Re: [Warzone-dev] Fwd: [patch] to allow 8bit text chars

2007-07-11 Thread Martin Koller
On Thursday 12 July 2007, Dennis Schridde wrote: > I think this is a bad way of doing it, since it introduces a second > system for translation, and extra files to keep updated, with no clear > system of finding out when they are out of sync. Instead, let us > modify the txt format slightly, so th

[Warzone-dev] Fwd: [Warzone-commits] r2051 - /trunk/lib/ivis_opengl/tex.c

2007-07-11 Thread Dennis Schridde
-- Forwarded message -- From: Per Inge Mathisen <[EMAIL PROTECTED]> Date: Jul 11, 2007 9:32 AM Subject: Re: [Warzone-dev] [Warzone-commits] r2051 - /trunk/lib/ivis_opengl/tex.c To: Development list On 7/11/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote: > > Silence a Valgrind w

[Warzone-dev] Fwd: [patch] to allow 8bit text chars

2007-07-11 Thread Dennis Schridde
-- Forwarded message -- From: Per Inge Mathisen <[EMAIL PROTECTED]> Date: Jul 11, 2007 11:21 PM Subject: Re: [Warzone-dev] [patch] to allow 8bit text chars To: Development list On 7/11/07, Martin Koller <[EMAIL PROTECTED]> wrote: > I found that the files which define which other

Re: [Warzone-dev] de.po

2007-07-11 Thread RyoOhki
Sorry Martin, didnt see you send a nearly complete de.po allready. Here's Martins de.po with the last missing translations supplemented. # translation of de.po to Deutsch # Copyright (C) YEAR Warzone Resurrection Project # This file is distributed under the same license as the PACKAGE package. # #

[Warzone-dev] de.po

2007-07-11 Thread RyoOhki
Hi list, i supplemented the missing german strings in the de.po now that umlauts are supported Greets Ryo # translation of de.po to Deutsch # Copyright (C) YEAR Warzone Resurrection Project # This file is distributed under the same license as the PACKAGE package. # # Dennis Schridde <[EMAIL PR

Re: [Warzone-dev] [patch] to allow 8bit text chars

2007-07-11 Thread Martin Koller
On Wednesday 11 July 2007, Dennis Schridde wrote: > > The patch is already commited (r2053). > The translation has a few locations I am not sure about. So before clearing > those parts and commiting the remainders, I think it is better to talk > about it first. (Saves me some effort. ;) ) Thanks f

Re: [Warzone-dev] [patch] to allow 8bit text chars

2007-07-11 Thread Dennis Schridde
Am Mittwoch, 11. Juli 2007 20:10:09 schrieb Martin Koller: > Hi list, > > attached you find a patch which allows to use 8bit translation files (e.g. > de.po) to see correctly the Umlauts. > > The previous code mentioned UTF-8, which I see as currently not possible at > all as the text rendering cod

[Warzone-dev] [patch] to allow 8bit text chars

2007-07-11 Thread Martin Koller
Hi list, attached you find a patch which allows to use 8bit translation files (e.g. de.po) to see correctly the Umlauts. The previous code mentioned UTF-8, which I see as currently not possible at all as the text rendering code and the storage of the character images do not handle multi-byte e