On Thursday 12 July 2007, Dennis Schridde wrote:
> I think this is a bad way of doing it, since it introduces a second
> system for translation, and extra files to keep updated, with no clear
> system of finding out when they are out of sync. Instead, let us
> modify the txt format slightly, so th
-- Forwarded message --
From: Per Inge Mathisen <[EMAIL PROTECTED]>
Date: Jul 11, 2007 9:32 AM
Subject: Re: [Warzone-dev] [Warzone-commits] r2051 -
/trunk/lib/ivis_opengl/tex.c
To: Development list
On 7/11/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> > Silence a Valgrind w
-- Forwarded message --
From: Per Inge Mathisen <[EMAIL PROTECTED]>
Date: Jul 11, 2007 11:21 PM
Subject: Re: [Warzone-dev] [patch] to allow 8bit text chars
To: Development list
On 7/11/07, Martin Koller <[EMAIL PROTECTED]> wrote:
> I found that the files which define which other
Sorry Martin, didnt see you send a nearly complete de.po allready.
Here's Martins de.po with the last missing translations supplemented.
# translation of de.po to Deutsch
# Copyright (C) YEAR Warzone Resurrection Project
# This file is distributed under the same license as the PACKAGE package.
#
#
Hi list,
i supplemented the missing german strings in the de.po now that umlauts
are supported
Greets Ryo
# translation of de.po to Deutsch
# Copyright (C) YEAR Warzone Resurrection Project
# This file is distributed under the same license as the PACKAGE package.
#
# Dennis Schridde <[EMAIL PR
On Wednesday 11 July 2007, Dennis Schridde wrote:
>
> The patch is already commited (r2053).
> The translation has a few locations I am not sure about. So before clearing
> those parts and commiting the remainders, I think it is better to talk
> about it first. (Saves me some effort. ;) )
Thanks f
Am Mittwoch, 11. Juli 2007 20:10:09 schrieb Martin Koller:
> Hi list,
>
> attached you find a patch which allows to use 8bit translation files (e.g.
> de.po) to see correctly the Umlauts.
>
> The previous code mentioned UTF-8, which I see as currently not possible at
> all as the text rendering cod
Hi list,
attached you find a patch which allows to use 8bit translation files (e.g.
de.po) to see correctly the Umlauts.
The previous code mentioned UTF-8, which I see as currently not possible at
all as the text rendering code and the storage of the character images do not
handle multi-byte e