL PROTECTED] * <[EMAIL PROTECTED] > wrote: On Mon, 0

Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread The Watermelon
On 4/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: On Mon, 02 Apr 2007 04:26:39 -0400 The Watermelon <[EMAIL PROTECTED]> wrote: >this problem usually happens when objects are incompatible with >each >other,try doing a cleanup and full-recompile and see if this cures >the >problem.It might b

Re: [Warzone-dev] Roadmap for 2.1

2007-04-03 Thread Kamaze
The Watermelon schrieb: Personally I dont think increasing geometry complexity will make warzone look any better,and we dont have enough artists to redone all units and buildings from scratch in another format,the warzone renderer engine doesnt even support float points for vertices,so ogre mesh